Player Matchup

Mercury
Mercury
Gold IV
 
Mercury
Gold IV
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Silver I
DN5 RiverDon
Ymir
Silver I
Level 82
God Stats
2W - 1L
1,553 SR
Queue Stats
17W - 30L
1,326 MMR
Solo
Heimdallr
Heimdallr
Gold IV
K9-AcCler4t0r_gR
Heimdallr
Gold IV
Level 149
God Stats
10W - 7L
1,596 SR
Queue Stats
129W - 129L
1,429 MMR
Party 2
Zeus
Zeus
Gold V
Shepherdofyou
Zeus
Gold V
Level 145
God Stats
13W - 18L
1,483 SR
Queue Stats
804W - 821L
1,316 MMR
Solo
Mulan
Mulan
Gold V
Snowball2805
Mulan
Gold V
Level 105
God Stats
14W - 8L
1,570 SR
Queue Stats
179W - 191L
1,316 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 120
1,540 SR
1,378 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 85
1,526 SR
1,374 MMR
Jormungandr
Jormungandr
Silver I
BFOJ-Odin-02
Jormungandr
Silver I
Level 89
God Stats
3W - 11L
1,450 SR
Queue Stats
223W - 232L
1,297 MMR
Solo
Ra
Ra
Bronze III
DarkFruitGod
Ra
Bronze III
Level 66
God Stats
13W - 9L
1,510 SR
Queue Stats
54W - 59L
1,413 MMR
Party 1
Pele
Pele
Bronze III
FostersCan
Pele
Bronze III
Level 77
God Stats
3W - 3L
1,500 SR
Queue Stats
13W - 14L
1,459 MMR
Party 1
Tyr
Tyr
Silver I
Jeteclateasec
Tyr
Silver I
Level 69
God Stats
27W - 23L
1,499 SR
Queue Stats
300W - 303L
1,310 MMR
Solo
Chiron
Chiron
Gold V
TigappySoA
Chiron
Gold V
Level 125
God Stats
7W - 3L
1,673 SR
Queue Stats
44W - 40L
1,392 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
19
9 / 2 / 4
11,861
624
8,241
14,200
5,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 2 / 7
10,713
564
7,850
11,497
6,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heimdallr
17
7 / 6 / 3
11,464
603
13,402
12,077
4,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 4 / 6
10,480
552
13,834
11,959
4,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 1 / 5
11,698
616
15,195
16,400
18,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
TiamatChronosGilgameshNikeMorgan Le Fay

VS

Bans
AnubisHadesCu ChulainnKing ArthurGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BFOJ-Odin-02
Jormungandr
14
5 / 1 / 3
8,565
451
5,277
15,594
16,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 5 / 2
8,650
455
7,216
8,933
3,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 8 / 3
9,768
514
10,939
18,215
6,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
1 / 5 / 0
8,465
446
9,450
17,889
14,074
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
TigappySoA
Chiron
12
1 / 8 / 2
7,723
406
8,056
13,999
4,691
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
23
27
Kills
13
15
Deaths
27
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
9
2
4
5.5
L
Jormungandr
BFOJ-Odin-02
Jormungandr
5
1
3
6.5
W
3
2
7
3.25
L
2
5
2
0.6
L
4
8
3
0.69
L
1
5
0
0.2
W
Heimdallr
7
6
3
1.42
W
3
4
6
1.5
W
5
1
5
7.5
L
Chiron
TigappySoA
Chiron
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,522
Damage
40,938
66,133
Taken
74,630
40,440
Mitigated
45,764
19,720
Healing
19,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
8,241
6,269
0
1,323
14,200
5,670
1,232
1,721
12,159
0
86,435
L
Jormungandr
BFOJ-Odin-02
Jormungandr
5,277
1,479
0
2,117
15,594
16,390
0
6,591
8,907
36,822
0
W
7,850
1,205
0
2,933
11,497
6,937
248
2,985
8,183
49,362
0
L
7,216
651
413
1,378
8,933
3,821
30
4,816
4,065
42,544
0
L
10,939
2,482
0
4,386
18,215
6,788
0
4,322
13,749
0
60,638
L
9,450
2,070
0
6,761
17,889
14,074
0
3,158
13,369
0
53,581
W
Heimdallr
13,402
6,700
0
667
12,077
4,875
6,207
1,468
10,326
0
70,134
W
13,834
1,609
0
5,338
11,959
4,163
284
3,917
7,750
77,359
0
W
15,195
2,822
0
9,459
16,400
18,795
2,721
1,012
15,222
0
69,723
L
Chiron
TigappySoA
Chiron
8,056
3,862
693
3,821
13,999
4,691
472
3,084
10,915
0
43,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,216
Gold Earned
43,171
605
Minions Killed
446
0
Camps Cleared
0
1,752,966
Distance Traveled
1,627,118
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,861
624
136
7
0
432,121
1
L
Jormungandr
8,565
451
50
3
0
312,133
3
W
Ymir
10,713
564
79
4
0
349,256
4
L
Ra
8,650
455
98
5
0
286,452
1
L
Pele
9,768
514
102
5
0
376,282
0
L
Tyr
8,465
446
108
6
0
326,324
2
W
Heimdallr
11,464
603
121
6
0
309,506
0
W
Zeus
10,480
552
122
6
0
304,959
6
W
Mulan
11,698
616
147
8
0
357,124
1
L
Chiron
7,723
406
88
5
0
325,927
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role