Player Matchup

Merlin
Merlin
P170Tiezo
Merlin
Level 27
God Stats
33W - 29L
1,718 SR
Queue Stats
466W - 453L
1,489 Elo+
Solo
Ymir
Ymir
WowYoureTrashh
Ymir
Level 24
God Stats
3W - 4L
1,740 SR
Queue Stats
77W - 38L
1,719 Elo+
Solo
Chronos
Chronos
brutementality
Chronos
Level 20
God Stats
2W - 4L
1,474 SR
Queue Stats
66W - 59L
1,575 Elo+
Solo
Danzaburou
Danzaburou
gordipepo
Danzaburou
Level 25
God Stats
1W - 1L
1,562 SR
Queue Stats
104W - 96L
1,479 Elo+
Solo
Arachne
Arachne
handsTeamtwiceGG
Arachne
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,474 Elo+
Solo
Team Averages
Level 22
1,599 SR
1,547 Elo+

VS

Team Averages
Level 11
1,550 SR
1,489 Elo+
Khepri
Khepri
BAacRH4NK
Khepri
Level 5
God Stats
8W - 6L
1,717 SR
Queue Stats
19W - 22L
1,566 Elo+
Solo
Cu Chulainn
Cu Chulainn
SmexyGuru
Cu Chulainn
Level 3
God Stats
11W - 2L
1,519 SR
Queue Stats
18W - 10L
1,414 Elo+
Solo
Izanami
Izanami
q_pllaza
Izanami
Level 26
God Stats
42W - 46L
1,449 SR
Queue Stats
94W - 107L
1,337 Elo+
Solo
Raijin
Raijin
redslashdash
Raijin
Level 8
God Stats
1W - 1L
1,324 SR
Queue Stats
16W - 18L
1,520 Elo+
Solo
Bellona
Bellona
yuujyu
Bellona
Level 13
God Stats
3W - 3L
1,743 SR
Queue Stats
230W - 259L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
P170Tiezo
Merlin
10
2 / 2 / 1
5,643
564
4,524
3,866
839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
1 / 2 / 0
5,193
519
3,407
7,142
4,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 4 / 0
5,250
525
2,988
7,325
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
gordipepo
Danzaburou
9
1 / 1 / 0
5,325
533
1,916
3,263
1,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 3 / 1
4,589
459
685
6,877
1,814
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BAacRH4NK
Khepri
9
0 / 0 / 2
4,954
495
1,381
3,061
2,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
SmexyGuru
Cu Chulainn
12
5 / 0 / 0
6,851
685
5,702
6,106
3,547
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
q_pllaza
Izanami
9
2 / 3 / 1
5,611
561
2,452
7,052
2,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Raijin
8
0 / 1 / 2
4,836
484
1,940
3,877
1,213
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
yuujyu
Bellona
11
5 / 1 / 1
6,346
635
4,514
7,095
4,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
4
Kills
12
12
Deaths
5
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Khepri
BAacRH4NK
Khepri
0
0
2
1
L
Merlin
P170Tiezo
Merlin
2
2
1
1.25
W
Cu Chulainn
SmexyGuru
Cu Chulainn
5
0
0
5
L
1
2
0
0.5
L
0
4
0
0
L
Danzaburou
gordipepo
Danzaburou
1
1
0
1
L
0
3
1
0.17
W
Izanami
q_pllaza
Izanami
2
3
1
0.83
W
Raijin
0
1
2
1
W
Bellona
yuujyu
Bellona
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,520
Damage
15,989
28,473
Taken
27,191
10,075
Mitigated
14,249
7,914
Healing
7,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
BAacRH4NK
Khepri
1,381
0
0
288
3,061
2,672
0
808
2,253
13,097
0
L
Merlin
P170Tiezo
Merlin
4,524
260
0
1,339
3,866
839
1,250
145
3,721
31,621
0
W
Cu Chulainn
SmexyGuru
Cu Chulainn
5,702
1,971
0
3,129
6,106
3,547
0
2,776
3,330
0
40,280
L
3,407
1,427
0
1,657
7,142
4,259
0
2,000
5,142
15,474
0
L
2,988
1,123
0
1,162
7,325
1,929
0
0
6,933
27,796
0
L
Danzaburou
gordipepo
Danzaburou
1,916
719
0
1,330
3,263
1,234
267
1,001
2,262
0
25,231
L
685
577
0
2,426
6,877
1,814
0
175
6,656
0
15,531
W
Izanami
q_pllaza
Izanami
2,452
1,459
0
1,534
7,052
2,392
808
5,607
1,445
0
23,005
W
Raijin
1,940
597
0
145
3,877
1,213
26
927
2,950
18,797
0
W
Bellona
yuujyu
Bellona
4,514
1,329
0
2,680
7,095
4,425
10
801
6,294
0
39,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,000
Gold Earned
28,598
235
Minions Killed
269
0
Camps Cleared
0
885,219
Distance Traveled
987,009
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
4,954
495
21
2
0
204,888
0
L
Merlin
5,643
564
62
6
0
179,362
1
W
Cu Chulainn
6,851
685
89
9
0
222,910
1
L
Ymir
5,193
519
21
2
0
175,395
0
L
Chronos
5,250
525
65
7
0
187,791
2
L
Danzaburou
5,325
533
54
5
0
185,858
2
L
Arachne
4,589
459
33
3
0
156,813
0
W
Izanami
5,611
561
41
4
0
161,137
0
W
Raijin
4,836
484
50
5
0
175,562
0
W
Bellona
6,346
635
68
7
0
222,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role