Player Matchup

Loki
Loki
Gold II
 
Loki
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Zhong Kui
Zhong Kui
Platinum IV
ChibiVashSama
Zhong Kui
Platinum IV
Level 158
God Stats
2W - 2L
1,773 SR
Queue Stats
124W - 123L
1,711 MMR
Solo
Odin
Odin
Gold III
Deadlymonkster69
Odin
Gold III
Level 104
God Stats
0W - 1L
1,853 SR
Queue Stats
57W - 55L
1,554 MMR
Solo
Sylvanus
Sylvanus
Gold II
XxTheSoloistXX
Sylvanus
Gold II
Level 126
God Stats
13W - 11L
1,526 SR
Queue Stats
145W - 142L
1,540 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,630 SR
1,561 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,512 SR
1,590 MMR
Achilles
Achilles
Gold II
A Wild ZW
Achilles
Gold II
Level 148
God Stats
2W - 5L
1,600 SR
Queue Stats
221W - 226L
1,551 MMR
Party 2
Erlang Shen
Erlang Shen
Gold I
Armed N Bearded
Erlang Shen
Gold I
Level 160
God Stats
10W - 7L
1,565 SR
Queue Stats
371W - 364L
1,539 MMR
Solo
Sol
Sol
Platinum V
iTwoni TTV
Sol
Platinum V
Level 117
God Stats
29W - 30L
1,593 SR
Queue Stats
258W - 253L
1,800 MMR
Party 2
Chronos
Chronos
Gold IV
thebestever_215
Chronos
Gold IV
Level 127
God Stats
1W - 0L
1,308 SR
Queue Stats
300W - 294L
1,456 MMR
Party 1
Arachne
Arachne
Gold I
xLamier
Arachne
Gold I
Level 124
God Stats
15W - 17L
1,495 SR
Queue Stats
258W - 252L
1,607 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
3 / 1 / 0
4,522
754
1,803
2,572
690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
 
Danzaburou
5
0 / 1 / 2
3,656
609
2,419
3,559
877
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
ChibiVashSama
Zhong Kui
5
0 / 1 / 0
3,587
598
594
1,456
1,186
Magic Focus

Magic Focus

+20
Magical Power

7
0 / 0 / 0
3,867
645
2,009
3,346
1,285
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sylvanus
6
0 / 1 / 2
3,714
619
2,045
3,900
1,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
SetMorgan Le FayGilgameshTiamatAthena

VS

Bans
TsukuyomiAwilixKhepriCu ChulainnApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
A Wild ZW
Achilles
7
0 / 1 / 0
3,927
655
1,758
4,892
2,917
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
Armed N Bearded
Erlang Shen
7
0 / 1 / 1
3,883
647
999
4,316
1,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

8
2 / 1 / 0
4,396
733
2,952
2,949
741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 0 / 0
4,479
747
1,752
2,940
1,147
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
xLamier
Arachne
7
0 / 0 / 1
4,033
672
1,048
3,092
1,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
3
Kills
3
4
Deaths
3
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
1
0
3
L
Danzaburou
 
Danzaburou
0
1
2
1
W
Achilles
A Wild ZW
Achilles
0
1
0
0
W
Erlang Shen
Armed N Bearded
Erlang Shen
0
1
1
0.5
L
Zhong Kui
ChibiVashSama
Zhong Kui
0
1
0
0
L
0
0
0
0
L
Sylvanus
0
1
2
1
W
2
1
0
2
W
1
0
0
1
W
Arachne
xLamier
Arachne
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,870
Damage
8,509
14,833
Taken
18,189
5,439
Mitigated
6,849
4,202
Healing
6,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,803
332
0
766
2,572
690
0
437
2,135
0
16,878
L
Danzaburou
 
Danzaburou
2,419
1,444
0
1,138
3,559
877
0
1,813
1,746
0
12,711
W
Achilles
A Wild ZW
Achilles
1,758
528
0
2,005
4,892
2,917
0
0
4,892
0
15,807
W
Erlang Shen
Armed N Bearded
Erlang Shen
999
239
0
700
4,316
1,018
0
1,046
3,270
0
10,007
L
Zhong Kui
ChibiVashSama
Zhong Kui
594
37
0
268
1,456
1,186
0
0
1,456
11,948
0
L
2,009
569
0
763
3,346
1,285
0
0
3,087
0
15,871
L
Sylvanus
2,045
995
472
795
3,900
1,401
0
2,120
1,780
11,865
3,840
W
2,952
990
0
1,659
2,949
741
53
279
2,670
22,374
4,551
W
1,752
666
0
683
2,940
1,147
0
888
2,052
22,176
0
W
Arachne
xLamier
Arachne
1,048
647
0
1,597
3,092
1,026
0
216
2,876
0
18,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,346
Gold Earned
20,718
162
Minions Killed
213
0
Camps Cleared
0
555,105
Distance Traveled
639,844
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,522
754
38
6
0
125,197
2
L
Danzaburou
3,656
609
26
4
0
117,806
2
W
Achilles
3,927
655
34
6
0
123,461
0
W
Erlang Shen
3,883
647
29
5
0
121,801
3
L
Zhong Kui
3,587
598
27
5
0
76,107
1
L
Odin
3,867
645
38
6
0
124,013
2
L
Sylvanus
3,714
619
33
6
0
111,982
2
W
Sol
4,396
733
56
9
0
124,647
0
W
Chronos
4,479
747
55
9
0
121,752
1
W
Arachne
4,033
672
39
7
0
148,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role