Player Matchup

Ra
Ra
A1ch3l
Ra
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 29L
1,583 Elo+
Party 1
Fafnir
Fafnir
Imspeedycheetah
Fafnir
Level 155
God Stats
5W - 2L
1,580 SR
Queue Stats
38W - 37L
1,544 Elo+
Party 1
Erlang Shen
Erlang Shen
Walflame
Erlang Shen
Level 129
God Stats
3W - 1L
1,700 SR
Queue Stats
34W - 33L
1,551 Elo+
Party 1
Tiamat
Tiamat
llARTELITHll
Tiamat
Level 48
God Stats
10W - 9L
1,495 SR
Queue Stats
16W - 14L
1,505 Elo+
Party 1
Team Averages
Level 115
1,569 SR
1,546 Elo+

VS

Team Averages
Level 129
1,530 SR
1,459 Elo+
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
KatstrOlOgical
Cupid
Level 129
God Stats
1W - 3L
1,545 SR
Queue Stats
28W - 32L
1,537 Elo+
Party 3
Sylvanus
Sylvanus
O1player2another
Sylvanus
Level 142
God Stats
11W - 9L
1,576 SR
Queue Stats
135W - 144L
1,526 Elo+
Party 3
Osiris
Osiris
OlTubOfButta
Osiris
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,271 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
11
0 / 0 / 0
6,150
1,025
1,317
1,696
460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 0 / 2
6,064
1,011
1,679
4,448
3,173
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Erlang Shen
Walflame
Erlang Shen
11
1 / 0 / 0
5,965
994
1,659
4,624
2,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
11
1 / 0 / 0
6,145
1,024
2,603
2,733
1,581
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 1 / 0
5,397
900
3,421
4,816
3,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 0 / 0
5,351
892
2,609
3,016
1,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 0 / 0
4,749
792
605
372
138
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Osiris
10
0 / 1 / 0
5,089
848
1,598
3,372
3,397
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
1
0
0
W
Ra
0
0
0
0
W
0
0
2
1
L
0
0
0
0
L
0
0
0
0
L
Osiris
0
1
0
0
W
Erlang Shen
Walflame
Erlang Shen
1
0
0
1
W
Tiamat
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,258
Damage
8,233
13,501
Taken
11,576
7,245
Mitigated
8,122
6,810
Healing
4,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,421
215
0
2,042
4,816
3,252
87
2,186
2,630
14,359
0
W
Ra
1,317
222
1,056
1,221
1,696
460
653
86
1,482
20,431
0
W
1,679
207
59
1,469
4,448
3,173
0
1,950
2,236
10,790
0
L
2,609
741
53
1,694
3,016
1,335
0
962
1,884
0
19,321
L
605
230
147
195
372
138
0
248
124
2,929
1,095
L
Osiris
1,598
102
0
560
3,372
3,397
0
2,298
1,074
0
9,463
W
Erlang Shen
Walflame
Erlang Shen
1,659
532
0
1,402
4,624
2,031
887
924
3,409
0
11,968
W
Tiamat
2,603
322
61
1,542
2,733
1,581
0
1,285
1,344
16,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,324
Gold Earned
20,586
142
Minions Killed
109
9
Camps Cleared
4
510,249
Distance Traveled
438,565
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,397
900
39
7
2
142,133
3
W
Ra
6,150
1,025
54
9
0
137,071
1
W
Fafnir
6,064
1,011
27
5
0
129,611
1
L
Cupid
5,351
892
45
8
0
119,916
1
L
Sylvanus
4,749
792
8
1
2
34,330
0
L
Osiris
5,089
848
17
3
0
142,186
1
W
Erlang Shen
5,965
994
23
4
5
130,181
1
W
Tiamat
6,145
1,024
38
6
4
113,386
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role