Player Matchup

Fenrir
Fenrir
Arekkuze
Fenrir
Level 69
God Stats
6W - 8L
1,515 SR
Queue Stats
390W - 413L
1,451 Elo+
Solo
Ra
Ra
Dxctor-_Sl3ep
Ra
Level 67
God Stats
2W - 3L
1,422 SR
Queue Stats
73W - 101L
1,354 Elo+
Solo
Gilgamesh
Gilgamesh
Joedjo
Gilgamesh
Level 48
God Stats
8W - 12L
1,474 SR
Queue Stats
33W - 53L
1,329 Elo+
Solo
Anubis
Anubis
Sinister_SirenX
Anubis
Level 108
God Stats
13W - 10L
1,710 SR
Queue Stats
414W - 434L
1,468 Elo+
Solo
Thanatos
Thanatos
wissface
Thanatos
Level 147
God Stats
2W - 2L
1,480 SR
Queue Stats
229W - 276L
1,422 Elo+
Solo
Team Averages
Level 88
1,520 SR
1,405 Elo+

VS

Team Averages
Level 95
1,434 SR
1,328 Elo+
Awilix
Awilix
I__Am__Alpha__
Awilix
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,424 Elo+
Solo
Persephone
Persephone
NeoZucca
Persephone
Level 65
God Stats
1W - 0L
1,301 SR
Queue Stats
4W - 37L
1,029 Elo+
Party 1
Cupid
Cupid
Noob37191
Cupid
Level 121
God Stats
5W - 0L
1,520 SR
Queue Stats
79W - 79L
1,395 Elo+
Solo
Fenrir
Fenrir
zSuperWasya
Fenrir
Level 124
God Stats
17W - 12L
1,587 SR
Queue Stats
664W - 654L
1,507 Elo+
Solo
Kumbhakarna
Kumbhakarna
zorosempa1
Kumbhakarna
Level 86
God Stats
1W - 6L
1,263 SR
Queue Stats
27W - 70L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Arekkuze
Fenrir
18
8 / 5 / 9
13,776
510
18,240
24,961
34,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
7 / 7 / 7
14,066
521
19,051
24,623
11,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Joedjo
Gilgamesh
17
5 / 12 / 6
11,928
442
17,022
33,177
18,546
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 5 / 0
10,806
400
6,505
10,591
5,412
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
wissface
Thanatos
15
5 / 5 / 1
11,145
413
8,845
19,555
7,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 4 / 5
15,768
584
19,228
28,251
12,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
NeoZucca
Persephone
18
3 / 7 / 10
13,203
489
10,858
19,523
7,662
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
Noob37191
Cupid
20
11 / 5 / 7
15,804
585
28,365
22,536
8,938
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
20
7 / 5 / 4
14,910
552
14,371
21,639
22,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
zorosempa1
Kumbhakarna
18
3 / 8 / 12
12,223
453
7,154
19,370
17,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
71
29
Kills
33
34
Deaths
29
23
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Arekkuze
Fenrir
8
5
9
2.5
L
7
7
7
1.5
W
9
4
5
2.88
L
Gilgamesh
Joedjo
Gilgamesh
5
12
6
0.67
W
Persephone
NeoZucca
Persephone
3
7
10
1.14
W
Cupid
Noob37191
Cupid
11
5
7
2.9
L
4
5
0
0.8
L
Thanatos
wissface
Thanatos
5
5
1
1.1
W
Fenrir
7
5
4
1.8
W
Kumbhakarna
zorosempa1
Kumbhakarna
3
8
12
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,663
Damage
79,976
112,907
Taken
111,319
77,987
Mitigated
68,956
27,213
Healing
33,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Arekkuze
Fenrir
18,240
5,218
0
3,062
24,961
34,674
0
3,493
21,468
962
45,636
L
19,051
2,289
1,146
6,173
24,623
11,764
401
3,557
21,066
114,478
0
W
19,228
10,004
276
12,873
28,251
12,098
1,544
5,085
22,963
0
126,650
L
Gilgamesh
Joedjo
Gilgamesh
17,022
2,289
242
1,914
33,177
18,546
1,033
7,905
25,272
0
50,576
W
Persephone
NeoZucca
Persephone
10,858
1,278
96
6,195
19,523
7,662
1,920
4,248
15,268
53,867
0
W
Cupid
Noob37191
Cupid
28,365
17,050
158
6,901
22,536
8,938
5,446
5,571
16,934
0
129,761
L
6,505
694
0
2,701
10,591
5,412
294
378
10,213
48,132
0
L
Thanatos
wissface
Thanatos
8,845
2,273
0
11,975
19,555
7,591
209
2,679
16,876
0
71,600
W
Fenrir
14,371
5,042
0
7,379
21,639
22,676
6,375
7,027
14,612
0
93,685
W
Kumbhakarna
zorosempa1
Kumbhakarna
7,154
520
0
58
19,370
17,582
1,936
4,531
14,816
29,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,721
Gold Earned
71,908
479
Minions Killed
571
0
Camps Cleared
0
1,853,371
Distance Traveled
2,420,739
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,776
510
40
1
0
480,598
3
L
Ra
14,066
521
194
7
0
409,820
3
W
Awilix
15,768
584
151
6
0
550,436
3
L
Gilgamesh
11,928
442
52
2
0
435,874
1
W
Persephone
13,203
489
78
3
0
495,304
0
W
Cupid
15,804
585
161
6
0
454,077
0
L
Anubis
10,806
400
76
3
0
201,282
4
L
Thanatos
11,145
413
117
4
0
325,797
1
W
Fenrir
14,910
552
143
5
0
416,865
0
W
Kumbhakarna
12,223
453
38
1
0
504,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role