Player Matchup

Sun Wukong
Sun Wukong
Naviam
Sun Wukong
Level 21
God Stats
0W - 1L
1,184 SR
Queue Stats
49W - 48L
1,512 Elo+
Solo
Hel
Hel
PGM_WAZZZ
Hel
Level 7
God Stats
3W - 7L
1,276 SR
Queue Stats
271W - 277L
1,268 Elo+
Solo
Thor
Thor
ZkaiserdoomZ
Thor
Level 6
God Stats
0W - 3L
1,148 SR
Queue Stats
1W - 4L
1,259 Elo+
Solo
Cthulhu
Cthulhu
jackson_bloody02
Cthulhu
Level 6
God Stats
1W - 5L
1,248 SR
Queue Stats
7W - 11L
1,281 Elo+
Party 1
Danzaburou
Danzaburou
ragged_elf1
Danzaburou
Level 6
God Stats
2W - 4L
1,716 SR
Queue Stats
7W - 11L
1,281 Elo+
Party 1
Team Averages
Level 9
1,315 SR
1,320 Elo+

VS

Team Averages
Level 14
1,498 SR
1,411 Elo+
Yemoja
Yemoja
FlyPaper94
Yemoja
Level 18
God Stats
30W - 17L
1,668 SR
Queue Stats
225W - 238L
1,365 Elo+
Solo
Merlin
Merlin
JuanKy_Lega
Merlin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 49L
1,388 Elo+
Solo
Arachne
Arachne
NIX_Ghoul
Arachne
Level 6
God Stats
1W - 2L
1,323 SR
Queue Stats
8W - 14L
1,555 Elo+
Solo
Sun Wukong
Sun Wukong
Takoman9000
Sun Wukong
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 30L
1,477 Elo+
Solo
Heimdallr
Heimdallr
carapa2666
Heimdallr
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Naviam
Sun Wukong
20
14 / 6 / 6
17,930
543
24,262
31,496
25,751
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
0 / 16 / 6
11,904
361
8,790
24,282
8,192
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
6 / 14 / 8
14,159
429
8,907
36,427
17,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
4 / 12 / 13
14,460
438
22,857
32,149
33,491
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
ragged_elf1
Danzaburou
20
7 / 10 / 9
15,599
473
21,248
26,640
10,158
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FlyPaper94
Yemoja
20
4 / 2 / 15
14,560
441
14,092
19,400
29,458
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
20
8 / 7 / 10
16,354
496
22,657
19,221
9,171
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Arachne
NIX_Ghoul
Arachne
20
21 / 8 / 9
18,638
565
28,995
27,971
23,661
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sun Wukong
Takoman9000
Sun Wukong
20
18 / 5 / 14
16,432
498
33,261
28,475
43,408
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
carapa2666
Heimdallr
20
6 / 10 / 10
15,468
469
20,155
31,068
16,492
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
115
31
Kills
57
58
Deaths
32
42
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Yemoja
FlyPaper94
Yemoja
4
2
15
5.75
W
Merlin
8
7
10
1.86
W
Arachne
NIX_Ghoul
Arachne
21
8
9
3.19
L
Sun Wukong
Naviam
Sun Wukong
14
6
6
2.83
L
0
16
6
0.19
W
Sun Wukong
Takoman9000
Sun Wukong
18
5
14
5
L
6
14
8
0.71
W
Heimdallr
carapa2666
Heimdallr
6
10
10
1.1
L
4
12
13
0.88
L
Danzaburou
ragged_elf1
Danzaburou
7
10
9
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,064
Damage
119,160
150,994
Taken
126,135
95,367
Mitigated
122,190
21,956
Healing
30,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
FlyPaper94
Yemoja
14,092
1,687
5,411
4,204
19,400
29,458
2,927
6,295
13,105
56,653
0
W
Merlin
22,657
2,307
0
4,162
19,221
9,171
2,956
5,076
14,145
111,738
0
W
Arachne
NIX_Ghoul
Arachne
28,995
21,213
0
8,164
27,971
23,661
2,818
5,072
22,899
0
170,247
L
Sun Wukong
Naviam
Sun Wukong
24,262
7,701
408
5,398
31,496
25,751
180
8,902
22,594
506
91,600
L
8,790
2,174
1,021
4,210
24,282
8,192
1,190
5,845
18,437
41,288
0
W
Sun Wukong
Takoman9000
Sun Wukong
33,261
7,514
0
1,560
28,475
43,408
1,156
6,298
22,103
0
93,617
L
8,907
2,600
0
3,870
36,427
17,775
46
4,708
31,719
646
72,900
W
Heimdallr
carapa2666
Heimdallr
20,155
11,830
0
7,476
31,068
16,492
1,359
9,646
21,422
0
113,040
L
22,857
1,829
1,523
590
32,149
33,491
240
9,623
22,526
54,393
0
L
Danzaburou
ragged_elf1
Danzaburou
21,248
11,376
0
4,936
26,640
10,158
942
7,918
18,722
0
74,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,052
Gold Earned
81,452
427
Minions Killed
750
0
Camps Cleared
0
2,781,381
Distance Traveled
2,784,509
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
14,560
441
64
2
0
547,770
9
W
Merlin
16,354
496
187
6
0
520,093
0
W
Arachne
18,638
565
209
6
0
597,031
3
L
Sun Wukong
17,930
543
126
4
0
679,102
0
L
Hel
11,904
361
55
2
0
439,917
0
W
Sun Wukong
16,432
498
116
4
0
584,324
0
L
Thor
14,159
429
76
2
0
576,591
1
W
Heimdallr
15,468
469
174
5
0
535,291
0
L
Cthulhu
14,460
438
55
2
0
585,511
0
L
Danzaburou
15,599
473
115
3
0
500,260
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role