Player Matchup

Sol
Sol
 
Sol
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Arvaldar
Thanatos
Level 15
God Stats
0W - 7L
1,150 SR
Queue Stats
57W - 43L
1,417 Elo+
Solo
Scylla
Scylla
Cupcake_Fwoo
Scylla
Level 16
God Stats
17W - 18L
1,430 SR
Queue Stats
45W - 43L
1,390 Elo+
Solo
Izanami
Izanami
QSMENDO
Izanami
Level 6
God Stats
0W - 1L
1,463 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Khepri
Khepri
grendizer_71
Khepri
Level 14
God Stats
2W - 2L
1,631 SR
Queue Stats
16W - 22L
1,394 Elo+
Solo
Team Averages
Level 13
1,435 SR
1,440 Elo+

VS

Team Averages
Level 21
1,579 SR
1,429 Elo+
Tiamat
Tiamat
Caramel_Ryu
Tiamat
Level 25
God Stats
7W - 4L
1,729 SR
Queue Stats
92W - 82L
1,398 Elo+
Solo
Yemoja
Yemoja
CrashPhoenix1
Yemoja
Level 26
God Stats
138W - 166L
1,436 SR
Queue Stats
245W - 312L
1,420 Elo+
Solo
Bellona
Bellona
Julez_Bizkit
Bellona
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 92L
1,435 Elo+
Solo
Cthulhu
Cthulhu
TIStefanos
Cthulhu
Level 13
God Stats
2W - 2L
1,730 SR
Queue Stats
12W - 9L
1,526 Elo+
Solo
Mercury
Mercury
xX_VeGa-Reiss_Xx
Mercury
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 42L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
1 / 10 / 1
9,454
859
7,655
15,553
6,165
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
Arvaldar
Thanatos
16
3 / 4 / 2
9,903
900
16,419
14,519
5,732
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
15
1 / 1 / 2
9,224
839
6,058
10,724
3,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
QSMENDO
Izanami
16
0 / 6 / 3
9,289
844
8,450
12,653
5,015
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
16
0 / 3 / 4
9,248
841
4,691
13,030
15,885
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Team 1 Tickets

116

VS

Team 2 Tickets

310

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
7 / 0 / 9
11,559
1,051
17,814
6,794
5,118
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 0 / 12
10,317
938
8,249
5,234
2,174
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
Julez_Bizkit
Bellona
17
3 / 4 / 6
10,150
923
13,253
14,539
8,565
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
TIStefanos
Cthulhu
18
4 / 0 / 15
11,187
1,017
10,634
12,629
15,678
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
7 / 1 / 10
11,337
1,031
10,847
12,416
6,599
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
76
5
Kills
24
24
Deaths
5
12
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
10
1
0.15
L
Thanatos
Arvaldar
Thanatos
3
4
2
1
W
Tiamat
7
0
9
11.5
W
3
0
12
9
L
Scylla
1
1
2
2
W
Bellona
Julez_Bizkit
Bellona
3
4
6
1.5
L
Izanami
QSMENDO
Izanami
0
6
3
0.25
W
Cthulhu
TIStefanos
Cthulhu
4
0
15
11.5
L
Khepri
0
3
4
0.67
W
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,273
Damage
60,797
66,479
Taken
51,612
36,714
Mitigated
38,134
9,208
Healing
6,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,655
4,387
0
3,665
15,553
6,165
0
9,569
5,984
28,614
0
L
Thanatos
Arvaldar
Thanatos
16,419
3,631
0
4,706
14,519
5,732
0
8,269
6,250
0
20,855
W
Tiamat
17,814
379
0
2,148
6,794
5,118
0
3,624
3,170
40,613
0
W
8,249
1,767
3,315
825
5,234
2,174
0
2,543
2,691
23,922
0
L
Scylla
6,058
1,063
0
0
10,724
3,917
0
4,292
6,432
13,873
0
W
Bellona
Julez_Bizkit
Bellona
13,253
4,685
0
390
14,539
8,565
0
5,297
9,242
0
25,297
L
Izanami
QSMENDO
Izanami
8,450
5,923
0
837
12,653
5,015
0
7,462
5,191
0
31,957
W
Cthulhu
TIStefanos
Cthulhu
10,634
472
0
0
12,629
15,678
0
4,964
7,665
26,076
0
L
Khepri
4,691
560
0
0
13,030
15,885
0
7,105
5,925
15,665
0
W
10,847
6,565
0
0
12,416
6,599
0
1,976
10,068
0
19,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,118
Gold Earned
54,550
148
Minions Killed
176
3
Camps Cleared
8
955,412
Distance Traveled
1,123,610
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,454
859
42
4
0
137,014
3
L
Thanatos
9,903
900
11
1
1
203,913
1
W
Tiamat
11,559
1,051
56
5
1
234,802
0
W
Yemoja
10,317
938
43
4
2
194,294
0
L
Scylla
9,224
839
21
2
1
221,549
1
W
Bellona
10,150
923
22
2
1
214,563
2
L
Izanami
9,289
844
58
5
0
183,350
0
W
Cthulhu
11,187
1,017
39
4
2
238,710
1
L
Khepri
9,248
841
16
1
1
209,586
0
W
Mercury
11,337
1,031
16
1
2
241,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role