Player Matchup

Chaac
Chaac
Echo9mm
Chaac
Level 26
God Stats
2W - 0L
1,577 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Mercury
Mercury
Pars1fal
Mercury
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 59L
1,658 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Spiritrarer
Morgan Le Fay
Level 12
God Stats
3W - 0L
1,728 SR
Queue Stats
40W - 20L
1,433 Elo+
Party 2
Jormungandr
Jormungandr
niceyifan
Jormungandr
Level 56
God Stats
3W - 5L
1,396 SR
Queue Stats
129W - 154L
1,437 Elo+
Party 2
Neith
Neith
冷秋魂丶
Neith
Level 29
God Stats
8W - 3L
1,411 SR
Queue Stats
51W - 31L
1,481 Elo+
Party 2
Team Averages
Level 30
1,522 SR
1,502 Elo+

VS

Team Averages
Level 38
1,545 SR
1,475 Elo+
Yemoja
Yemoja
 
Yemoja
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DarkPaladin1000
Sun Wukong
Level 16
God Stats
2W - 5L
1,459 SR
Queue Stats
48W - 57L
1,396 Elo+
Solo
Bellona
Bellona
I Em Broly
Bellona
Level 5
God Stats
1W - 1L
1,531 SR
Queue Stats
1W - 2L
1,556 Elo+
Party 1
Odin
Odin
OGiPOPPIE
Odin
Level 123
God Stats
717W - 672L
1,556 SR
Queue Stats
749W - 711L
1,531 Elo+
Party 1
Freya
Freya
tornillo_mega3
Freya
Level 20
God Stats
5W - 3L
1,678 SR
Queue Stats
63W - 73L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Echo9mm
Chaac
11
1 / 1 / 3
6,506
542
3,487
6,613
4,322
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mercury
Pars1fal
Mercury
15
9 / 0 / 3
8,723
727
7,194
6,222
2,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
Spiritrarer
Morgan Le Fay
12
3 / 0 / 6
7,005
584
5,349
3,747
1,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
niceyifan
Jormungandr
10
1 / 2 / 4
6,180
515
5,927
10,122
5,274
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
2 / 3 / 3
5,656
471
6,262
6,849
2,014
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
2 / 2 / 3
6,269
522
7,146
9,667
7,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
DarkPaladin1000
Sun Wukong
8
0 / 5 / 0
5,032
419
3,331
8,646
3,663
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
I Em Broly
Bellona
8
0 / 6 / 0
5,376
448
1,038
8,019
4,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odin
11
1 / 0 / 0
6,358
530
1,798
3,937
1,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

9
3 / 3 / 2
5,946
496
5,714
9,508
2,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
16
Kills
6
6
Deaths
16
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
2
3
1.75
L
Sun Wukong
DarkPaladin1000
Sun Wukong
0
5
0
0
W
Chaac
Echo9mm
Chaac
1
1
3
2.5
L
Bellona
I Em Broly
Bellona
0
6
0
0
L
Odin
1
0
0
1
W
Mercury
Pars1fal
Mercury
9
0
3
10.5
W
Morgan Le Fay
Spiritrarer
Morgan Le Fay
3
0
6
6
W
Jormungandr
niceyifan
Jormungandr
1
2
4
1.5
L
3
3
2
1.33
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,219
Damage
19,027
33,553
Taken
39,777
14,883
Mitigated
19,700
6,728
Healing
10,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
7,146
1,148
1,464
2,789
9,667
7,029
186
3,255
6,412
24,248
0
L
Sun Wukong
DarkPaladin1000
Sun Wukong
3,331
651
0
2,054
8,646
3,663
58
632
8,014
0
19,625
W
Chaac
Echo9mm
Chaac
3,487
1,106
0
1,587
6,613
4,322
945
0
6,613
0
29,203
L
Bellona
I Em Broly
Bellona
1,038
815
0
222
8,019
4,304
0
3,899
4,120
0
19,405
L
Odin
1,798
579
0
529
3,937
1,901
781
433
3,504
0
36,456
W
Mercury
Pars1fal
Mercury
7,194
4,522
0
625
6,222
2,082
0
61
6,161
0
77,240
W
Morgan Le Fay
Spiritrarer
Morgan Le Fay
5,349
933
0
497
3,747
1,191
621
0
3,747
30,726
0
W
Jormungandr
niceyifan
Jormungandr
5,927
1,414
0
2,190
10,122
5,274
176
7,245
2,877
25,865
0
L
5,714
2,149
306
3,313
9,508
2,803
388
3,057
6,451
30,756
0
W
6,262
2,700
0
1,829
6,849
2,014
0
5,554
1,295
0
23,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,070
Gold Earned
28,981
331
Minions Killed
244
0
Camps Cleared
0
1,214,140
Distance Traveled
1,088,214
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,269
522
33
3
0
203,762
4
L
Sun Wukong
5,032
419
38
3
0
241,522
3
W
Chaac
6,506
542
54
5
0
237,819
0
L
Bellona
5,376
448
41
3
0
218,875
1
L
Odin
6,358
530
80
7
0
232,520
1
W
Mercury
8,723
727
139
12
0
301,760
3
W
Morgan Le Fay
7,005
584
62
5
0
226,329
1
W
Jormungandr
6,180
515
31
3
0
231,944
1
L
Freya
5,946
496
52
4
0
191,535
2
W
Neith
5,656
471
45
4
0
216,288
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role