Player Matchup

Merlin
Merlin
Iksiasty
Merlin
Level 17
God Stats
0W - 4L
1,500 SR
Queue Stats
67W - 63L
1,457 Elo+
Solo
Fenrir
Fenrir
Lsallysai
Fenrir
Level 21
God Stats
4W - 2L
1,866 SR
Queue Stats
86W - 103L
1,442 Elo+
Solo
Anubis
Anubis
ManuCalvo
Anubis
Level 21
God Stats
108W - 133L
1,394 SR
Queue Stats
132W - 169L
1,358 Elo+
Party 2
Cupid
Cupid
OgunDoguu
Cupid
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,434 Elo+
Solo
Artio
Artio
ropa-valerosa2
Artio
Level 13
God Stats
0W - 2L
1,265 SR
Queue Stats
12W - 15L
1,416 Elo+
Party 2
Team Averages
Level 16
1,505 SR
1,421 Elo+

VS

Team Averages
Level 39
1,631 SR
1,516 Elo+
Sobek
Sobek
JezusJestJeden
Sobek
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 17L
1,540 Elo+
Party 1
Scylla
Scylla
NegiTTM
Scylla
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,495 Elo+
Solo
Tsukuyomi
Tsukuyomi
RudoBrodyCesarz
Tsukuyomi
Level 9
God Stats
2W - 0L
1,709 SR
Queue Stats
5W - 2L
1,632 Elo+
Party 1
Jing Wei
Jing Wei
TribusZA
Jing Wei
Level 24
God Stats
5W - 5L
1,948 SR
Queue Stats
68W - 88L
1,410 Elo+
Solo
Sun Wukong
Sun Wukong
Алексеев1337
Sun Wukong
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Iksiasty
Merlin
8
2 / 6 / 0
5,290
481
5,435
7,098
2,482
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Lsallysai
Fenrir
9
1 / 6 / 2
5,841
531
3,634
8,871
3,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
ManuCalvo
Anubis
7
0 / 6 / 1
4,807
437
1,703
5,225
1,905
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
OgunDoguu
Cupid
8
2 / 4 / 0
5,626
511
2,923
4,419
1,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 4 / 1
4,525
411
906
8,402
5,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 6
6,103
555
5,792
6,133
4,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
NegiTTM
Scylla
12
5 / 1 / 3
7,076
643
5,074
5,513
1,463
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
RudoBrodyCesarz
Tsukuyomi
11
8 / 2 / 5
6,934
630
5,001
6,518
1,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
TribusZA
Jing Wei
10
3 / 0 / 4
5,998
545
3,441
5,932
1,389
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 2 / 6
7,865
715
5,910
7,668
3,162
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
5
Kills
26
26
Deaths
5
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
Iksiasty
Merlin
2
6
0
0.33
W
4
0
6
7
L
Fenrir
Lsallysai
Fenrir
1
6
2
0.33
L
Anubis
ManuCalvo
Anubis
0
6
1
0.08
W
Scylla
NegiTTM
Scylla
5
1
3
6.5
L
Cupid
OgunDoguu
Cupid
2
4
0
0.5
W
Tsukuyomi
RudoBrodyCesarz
Tsukuyomi
8
2
5
5.25
W
Jing Wei
TribusZA
Jing Wei
3
0
4
5
L
0
4
1
0.13
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,601
Damage
25,218
34,015
Taken
31,764
13,842
Mitigated
12,216
5,342
Healing
8,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Iksiasty
Merlin
5,435
1,050
0
1,102
7,098
2,482
0
4,080
3,018
23,705
0
W
5,792
785
0
1,973
6,133
4,388
239
1,764
4,369
23,444
0
L
Fenrir
Lsallysai
Fenrir
3,634
850
0
2,078
8,871
3,178
0
1,823
7,048
0
24,703
L
Anubis
ManuCalvo
Anubis
1,703
266
0
0
5,225
1,905
0
544
4,681
18,320
0
W
Scylla
NegiTTM
Scylla
5,074
905
0
923
5,513
1,463
561
2,748
2,765
34,093
0
L
Cupid
OgunDoguu
Cupid
2,923
2,137
0
685
4,419
1,038
0
0
4,419
0
11,523
W
Tsukuyomi
RudoBrodyCesarz
Tsukuyomi
5,001
1,386
0
1,950
6,518
1,814
0
495
5,966
0
31,425
W
Jing Wei
TribusZA
Jing Wei
3,441
2,640
0
2,373
5,932
1,389
1,474
1,695
4,237
0
22,939
L
906
163
0
1,477
8,402
5,239
0
4,419
3,983
4,791
0
W
5,910
1,293
0
1,414
7,668
3,162
660
1,504
6,164
0
44,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,089
Gold Earned
33,976
178
Minions Killed
316
0
Camps Cleared
0
950,550
Distance Traveled
1,135,026
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,290
481
45
4
0
181,791
0
W
Sobek
6,103
555
38
3
0
213,223
4
L
Fenrir
5,841
531
51
5
0
213,834
2
L
Anubis
4,807
437
34
3
0
185,084
0
W
Scylla
7,076
643
73
7
0
225,500
0
L
Cupid
5,626
511
36
3
0
183,233
0
W
Tsukuyomi
6,934
630
62
6
0
236,228
0
W
Jing Wei
5,998
545
42
4
0
228,341
2
L
Artio
4,525
411
12
1
0
186,608
0
W
Sun Wukong
7,865
715
101
9
0
231,734
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role