Player Matchup

Bakasura
Bakasura
A Rabbit21
Bakasura
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,783 Elo+
Solo
Medusa
Medusa
PnK_Pedro1v4
Medusa
Level 26
God Stats
1W - 4L
1,288 SR
Queue Stats
75W - 62L
1,503 Elo+
Solo
Nox
Nox
TrxshChild
Nox
Level 17
God Stats
7W - 1L
1,696 SR
Queue Stats
119W - 149L
1,585 Elo+
Solo
Ymir
Ymir
imBlitzed
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,573 Elo+
Solo
Gilgamesh
Gilgamesh
xDBxD1rtyC0p
Gilgamesh
Level 22
God Stats
7W - 3L
1,877 SR
Queue Stats
108W - 108L
1,597 Elo+
Solo
Team Averages
Level 19
1,572 SR
1,608 Elo+

VS

Team Averages
Level 22
1,667 SR
1,508 Elo+
Cthulhu
Cthulhu
Jemelle
Cthulhu
Level 19
God Stats
2W - 2L
1,799 SR
Queue Stats
201W - 178L
1,655 Elo+
Solo
Ymir
Ymir
MIDNIGHTJUDEX
Ymir
Level 27
God Stats
2W - 4L
1,744 SR
Queue Stats
92W - 72L
1,543 Elo+
Solo
Izanami
Izanami
WrittenBoards
Izanami
Level 24
God Stats
49W - 45L
1,436 SR
Queue Stats
89W - 99L
1,384 Elo+
Solo
Scylla
Scylla
XxLil-NemesisxX
Scylla
Level 17
God Stats
1W - 1L
1,788 SR
Queue Stats
17W - 28L
1,386 Elo+
Solo
Nemesis
Nemesis
scalar-sake3
Nemesis
Level 24
God Stats
2W - 4L
1,567 SR
Queue Stats
161W - 151L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
A Rabbit21
Bakasura
6
0 / 3 / 1
5,951
372
562
3,835
1,050
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
15
5 / 1 / 2
9,513
595
6,688
7,604
2,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 4 / 4
9,626
602
9,665
8,539
3,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
14
5 / 2 / 6
9,447
590
4,323
11,345
9,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
xDBxD1rtyC0p
Gilgamesh
17
7 / 3 / 6
10,358
647
8,435
13,036
5,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jemelle
Cthulhu
13
5 / 4 / 2
8,330
521
10,782
11,169
10,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 3 / 3
7,718
482
2,934
7,507
3,168
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
12
0 / 7 / 1
6,846
428
2,411
9,295
2,461
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 4 / 1
7,839
490
3,605
9,249
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
scalar-sake3
Nemesis
9
0 / 3 / 3
6,450
403
3,099
5,885
2,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
21
Kills
12
13
Deaths
21
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bakasura
A Rabbit21
Bakasura
0
3
1
0.17
L
Cthulhu
Jemelle
Cthulhu
5
4
2
1.5
L
2
3
3
1.17
W
Medusa
5
1
2
6
W
4
4
4
1.5
L
Izanami
0
7
1
0.07
L
5
4
1
1.38
W
Ymir
5
2
6
4
L
Nemesis
scalar-sake3
Nemesis
0
3
3
0.5
W
Gilgamesh
xDBxD1rtyC0p
Gilgamesh
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,673
Damage
22,831
44,359
Taken
43,105
21,473
Mitigated
21,494
9,354
Healing
5,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
A Rabbit21
Bakasura
562
357
0
4
3,835
1,050
0
2,057
1,611
0
8,462
L
Cthulhu
Jemelle
Cthulhu
10,782
1,033
0
1,651
11,169
10,784
0
2,806
8,363
45,103
0
L
2,934
868
202
855
7,507
3,168
0
2,261
5,246
24,039
0
W
Medusa
6,688
2,941
0
3,269
7,604
2,752
1,792
2,054
5,550
0
60,927
W
9,665
335
0
1,053
8,539
3,099
440
3,821
4,472
60,433
0
L
Izanami
2,411
1,830
0
1,227
9,295
2,461
0
1,289
8,006
0
39,699
L
3,605
104
0
1,385
9,249
2,790
924
4,651
4,598
31,473
0
W
Ymir
4,323
758
0
2,503
11,345
9,300
381
4,050
6,935
35,204
0
L
Nemesis
scalar-sake3
Nemesis
3,099
1,553
0
254
5,885
2,291
0
2,981
2,904
0
27,599
W
Gilgamesh
xDBxD1rtyC0p
Gilgamesh
8,435
2,830
0
2,525
13,036
5,272
648
4,104
8,470
0
74,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,895
Gold Earned
37,183
400
Minions Killed
323
0
Camps Cleared
0
1,279,059
Distance Traveled
1,255,760
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
5,951
372
22
1
0
145,511
0
L
Cthulhu
8,330
521
86
5
0
263,447
1
L
Ymir
7,718
482
43
3
0
316,731
1
W
Medusa
9,513
595
97
6
0
270,371
2
W
Nox
9,626
602
113
7
0
285,583
3
L
Izanami
6,846
428
71
4
0
229,293
0
L
Scylla
7,839
490
57
4
0
272,752
0
W
Ymir
9,447
590
55
3
0
261,781
2
L
Nemesis
6,450
403
66
4
0
173,537
0
W
Gilgamesh
10,358
647
113
7
0
315,813
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role