Player Matchup

Izanami
Izanami
 
Izanami
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
C0L0SSUSvdm
Ymir
Level 26
God Stats
11W - 6L
1,628 SR
Queue Stats
170W - 171L
1,539 Elo+
Solo
Merlin
Merlin
Kratosisragnarok
Merlin
Level 28
God Stats
14W - 12L
1,501 SR
Queue Stats
139W - 109L
1,636 Elo+
Solo
Tyr
Tyr
SUYH
Tyr
Level 25
God Stats
1W - 2L
1,303 SR
Queue Stats
140W - 130L
1,483 Elo+
Solo
Ravana
Ravana
trollfunny
Ravana
Level 29
God Stats
10W - 7L
1,617 SR
Queue Stats
146W - 144L
1,579 Elo+
Solo
Team Averages
Level 26
1,510 SR
1,547 Elo+

VS

Team Averages
Level 14
1,461 SR
1,496 Elo+
Jing Wei
Jing Wei
Konnortkd99
Jing Wei
Level 10
God Stats
3W - 6L
1,401 SR
Queue Stats
4W - 6L
1,400 Elo+
Party 1
Scylla
Scylla
Portexuberante
Scylla
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,400 Elo+
Party 1
Nox
Nox
Siselokeago
Nox
Level 10
God Stats
2W - 1L
1,816 SR
Queue Stats
4W - 5L
1,514 Elo+
Party 1
Tyr
Tyr
beforeistray
Tyr
Level 29
God Stats
0W - 6L
1,275 SR
Queue Stats
197W - 161L
1,630 Elo+
Solo
Arachne
Arachne
pitoubestwaifu
Arachne
Level 15
God Stats
0W - 2L
1,310 SR
Queue Stats
36W - 42L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
5 / 2 / 5
7,616
544
5,008
5,246
2,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 1 / 9
7,557
540
4,202
9,327
7,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
7 / 1 / 5
9,909
708
9,860
6,242
3,259
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
SUYH
Tyr
15
2 / 2 / 3
9,000
643
2,914
7,623
4,263
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ravana
trollfunny
Ravana
13
3 / 3 / 9
8,009
572
5,759
7,615
2,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Konnortkd99
Jing Wei
11
1 / 2 / 3
6,673
477
2,234
7,182
1,890
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 6 / 1
6,006
429
1,081
6,119
1,289
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 5 / 2
6,007
429
2,422
8,359
3,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
5 / 3 / 0
8,444
603
7,106
11,149
7,559
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 3 / 0
7,344
525
2,616
10,420
4,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
19
Kills
9
9
Deaths
19
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
2
5
3.75
W
2
1
9
6.5
L
Jing Wei
Konnortkd99
Jing Wei
1
2
3
1.25
W
7
1
5
9.5
L
0
6
1
0.08
W
Tyr
SUYH
Tyr
2
2
3
1.75
L
1
5
2
0.4
L
5
3
0
1.67
L
2
3
0
0.67
W
Ravana
trollfunny
Ravana
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,743
Damage
15,459
36,053
Taken
43,229
20,162
Mitigated
18,973
12,546
Healing
12,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,008
2,838
652
1,568
5,246
2,198
4,160
666
4,580
0
46,278
W
4,202
693
0
1,267
9,327
7,577
249
1,640
7,687
19,082
0
L
Jing Wei
Konnortkd99
Jing Wei
2,234
1,378
0
3,099
7,182
1,890
0
2,845
4,337
0
28,263
W
9,860
1,218
485
3,169
6,242
3,259
1,030
1,329
4,913
70,101
0
L
1,081
240
0
0
6,119
1,289
0
1,223
4,896
26,039
0
W
Tyr
SUYH
Tyr
2,914
179
0
2,691
7,623
4,263
950
267
7,356
0
50,615
L
2,422
420
0
1,870
8,359
3,686
0
2,334
6,025
17,688
0
L
7,106
663
0
2,651
11,149
7,559
0
4,980
6,169
5,879
43,261
L
2,616
1,264
0
4,524
10,420
4,549
0
2,680
7,740
0
43,276
W
Ravana
trollfunny
Ravana
5,759
1,210
0
2,714
7,615
2,865
0
735
6,880
0
39,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,091
Gold Earned
34,474
479
Minions Killed
344
0
Camps Cleared
0
1,380,094
Distance Traveled
1,303,585
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,616
544
97
7
0
247,464
4
W
Ymir
7,557
540
33
2
0
284,988
11
L
Jing Wei
6,673
477
71
5
0
272,309
3
W
Merlin
9,909
708
141
10
0
257,063
0
L
Scylla
6,006
429
57
4
0
229,712
1
W
Tyr
9,000
643
132
9
0
308,156
4
L
Nox
6,007
429
21
2
0
238,858
1
L
Tyr
8,444
603
110
8
0
276,821
4
L
Arachne
7,344
525
85
6
0
285,885
2
W
Ravana
8,009
572
76
5
0
282,423
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role