Player Matchup

Merlin
Merlin
LordSwaggot
Merlin
Level 27
God Stats
1W - 1L
1,697 SR
Queue Stats
6W - 5L
1,763 Elo+
Solo
Nemesis
Nemesis
Rurtsda
Nemesis
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
226W - 132L
1,670 Elo+
Party 2
Cu Chulainn
Cu Chulainn
TuFangYa
Cu Chulainn
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
189W - 116L
1,613 Elo+
Party 2
Team Averages
Level 56
1,566 SR
1,682 Elo+

VS

Team Averages
Level 26
1,547 SR
1,514 Elo+
Sun Wukong
Sun Wukong
NicuuuOG
Sun Wukong
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,399 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SiegUndSieg
Ah Muzen Cab
Level 12
God Stats
30W - 14L
1,531 SR
Queue Stats
160W - 105L
1,599 Elo+
Solo
Fafnir
Fafnir
ZoyahOG
Fafnir
Level 61
God Stats
1W - 0L
1,612 SR
Queue Stats
131W - 109L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
0 / 4 / 6
11,519
549
15,846
12,977
3,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Rurtsda
Nemesis
19
9 / 2 / 5
13,913
663
21,891
20,965
14,861
Mace

Mace

+10
Physical Power

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cu Chulainn
TuFangYa
Cu Chulainn
18
7 / 6 / 7
14,021
668
16,108
23,221
22,381
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
NicuuuOG
Sun Wukong
14
0 / 7 / 7
11,166
532
4,857
22,716
27,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
SiegUndSieg
Ah Muzen Cab
19
4 / 6 / 6
13,698
652
19,179
19,407
7,838
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
ZoyahOG
Fafnir
20
8 / 3 / 4
15,247
726
21,615
24,462
16,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
29
16
Kills
12
12
Deaths
16
18
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
4
6
0.75
W
Sun Wukong
NicuuuOG
Sun Wukong
0
7
7
0.5
L
Nemesis
Rurtsda
Nemesis
9
2
5
5.75
W
Ah Muzen Cab
SiegUndSieg
Ah Muzen Cab
4
6
6
1.17
L
Cu Chulainn
TuFangYa
Cu Chulainn
7
6
7
1.75
W
Fafnir
ZoyahOG
Fafnir
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,845
Damage
45,651
57,163
Taken
66,585
40,617
Mitigated
51,715
13,895
Healing
17,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
15,846
1,447
448
3,636
12,977
3,375
105
6,350
6,499
58,300
0
W
Sun Wukong
NicuuuOG
Sun Wukong
4,857
835
0
2,792
22,716
27,640
0
7,771
13,604
0
24,471
L
Nemesis
Rurtsda
Nemesis
21,891
7,447
775
6,439
20,965
14,861
1,155
8,543
12,030
0
49,194
W
Ah Muzen Cab
SiegUndSieg
Ah Muzen Cab
19,179
4,907
0
4,779
19,407
7,838
1,736
2,183
16,443
0
81,786
L
Cu Chulainn
TuFangYa
Cu Chulainn
16,108
2,210
523
2,074
23,221
22,381
62
6,722
16,010
10,999
45,846
W
Fafnir
ZoyahOG
Fafnir
21,615
5,054
103
9,339
24,462
16,237
668
7,408
15,870
71,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,453
Gold Earned
40,111
251
Minions Killed
247
0
Camps Cleared
0
1,119,389
Distance Traveled
1,098,590
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,519
549
106
5
0
328,640
0
W
Sun Wukong
11,166
532
33
2
0
342,941
1
L
Nemesis
13,913
663
84
4
0
422,060
5
W
Ah Muzen Cab
13,698
652
131
6
0
361,762
2
L
Cu Chulainn
14,021
668
61
3
0
368,689
2
W
Fafnir
15,247
726
83
4
0
393,887
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role