Player Matchup

Gilgamesh
Gilgamesh
GigityGangsta
Gilgamesh
Level 140
God Stats
16W - 14L
1,479 SR
Queue Stats
208W - 235L
1,478 Elo+
Party 1
Yemoja
Yemoja
NastiNatiDaddi
Yemoja
Level 125
God Stats
1W - 2L
1,073 SR
Queue Stats
260W - 250L
1,498 Elo+
Party 1
Chiron
Chiron
RUSTYTICHNOR
Chiron
Level 106
God Stats
9W - 13L
1,343 SR
Queue Stats
297W - 314L
1,407 Elo+
Party 1
Zhong Kui
Zhong Kui
RockMars3990210
Zhong Kui
Level 44
God Stats
4W - 2L
1,427 SR
Queue Stats
457W - 411L
1,569 Elo+
Solo
Hel
Hel
TJZub
Hel
Level 65
God Stats
3W - 2L
1,395 SR
Queue Stats
54W - 51L
1,462 Elo+
Solo
Team Averages
Level 96
1,344 SR
1,483 Elo+

VS

Team Averages
Level 41
1,557 SR
1,447 Elo+
Osiris
Osiris
JosTheeSage
Osiris
Level 47
God Stats
3W - 5L
1,537 SR
Queue Stats
179W - 199L
1,432 Elo+
Party 2
Sol
Sol
MeanDean73
Sol
Level 47
God Stats
2W - 5L
1,512 SR
Queue Stats
59W - 67L
1,551 Elo+
Solo
Ra
Ra
Sheluvdar
Ra
Level 29
God Stats
2W - 6L
1,836 SR
Queue Stats
107W - 117L
1,403 Elo+
Party 2
Ymir
Ymir
catherrrin
Ymir
Level 41
God Stats
4W - 6L
1,476 SR
Queue Stats
320W - 360L
1,345 Elo+
Solo
Kali
Kali
gousama2700
Kali
Level 41
God Stats
42W - 38L
1,426 SR
Queue Stats
321W - 310L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GigityGangsta
Gilgamesh
10
2 / 0 / 1
5,906
537
1,611
6,863
2,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 1 / 2
5,171
470
1,624
4,646
1,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chiron
10
1 / 1 / 1
5,469
497
4,326
4,415
1,370
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
RockMars3990210
Zhong Kui
13
6 / 0 / 0
7,445
677
7,277
5,468
3,726
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hel
TJZub
Hel
12
3 / 1 / 0
6,702
609
4,653
5,602
2,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
10
1 / 3 / 0
5,856
532
4,061
5,356
2,802
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 1 / 1
5,610
510
2,730
4,985
1,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
0 / 6 / 0
5,087
462
2,367
7,009
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 1 / 1
4,976
452
3,120
5,090
1,956
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 1 / 2
5,552
505
2,470
7,441
2,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
12
Kills
3
3
Deaths
12
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
GigityGangsta
Gilgamesh
2
0
1
2.5
L
Osiris
1
3
0
0.33
L
1
1
1
1.5
W
0
1
2
1
W
Chiron
1
1
1
1.5
W
Zhong Kui
RockMars3990210
Zhong Kui
6
0
0
6
L
0
6
0
0
W
Hel
TJZub
Hel
3
1
0
3
L
1
1
1
1.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,491
Damage
14,748
26,994
Taken
29,881
11,927
Mitigated
10,898
12,335
Healing
7,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
GigityGangsta
Gilgamesh
1,611
403
0
1,185
6,863
2,457
0
1,030
5,797
0
31,829
L
Osiris
4,061
1,284
0
420
5,356
2,802
0
2,770
2,110
4,409
24,128
L
2,730
1,119
0
3,307
4,985
1,230
0
1,040
3,945
37,180
0
W
1,624
202
208
738
4,646
1,400
0
3,112
1,534
11,019
0
W
Chiron
4,326
1,274
243
2,544
4,415
1,370
0
1,869
2,546
0
28,317
W
Zhong Kui
RockMars3990210
Zhong Kui
7,277
51
0
4,100
5,468
3,726
0
1,785
3,485
46,294
0
L
2,367
279
0
504
7,009
2,123
505
5,727
1,192
23,121
0
W
Hel
TJZub
Hel
4,653
548
0
3,317
5,602
2,974
596
906
4,676
38,481
0
L
3,120
491
0
1,070
5,090
1,956
0
950
4,140
13,508
0
L
2,470
972
0
2,459
7,441
2,787
0
2,424
4,940
0
31,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,693
Gold Earned
27,081
302
Minions Killed
293
0
Camps Cleared
0
1,007,690
Distance Traveled
1,003,630
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,906
537
64
6
0
207,518
2
L
Osiris
5,856
532
70
6
0
211,465
1
L
Sol
5,610
510
77
7
0
183,321
3
W
Yemoja
5,171
470
20
2
0
192,126
0
W
Chiron
5,469
497
52
5
0
211,854
0
W
Zhong Kui
7,445
677
92
8
0
213,073
2
L
Ra
5,087
462
53
5
0
160,304
2
W
Hel
6,702
609
74
7
0
183,119
0
L
Ymir
4,976
452
25
2
0
199,004
3
L
Kali
5,552
505
68
6
0
249,536
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role