Player Matchup

Fenrir
Fenrir
GoldenSun10
Fenrir
Level 23
God Stats
4W - 7L
1,190 SR
Queue Stats
56W - 70L
1,330 Elo+
Solo
Zeus
Zeus
Mighty11
Zeus
Level 3
God Stats
0W - 5L
1,293 SR
Queue Stats
0W - 6L
1,126 Elo+
Party 2
Bellona
Bellona
Predator-3196
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Sweaty iDrxp828
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Apollo
Apollo
xChaldeanGkx
Apollo
Level 29
God Stats
0W - 4L
1,353 SR
Queue Stats
4W - 7L
1,277 Elo+
Party 2
Team Averages
Level 13
1,367 SR
1,346 Elo+

VS

Team Averages
Level 6
1,412 SR
1,297 Elo+
Ares
Ares
Jacedogma
Ares
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 5L
1,236 Elo+
Party 1
He Bo
He Bo
JillyBoii
He Bo
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,330 Elo+
Party 1
Medusa
Medusa
LogicBreak
Medusa
Level 14
God Stats
1W - 1L
1,277 SR
Queue Stats
9W - 8L
1,330 Elo+
Party 1
Kali
Kali
cole-the-king123
Kali
Level 1
God Stats
2W - 2L
1,280 SR
Queue Stats
8W - 5L
1,236 Elo+
Party 1
Bakasura
Bakasura
leonchin03
Bakasura
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
3 / 10 / 3
9,522
1,058
10,783
25,038
9,293
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
15
2 / 15 / 6
9,277
1,031
9,999
17,120
7,277
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bellona
13
0 / 4 / 2
7,528
836
1,940
3,687
2,033
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
Sweaty iDrxp828
Sun Wukong
15
2 / 7 / 5
8,903
989
3,209
17,057
11,267
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
15
4 / 6 / 4
9,036
1,004
7,718
17,709
6,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

337

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
7 / 1 / 21
11,230
1,248
13,584
10,364
13,990
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

He Bo
JillyBoii
He Bo
19
22 / 0 / 19
13,964
1,552
29,655
7,234
3,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
LogicBreak
Medusa
18
12 / 1 / 20
11,856
1,317
20,434
7,332
4,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 3 / 25
9,836
1,093
9,212
10,252
6,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
leonchin03
Bakasura
15
0 / 6 / 12
8,264
918
1,624
8,747
3,706
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
139
11
Kills
42
42
Deaths
11
20
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
10
3
0.45
W
Ares
7
1
21
17.5
W
He Bo
JillyBoii
He Bo
22
0
19
31.5
W
Medusa
LogicBreak
Medusa
12
1
20
22
L
Zeus
2
15
6
0.33
L
Bellona
0
4
2
0.25
L
Sun Wukong
Sweaty iDrxp828
Sun Wukong
2
7
5
0.64
W
1
3
25
4.5
W
Bakasura
leonchin03
Bakasura
0
6
12
1
L
Apollo
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,649
Damage
74,509
80,611
Taken
43,929
35,956
Mitigated
31,641
1,713
Healing
3,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
10,783
2,982
154
1,424
25,038
9,293
0
11,958
12,902
0
23,367
W
Ares
13,584
1,033
0
130
10,364
13,990
0
2,098
7,452
24,578
0
W
He Bo
JillyBoii
He Bo
29,655
1,397
0
270
7,234
3,042
0
2,447
4,787
48,461
0
W
Medusa
LogicBreak
Medusa
20,434
12,876
0
86
7,332
4,516
0
2,275
5,057
0
44,919
L
Zeus
9,999
2,279
0
0
17,120
7,277
0
9,157
7,640
23,178
0
L
Bellona
1,940
887
0
0
3,687
2,033
0
1,669
1,854
0
3,812
L
Sun Wukong
Sweaty iDrxp828
Sun Wukong
3,209
2,216
0
135
17,057
11,267
0
9,213
7,500
0
7,881
W
9,212
4,437
0
2,345
10,252
6,387
0
1,206
8,408
0
19,755
W
Bakasura
leonchin03
Bakasura
1,624
1,309
0
222
8,747
3,706
0
1,973
6,774
0
3,059
L
Apollo
7,718
5,374
0
0
17,709
6,086
0
10,108
7,381
0
22,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,266
Gold Earned
55,150
86
Minions Killed
167
0
Camps Cleared
6
611,015
Distance Traveled
839,177
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,522
1,058
23
3
0
138,982
1
W
Ares
11,230
1,248
16
2
1
161,520
0
W
He Bo
13,964
1,552
62
7
0
200,909
0
W
Medusa
11,856
1,317
60
7
2
189,373
0
L
Zeus
9,277
1,031
26
3
0
111,628
2
L
Bellona
7,528
836
4
0
0
48,368
0
L
Sun Wukong
8,903
989
5
1
0
149,332
1
W
Kali
9,836
1,093
23
3
3
163,944
0
W
Bakasura
8,264
918
6
1
0
123,431
0
L
Apollo
9,036
1,004
28
3
0
162,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role