Player Matchup

Merlin
Merlin
Forraksen
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 37L
1,335 Elo+
Solo
Nemesis
Nemesis
Shruikk
Nemesis
Level 6
God Stats
0W - 1L
1,292 SR
Queue Stats
1W - 5L
1,342 Elo+
Solo
Hachiman
Hachiman
SmepS
Hachiman
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Khepri
Khepri
i9old
Khepri
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,164 Elo+
Solo
Anubis
Anubis
nootnoot225
Anubis
Level 10
God Stats
0W - 2L
1,282 SR
Queue Stats
32W - 22L
1,433 Elo+
Solo
Team Averages
Level 12
1,415 SR
1,355 Elo+

VS

Team Averages
Level 13
1,395 SR
1,366 Elo+
Merlin
Merlin
AiresGreen
Merlin
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Cerberus
Cerberus
Dequeen
Cerberus
Level 17
God Stats
3W - 6L
1,284 SR
Queue Stats
13W - 13L
1,354 Elo+
Party 1
Ullr
Ullr
Invxss
Ullr
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,267 Elo+
Party 1
Osiris
Osiris
TheMoonUrinater
Osiris
Level 25
God Stats
1W - 2L
1,408 SR
Queue Stats
26W - 36L
1,355 Elo+
Solo
Da Ji
Da Ji
karimkarel
Da Ji
Level 9
God Stats
2W - 3L
1,283 SR
Queue Stats
136W - 160L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Forraksen
Merlin
11
1 / 3 / 0
6,411
534
1,447
5,362
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Shruikk
Nemesis
9
2 / 4 / 2
6,314
526
5,121
8,385
3,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
SmepS
Hachiman
8
2 / 3 / 1
5,559
463
5,163
5,502
1,051
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
i9old
Khepri
9
0 / 4 / 3
5,713
476
3,504
8,442
4,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
14
9 / 0 / 1
8,435
703
6,280
5,377
2,915
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AiresGreen
Merlin
9
1 / 6 / 1
5,470
456
1,728
6,123
1,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
Dequeen
Cerberus
9
1 / 1 / 7
6,204
517
3,324
9,484
6,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
Invxss
Ullr
10
6 / 2 / 1
6,396
533
8,086
7,258
2,680
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 1 / 1
6,188
516
3,090
5,590
3,761
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
10
1 / 4 / 4
6,079
507
2,626
7,163
1,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
14
Kills
12
14
Deaths
14
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
AiresGreen
Merlin
1
6
1
0.25
W
Cerberus
Dequeen
Cerberus
1
1
7
4.5
L
Merlin
Forraksen
Merlin
1
3
0
0.33
W
Ullr
Invxss
Ullr
6
2
1
3.25
L
Nemesis
Shruikk
Nemesis
2
4
2
0.75
L
Hachiman
SmepS
Hachiman
2
3
1
0.83
W
3
1
1
3.5
L
Khepri
i9old
Khepri
0
4
3
0.38
W
Da Ji
1
4
4
0.75
L
Anubis
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,515
Damage
18,854
33,068
Taken
35,618
13,880
Mitigated
16,045
12,139
Healing
5,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AiresGreen
Merlin
1,728
435
0
74
6,123
1,321
252
4,142
1,981
22,167
0
W
Cerberus
Dequeen
Cerberus
3,324
965
0
2,138
9,484
6,356
0
2,444
6,925
16,308
0
L
Merlin
Forraksen
Merlin
1,447
226
0
1,340
5,362
1,605
0
213
5,149
21,976
0
W
Ullr
Invxss
Ullr
8,086
5,034
0
618
7,258
2,680
0
1,060
6,198
0
22,628
L
Nemesis
Shruikk
Nemesis
5,121
2,957
0
2,876
8,385
3,333
0
394
7,991
0
39,032
L
Hachiman
SmepS
Hachiman
5,163
3,974
0
1,235
5,502
1,051
0
972
4,530
0
13,222
W
3,090
482
0
1,470
5,590
3,761
0
1,237
4,353
0
20,388
L
Khepri
i9old
Khepri
3,504
919
0
2,284
8,442
4,976
0
1,998
6,444
17,465
0
W
Da Ji
2,626
604
0
1,472
7,163
1,927
427
2,348
4,815
0
20,980
L
Anubis
6,280
1,140
0
4,404
5,377
2,915
0
1,475
3,902
54,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,432
Gold Earned
30,337
255
Minions Killed
217
0
Camps Cleared
0
1,023,437
Distance Traveled
1,086,092
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,470
456
40
3
0
173,918
4
W
Cerberus
6,204
517
30
3
0
226,062
2
L
Merlin
6,411
534
42
4
0
229,456
3
W
Ullr
6,396
533
43
4
0
228,974
4
L
Nemesis
6,314
526
62
5
0
228,158
1
L
Hachiman
5,559
463
27
2
0
154,722
0
W
Osiris
6,188
516
54
5
0
236,413
4
L
Khepri
5,713
476
21
2
0
216,011
2
W
Da Ji
6,079
507
50
4
0
220,725
0
L
Anubis
8,435
703
103
9
0
195,090
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role