Player Matchup

Hercules
Hercules
Frixul
Hercules
Level 113
God Stats
5W - 14L
1,269 SR
Queue Stats
95W - 108L
1,367 Elo+
Party 1
Artio
Artio
HellGuy_x2001x_
Artio
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 151L
1,368 Elo+
Solo
Merlin
Merlin
Monkeywita47
Merlin
Level 44
God Stats
0W - 3L
1,255 SR
Queue Stats
65W - 62L
1,424 Elo+
Solo
Neith
Neith
Vuxur
Neith
Level 105
God Stats
4W - 7L
1,405 SR
Queue Stats
65W - 78L
1,428 Elo+
Party 1
Bakasura
Bakasura
drastikNZ
Bakasura
Level 47
God Stats
4W - 2L
1,336 SR
Queue Stats
206W - 231L
1,241 Elo+
Solo
Team Averages
Level 72
1,353 SR
1,366 Elo+

VS

Team Averages
Level 108
1,475 SR
1,422 Elo+
Arachne
Arachne
 
Arachne
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Braggie
Ganesha
Level 85
God Stats
14W - 18L
1,438 SR
Queue Stats
174W - 204L
1,428 Elo+
Solo
Cernunnos
Cernunnos
Deranged_Psyc046
Cernunnos
Level 115
God Stats
3W - 1L
1,657 SR
Queue Stats
267W - 260L
1,497 Elo+
Solo
Baba Yaga
Baba Yaga
Megaman5150
Baba Yaga
Level 109
God Stats
50W - 58L
1,409 SR
Queue Stats
872W - 917L
1,384 Elo+
Solo
Ymir
Ymir
PAP1CHULOx1
Ymir
Level 77
God Stats
60W - 72L
1,373 SR
Queue Stats
177W - 194L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Frixul
Hercules
6
1 / 0 / 0
3,623
725
1,103
1,102
447
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

5
1 / 1 / 0
3,121
624
566
2,112
686
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
1
0 / 2 / 0
2,528
506
0
1,007
234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Vuxur
Neith
6
0 / 0 / 1
3,354
671
1,494
1,924
367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
drastikNZ
Bakasura
6
0 / 1 / 0
3,296
659
459
2,567
883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
5
1 / 0 / 1
3,425
685
521
891
281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ganesha
Braggie
Ganesha
4
0 / 0 / 1
3,152
630
506
2,916
868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cernunnos
6
1 / 1 / 0
3,573
715
1,511
1,756
392
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baba Yaga
Megaman5150
Baba Yaga
6
2 / 0 / 1
3,722
744
1,458
1,731
424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

6
0 / 1 / 0
3,232
646
236
2,352
720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
2
Kills
4
4
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
0
1
1.5
W
Ganesha
Braggie
Ganesha
0
0
1
0.5
W
Cernunnos
1
1
0
1
L
Hercules
Frixul
Hercules
1
0
0
1
L
1
1
0
1
W
Baba Yaga
Megaman5150
Baba Yaga
2
0
1
2.5
L
Merlin
0
2
0
0
W
0
1
0
0
L
Neith
Vuxur
Neith
0
0
1
0.5
L
Bakasura
drastikNZ
Bakasura
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,622
Damage
4,232
8,712
Taken
9,646
2,617
Mitigated
2,685
3,136
Healing
2,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
521
521
0
425
891
281
101
0
891
0
7,639
W
Ganesha
Braggie
Ganesha
506
65
0
856
2,916
868
0
291
2,625
5,786
0
W
Cernunnos
1,511
641
0
474
1,756
392
0
275
1,481
0
10,050
L
Hercules
Frixul
Hercules
1,103
453
0
114
1,102
447
21
236
866
0
11,247
L
566
100
39
474
2,112
686
0
289
1,823
3,781
0
W
Baba Yaga
Megaman5150
Baba Yaga
1,458
525
0
558
1,731
424
390
0
1,681
18,719
0
L
Merlin
0
0
0
0
1,007
234
0
543
464
62
0
W
236
114
0
0
2,352
720
0
0
2,352
6,155
0
L
Neith
Vuxur
Neith
1,494
709
0
1,536
1,924
367
0
217
1,707
0
15,422
L
Bakasura
drastikNZ
Bakasura
459
373
0
973
2,567
883
0
915
1,652
0
8,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,922
Gold Earned
17,104
94
Minions Killed
102
0
Camps Cleared
0
398,346
Distance Traveled
467,389
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
3,425
685
23
5
0
98,655
0
W
Ganesha
3,152
630
5
1
0
101,609
1
W
Cernunnos
3,573
715
26
5
0
85,981
2
L
Hercules
3,623
725
24
5
0
83,834
0
L
Artio
3,121
624
6
1
0
95,284
0
W
Baba Yaga
3,722
744
35
7
0
86,067
2
L
Merlin
2,528
506
1
0
0
29,380
0
W
Ymir
3,232
646
13
3
0
95,077
3
L
Neith
3,354
671
30
6
0
88,991
2
L
Bakasura
3,296
659
33
7
0
100,857
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role