Player Matchup

Loki
Loki
Capuq
Loki
Level 17
God Stats
1W - 6L
1,344 SR
Queue Stats
2W - 14L
1,149 Elo+
Solo
Jormungandr
Jormungandr
CroqNenfants
Jormungandr
Level 28
God Stats
0W - 1L
1,383 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
Суол
Merlin
Level 8
God Stats
1W - 4L
1,324 SR
Queue Stats
73W - 78L
1,559 Elo+
Solo
Team Averages
Level 18
1,350 SR
1,403 Elo+

VS

Team Averages
Level 46
1,651 SR
1,335 Elo+
Thanatos
Thanatos
Medrider
Thanatos
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,489 Elo+
Party 1
Gilgamesh
Gilgamesh
NoriJr
Gilgamesh
Level 6
God Stats
3W - 0L
1,746 SR
Queue Stats
5W - 2L
1,341 Elo+
Party 1
Kukulkan
Kukulkan
stiglyts
Kukulkan
Level 12
God Stats
1W - 0L
1,707 SR
Queue Stats
19W - 36L
1,176 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Capuq
Loki
13
2 / 10 / 0
11,377
517
6,658
14,400
3,837
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
CroqNenfants
Jormungandr
18
3 / 6 / 5
13,699
623
13,465
23,903
34,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
Суол
Merlin
18
3 / 5 / 5
13,878
631
12,279
16,392
6,696
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Medrider
Thanatos
20
12 / 3 / 7
15,440
702
25,397
24,535
17,496
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gilgamesh
NoriJr
Gilgamesh
20
6 / 2 / 13
14,549
661
15,395
17,763
21,115
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
stiglyts
Kukulkan
17
3 / 3 / 8
13,270
603
7,992
10,350
5,822
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
8
Kills
21
21
Deaths
8
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Loki
Capuq
Loki
2
10
0
0.2
L
Jormungandr
CroqNenfants
Jormungandr
3
6
5
0.92
W
Thanatos
Medrider
Thanatos
12
3
7
5.17
W
Gilgamesh
NoriJr
Gilgamesh
6
2
13
6.25
W
Kukulkan
stiglyts
Kukulkan
3
3
8
2.33
L
Merlin
Суол
Merlin
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,402
Damage
48,784
54,695
Taken
52,648
45,305
Mitigated
44,433
3,676
Healing
22,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Capuq
Loki
6,658
2,529
0
0
14,400
3,837
0
943
13,457
0
19,614
L
Jormungandr
CroqNenfants
Jormungandr
13,465
2,677
0
2,296
23,903
34,772
110
5,342
18,561
36,369
0
W
Thanatos
Medrider
Thanatos
25,397
8,477
0
17,346
24,535
17,496
256
9,891
12,839
0
92,751
W
Gilgamesh
NoriJr
Gilgamesh
15,395
5,499
0
2,144
17,763
21,115
1,322
9,580
7,589
441
52,411
W
Kukulkan
stiglyts
Kukulkan
7,992
1,483
0
2,954
10,350
5,822
1,242
4,227
5,558
57,353
0
L
Merlin
Суол
Merlin
12,279
439
0
1,380
16,392
6,696
0
2,029
14,363
69,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,954
Gold Earned
43,259
187
Minions Killed
258
0
Camps Cleared
0
1,032,470
Distance Traveled
1,224,601
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,377
517
31
1
0
355,219
2
L
Jormungandr
13,699
623
37
2
0
361,349
2
W
Thanatos
15,440
702
79
4
0
427,741
0
W
Gilgamesh
14,549
661
75
3
0
459,358
2
W
Kukulkan
13,270
603
104
5
0
337,502
3
L
Merlin
13,878
631
119
5
0
315,902
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role