Player Matchup

Morgan Le Fay
Morgan Le Fay
Xenomy-_-
Morgan Le Fay
Level 20
God Stats
4W - 5L
1,161 SR
Queue Stats
32W - 37L
1,285 Elo+
Solo
Susano
Susano
black_hawktop63
Susano
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
grendizer_71
Chaac
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,280 Elo+
Solo
Hachiman
Hachiman
icimam
Hachiman
Level 16
God Stats
1W - 3L
1,215 SR
Queue Stats
14W - 13L
1,304 Elo+
Party 1
Fenrir
Fenrir
thifasinaco
Fenrir
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 22L
1,248 Elo+
Solo
Team Averages
Level 15
1,375 SR
1,323 Elo+

VS

Team Averages
Level 28
1,402 SR
1,333 Elo+
Fenrir
Fenrir
KA1ZE Arch
Fenrir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 113L
1,271 Elo+
Solo
Ao Kuang
Ao Kuang
LordPandaX98
Ao Kuang
Level 28
God Stats
3W - 2L
1,383 SR
Queue Stats
19W - 20L
1,284 Elo+
Solo
Sun Wukong
Sun Wukong
Tesla Fridge
Sun Wukong
Level 26
God Stats
19W - 29L
1,379 SR
Queue Stats
50W - 66L
1,327 Elo+
Solo
Odin
Odin
dekl2108
Odin
Level 29
God Stats
11W - 12L
1,236 SR
Queue Stats
61W - 80L
1,262 Elo+
Solo
Izanami
Izanami
dikawaii
Izanami
Level 28
God Stats
13W - 9L
1,513 SR
Queue Stats
43W - 29L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Xenomy-_-
Morgan Le Fay
7
0 / 6 / 2
5,199
400
3,003
5,636
1,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 8 / 0
4,996
384
1,151
7,513
1,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8
0 / 7 / 3
5,623
433
2,391
9,589
4,451
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
icimam
Hachiman
10
1 / 3 / 0
5,941
457
1,288
7,302
1,682
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
10
3 / 4 / 0
6,791
522
2,584
10,809
3,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KA1ZE Arch
Fenrir
13
8 / 1 / 2
7,845
603
6,154
6,623
3,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
LordPandaX98
Ao Kuang
10
6 / 0 / 5
7,009
539
4,596
6,376
2,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sun Wukong
Tesla Fridge
Sun Wukong
14
6 / 2 / 3
8,151
627
5,999
7,853
6,839
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Odin
9
0 / 0 / 5
5,704
439
1,358
2,417
902
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
dikawaii
Izanami
13
8 / 1 / 2
8,346
642
7,635
6,850
2,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
4
Kills
28
28
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
KA1ZE Arch
Fenrir
8
1
2
9
W
Ao Kuang
LordPandaX98
Ao Kuang
6
0
5
8.5
W
Sun Wukong
Tesla Fridge
Sun Wukong
6
2
3
3.75
L
Morgan Le Fay
Xenomy-_-
Morgan Le Fay
0
6
2
0.17
L
0
8
0
0
W
Odin
0
0
5
2.5
W
Izanami
dikawaii
Izanami
8
1
2
9
L
0
7
3
0.21
L
Hachiman
icimam
Hachiman
1
3
0
0.33
L
Fenrir
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,417
Damage
25,742
40,849
Taken
30,119
12,157
Mitigated
15,734
5,725
Healing
9,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
KA1ZE Arch
Fenrir
6,154
1,027
0
2,784
6,623
3,056
0
45
6,578
0
42,571
W
Ao Kuang
LordPandaX98
Ao Kuang
4,596
1,722
0
3,158
6,376
2,413
189
560
5,726
18,131
5,491
W
Sun Wukong
Tesla Fridge
Sun Wukong
5,999
1,052
0
890
7,853
6,839
1,205
452
7,377
0
44,392
L
Morgan Le Fay
Xenomy-_-
Morgan Le Fay
3,003
530
0
198
5,636
1,300
50
737
4,899
10,374
0
L
1,151
481
0
0
7,513
1,525
68
1,599
5,914
0
17,028
W
Odin
1,358
116
0
870
2,417
902
363
325
1,962
0
6,036
W
Izanami
dikawaii
Izanami
7,635
4,792
68
1,284
6,850
2,524
2,730
1,317
5,473
0
66,961
L
2,391
740
0
1,289
9,589
4,451
1,011
241
9,348
0
18,036
L
Hachiman
icimam
Hachiman
1,288
1,017
0
0
7,302
1,682
157
484
6,818
0
26,968
L
Fenrir
2,584
713
0
4,238
10,809
3,199
528
896
9,913
0
22,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,550
Gold Earned
37,055
182
Minions Killed
336
0
Camps Cleared
0
1,108,668
Distance Traveled
1,260,460
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,845
603
69
5
0
250,676
1
W
Ao Kuang
7,009
539
37
3
0
271,629
1
W
Sun Wukong
8,151
627
92
7
0
243,613
0
L
Morgan Le Fay
5,199
400
20
2
0
200,762
3
L
Susano
4,996
384
29
2
0
225,034
0
W
Odin
5,704
439
12
1
0
269,993
2
W
Izanami
8,346
642
126
10
0
224,549
1
L
Chaac
5,623
433
28
2
0
202,597
0
L
Hachiman
5,941
457
62
5
0
226,476
1
L
Fenrir
6,791
522
43
3
0
253,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role