Player Matchup

Scylla
Scylla
 
Scylla
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
EmExeN
Nu Wa
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,276 Elo+
Solo
Olorun
Olorun
Moshi24
Olorun
Level 17
God Stats
0W - 1L
1,345 SR
Queue Stats
1W - 3L
1,300 Elo+
Party 1
Kali
Kali
andrius112
Kali
Level 82
God Stats
42W - 43L
1,553 SR
Queue Stats
757W - 747L
1,528 Elo+
Solo
Sun Wukong
Sun Wukong
pyrosiege
Sun Wukong
Level 65
God Stats
1W - 1L
1,499 SR
Queue Stats
1W - 2L
1,407 Elo+
Party 1
Team Averages
Level 53
1,479 SR
1,402 Elo+

VS

Team Averages
Level 71
1,456 SR
1,431 Elo+
The Morrigan
The Morrigan
Colmeneer
The Morrigan
Level 49
God Stats
1W - 6L
1,045 SR
Queue Stats
42W - 45L
1,454 Elo+
Party 2
Geb
Geb
Optimis2050
Geb
Level 149
God Stats
5W - 3L
1,525 SR
Queue Stats
420W - 456L
1,436 Elo+
Solo
Ao Kuang
Ao Kuang
TypowyJungler
Ao Kuang
Level 42
God Stats
2W - 4L
1,500 SR
Queue Stats
105W - 142L
1,327 Elo+
Solo
Medusa
Medusa
usethisname
Medusa
Level 48
God Stats
4W - 3L
1,618 SR
Queue Stats
95W - 110L
1,526 Elo+
Solo
Zhong Kui
Zhong Kui
vetjemetautisme
Zhong Kui
Level 68
God Stats
17W - 10L
1,592 SR
Queue Stats
138W - 136L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
1 / 2 / 5
10,564
503
8,191
9,589
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nu Wa
EmExeN
Nu Wa
12
0 / 3 / 2
7,476
356
6,045
5,225
2,571
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Olorun
Moshi24
Olorun
12
0 / 7 / 3
7,520
358
3,627
12,341
3,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
9 / 3 / 2
12,037
573
11,528
19,192
10,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
pyrosiege
Sun Wukong
16
4 / 5 / 4
10,319
491
9,253
22,353
12,941
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Colmeneer
The Morrigan
15
2 / 4 / 3
10,310
491
7,320
8,546
3,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 1 / 12
11,294
538
5,394
14,509
15,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
TypowyJungler
Ao Kuang
13
3 / 5 / 3
9,378
447
4,898
15,520
5,489
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
20
10 / 1 / 4
13,550
645
17,643
14,534
6,023
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
vetjemetautisme
Zhong Kui
18
4 / 4 / 4
11,852
564
18,210
13,360
8,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
46
14
Kills
20
20
Deaths
15
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
2
5
1.75
W
The Morrigan
Colmeneer
The Morrigan
2
4
3
0.88
L
Nu Wa
EmExeN
Nu Wa
0
3
2
0.33
L
Olorun
Moshi24
Olorun
0
7
3
0.21
W
1
1
12
7
W
Ao Kuang
TypowyJungler
Ao Kuang
3
5
3
0.9
L
9
3
2
3.33
L
Sun Wukong
pyrosiege
Sun Wukong
4
5
4
1.2
W
Medusa
10
1
4
12
W
Zhong Kui
vetjemetautisme
Zhong Kui
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,644
Damage
53,465
68,700
Taken
66,469
32,061
Mitigated
39,181
21,595
Healing
22,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
8,191
784
0
2,482
9,589
3,046
0
5,178
4,285
67,716
0
W
The Morrigan
Colmeneer
The Morrigan
7,320
651
33
484
8,546
3,185
86
2,346
6,046
56,999
0
L
Nu Wa
EmExeN
Nu Wa
6,045
2,298
0
740
5,225
2,571
0
1,637
3,588
28,862
0
L
Olorun
Moshi24
Olorun
3,627
1,320
72
2,833
12,341
3,332
244
4,097
8,236
30,215
0
W
5,394
671
0
2,338
14,509
15,638
498
6,090
8,234
37,987
0
W
Ao Kuang
TypowyJungler
Ao Kuang
4,898
1,603
0
2,779
15,520
5,489
1,121
3,421
12,051
50,030
0
L
11,528
6,586
0
9,052
19,192
10,171
0
8,322
10,718
0
95,611
L
Sun Wukong
pyrosiege
Sun Wukong
9,253
2,122
0
6,416
22,353
12,941
0
16,234
6,051
0
55,979
W
Medusa
17,643
9,536
0
9,946
14,534
6,023
4,798
4,283
10,165
0
131,289
W
Zhong Kui
vetjemetautisme
Zhong Kui
18,210
2,191
0
7,130
13,360
8,846
1,116
1,360
11,966
75,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,916
Gold Earned
56,384
505
Minions Killed
605
0
Camps Cleared
0
1,879,340
Distance Traveled
1,876,864
14
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,564
503
150
7
0
379,982
7
W
The Morrigan
10,310
491
118
6
0
356,657
7
L
Nu Wa
7,476
356
42
2
0
346,874
2
L
Olorun
7,520
358
42
2
0
351,185
0
W
Geb
11,294
538
48
2
0
408,484
12
W
Ao Kuang
9,378
447
72
3
0
354,059
0
L
Kali
12,037
573
164
8
0
442,989
4
L
Sun Wukong
10,319
491
107
5
0
358,310
1
W
Medusa
13,550
645
224
11
0
397,298
7
W
Zhong Kui
11,852
564
143
7
0
360,366
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role