Player Matchup

Horus
Horus
KOR3ANiZ3D x
Horus
Level 160
God Stats
2W - 0L
2,141 SR
Queue Stats
87W - 17L
1,979 Elo+
Party 1
Jing Wei
Jing Wei
Khezify
Jing Wei
Level 160
God Stats
8W - 2L
1,858 SR
Queue Stats
102W - 19L
2,018 Elo+
Party 1
Fafnir
Fafnir
Pilgrimm
Fafnir
Level 160
God Stats
2W - 1L
1,815 SR
Queue Stats
73W - 9L
2,089 Elo+
Party 1
Janus
Janus
SSmorc
Janus
Level 20
God Stats
6W - 0L
2,042 SR
Queue Stats
26W - 1L
2,047 Elo+
Party 1
Team Averages
Level 125
1,964 SR
2,033 Elo+

VS

Team Averages
Level 73
1,493 SR
1,500 Elo+
Tsukuyomi
Tsukuyomi
AmateurApollo99
Tsukuyomi
Level 78
God Stats
0W - 1L
1,718 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 2
Raijin
Raijin
Extream Sh0tz
Raijin
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Susano
Susano
JuanMendez5606
Susano
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
cinkyboy101
Amaterasu
Level 15
God Stats
0W - 1L
1,253 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 11
9,272
927
10,716
9,391
6,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Khezify
Jing Wei
16
11 / 0 / 10
10,604
1,060
14,347
10,333
3,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
Pilgrimm
Fafnir
13
3 / 0 / 12
9,023
902
2,766
8,381
9,414
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Janus
SSmorc
Janus
14
3 / 0 / 11
9,194
919
9,541
5,632
1,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AmateurApollo99
Tsukuyomi
11
0 / 7 / 0
6,441
644
3,007
13,148
3,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 7 / 0
6,551
655
5,951
11,884
2,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 5 / 0
6,751
675
4,047
10,999
3,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
cinkyboy101
Amaterasu
10
0 / 5 / 1
6,233
623
1,695
9,185
6,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
2
24
Kills
1
1
Deaths
24
44
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AmateurApollo99
Tsukuyomi
0
7
0
0
L
0
7
0
0
L
1
5
0
0.2
W
7
1
11
12.5
W
Jing Wei
Khezify
Jing Wei
11
0
10
16
W
Fafnir
Pilgrimm
Fafnir
3
0
12
9
W
Janus
SSmorc
Janus
3
0
11
8.5
L
Amaterasu
cinkyboy101
Amaterasu
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,370
Damage
14,700
33,737
Taken
45,216
21,452
Mitigated
16,335
10,741
Healing
3,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AmateurApollo99
Tsukuyomi
3,007
389
0
311
13,148
3,319
0
2,034
11,114
0
17,579
L
5,951
301
0
415
11,884
2,956
27
4,431
7,453
22,579
0
L
4,047
592
0
1,090
10,999
3,869
0
3,827
7,172
0
18,653
W
10,716
4,103
514
1,722
9,391
6,546
1,611
1,872
6,215
0
18,478
W
Jing Wei
Khezify
Jing Wei
14,347
11,515
0
3,197
10,333
3,498
4,804
1,296
7,181
0
53,036
W
Fafnir
Pilgrimm
Fafnir
2,766
805
75
3,031
8,381
9,414
504
1,199
6,994
4,350
0
W
Janus
SSmorc
Janus
9,541
691
294
1,908
5,632
1,994
1,328
1,537
3,915
36,734
0
L
Amaterasu
cinkyboy101
Amaterasu
1,695
615
0
1,314
9,185
6,191
0
2,279
6,906
0
7,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,093
Gold Earned
25,976
179
Minions Killed
110
11
Camps Cleared
5
776,765
Distance Traveled
510,667
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,441
644
38
4
2
141,577
0
L
Raijin
6,551
655
40
4
0
130,093
0
L
Susano
6,751
675
24
2
2
132,446
1
W
Horus
9,272
927
17
2
4
194,949
2
W
Jing Wei
10,604
1,060
92
9
5
201,844
0
W
Fafnir
9,023
902
3
0
1
205,498
2
W
Janus
9,194
919
67
7
1
174,474
0
L
Amaterasu
6,233
623
8
1
1
106,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role