Player Matchup

Vulcan
Vulcan
AshenGod13
Vulcan
Level 115
God Stats
4W - 0L
1,752 SR
Queue Stats
63W - 56L
1,505 Elo+
Party 1
Cthulhu
Cthulhu
DatsACouch
Cthulhu
Level 124
God Stats
4W - 0L
1,639 SR
Queue Stats
216W - 224L
1,551 Elo+
Party 3
Scylla
Scylla
SPAIN TEACH 101
Scylla
Level 128
God Stats
4W - 2L
1,685 SR
Queue Stats
134W - 134L
1,517 Elo+
Party 3
King Arthur
King Arthur
cjj700
King Arthur
Level 149
God Stats
2W - 0L
1,307 SR
Queue Stats
98W - 101L
1,554 Elo+
Party 1
Chernobog
Chernobog
death1295
Chernobog
Level 105
God Stats
2W - 1L
1,265 SR
Queue Stats
74W - 66L
1,520 Elo+
Party 1
Team Averages
Level 124
1,530 SR
1,529 Elo+

VS

Team Averages
Level 73
1,595 SR
1,481 Elo+
Da Ji
Da Ji
FynxPavillon
Da Ji
Level 71
God Stats
3W - 2L
1,668 SR
Queue Stats
111W - 137L
1,473 Elo+
Party 2
Sol
Sol
Laboon69
Sol
Level 68
God Stats
5W - 3L
1,685 SR
Queue Stats
121W - 146L
1,424 Elo+
Party 2
Tiamat
Tiamat
Penguinjob818
Tiamat
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 34L
1,532 Elo+
Solo
Kumbhakarna
Kumbhakarna
Smitty__Ballz
Kumbhakarna
Level 69
God Stats
1W - 1L
1,653 SR
Queue Stats
32W - 21L
1,539 Elo+
Solo
Nike
Nike
david91597
Nike
Level 108
God Stats
3W - 4L
1,467 SR
Queue Stats
237W - 258L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
AshenGod13
Vulcan
15
3 / 5 / 15
10,022
771
23,034
8,720
3,638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
DatsACouch
Cthulhu
17
4 / 3 / 18
10,590
815
16,736
14,303
17,757
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

17
11 / 6 / 13
11,108
854
19,195
13,028
4,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
cjj700
King Arthur
17
4 / 6 / 15
10,284
791
9,270
23,507
19,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chernobog
death1295
Chernobog
20
11 / 4 / 15
12,516
963
15,640
14,817
7,224
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 8
9,638
741
11,358
14,700
9,145
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 8 / 6
9,661
743
10,691
17,758
7,279
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
5 / 4 / 13
10,337
795
18,857
17,172
12,997
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Smitty__Ballz
Kumbhakarna
17
3 / 5 / 12
10,508
808
3,085
23,491
23,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 10 / 7
9,360
720
13,045
23,457
20,506
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
67
33
Kills
21
24
Deaths
33
76
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Vulcan
AshenGod13
Vulcan
3
5
15
2.1
W
Cthulhu
DatsACouch
Cthulhu
4
3
18
4.33
L
4
6
8
1.33
L
5
8
6
1
L
5
4
13
2.88
W
11
6
13
2.92
L
Kumbhakarna
Smitty__Ballz
Kumbhakarna
3
5
12
1.8
W
King Arthur
cjj700
King Arthur
4
6
15
1.92
L
4
10
7
0.75
W
Chernobog
death1295
Chernobog
11
4
15
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,875
Damage
57,036
74,375
Taken
96,578
53,100
Mitigated
73,148
24,598
Healing
28,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
AshenGod13
Vulcan
23,034
11,869
0
630
8,720
3,638
716
5,895
2,545
35,051
0
W
Cthulhu
DatsACouch
Cthulhu
16,736
859
2,440
2,778
14,303
17,757
507
4,181
9,796
32,593
0
L
11,358
2,421
302
2,609
14,700
9,145
967
9,277
5,243
0
18,277
L
10,691
3,028
2,063
5,393
17,758
7,279
438
13,039
4,634
26,311
0
L
18,857
810
2,320
6,341
17,172
12,997
159
11,125
5,950
36,305
0
W
19,195
449
1,219
3,349
13,028
4,987
130
7,402
5,311
26,416
0
L
Kumbhakarna
Smitty__Ballz
Kumbhakarna
3,085
360
1,594
3,830
23,491
23,221
114
14,515
8,482
10,005
0
W
King Arthur
cjj700
King Arthur
9,270
1,493
500
6,936
23,507
19,494
57
7,858
15,130
0
14,117
L
13,045
418
1,376
2,888
23,457
20,506
439
11,009
11,951
8,167
15,516
W
Chernobog
death1295
Chernobog
15,640
7,113
1,279
5,467
14,817
7,224
3,863
9,538
5,149
0
44,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,520
Gold Earned
49,504
135
Minions Killed
103
0
Camps Cleared
0
1,222,597
Distance Traveled
1,146,427
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,022
771
21
2
0
242,580
0
W
Cthulhu
10,590
815
27
2
0
251,788
4
L
Da Ji
9,638
741
19
1
0
236,103
2
L
Sol
9,661
743
30
2
0
200,702
0
L
Tiamat
10,337
795
26
2
0
233,556
1
W
Scylla
11,108
854
17
1
0
238,683
0
L
Kumbhakarna
10,508
808
12
1
0
253,057
1
W
King Arthur
10,284
791
5
0
0
251,627
0
L
Nike
9,360
720
16
1
0
223,009
0
W
Chernobog
12,516
963
65
5
0
237,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role