Player Matchup

Heimdallr
Heimdallr
M869420_BLAZingX
Heimdallr
Level 28
God Stats
33W - 34L
1,556 SR
Queue Stats
137W - 114L
1,611 Elo+
Party 1
Fenrir
Fenrir
OsharpkingO
Fenrir
Level 25
God Stats
2W - 2L
1,128 SR
Queue Stats
95W - 80L
1,583 Elo+
Party 1
Olorun
Olorun
SenorOslo
Olorun
Level 19
God Stats
12W - 5L
1,686 SR
Queue Stats
46W - 38L
1,553 Elo+
Solo
Tyr
Tyr
Subsidy8
Tyr
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,597 Elo+
Solo
Cthulhu
Cthulhu
WickedBread420
Cthulhu
Level 27
God Stats
1W - 4L
1,621 SR
Queue Stats
27W - 34L
1,734 Elo+
Solo
Team Averages
Level 24
1,498 SR
1,616 Elo+

VS

Team Averages
Level 43
1,486 SR
1,553 Elo+
Hercules
Hercules
I8 2Na
Hercules
Level 24
God Stats
1W - 2L
1,472 SR
Queue Stats
57W - 51L
1,625 Elo+
Solo
Yemoja
Yemoja
Pandaphobia
Yemoja
Level 27
God Stats
36W - 32L
1,610 SR
Queue Stats
94W - 90L
1,528 Elo+
Party 2
Nemesis
Nemesis
PinguMafia
Nemesis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 67L
1,578 Elo+
Party 2
Olorun
Olorun
largehordeofmen
Olorun
Level 23
God Stats
8W - 19L
1,351 SR
Queue Stats
69W - 82L
1,505 Elo+
Party 2
Cupid
Cupid
shadeblade989
Cupid
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 131L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
15
3 / 2 / 6
9,295
465
12,231
8,134
3,328
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
16
4 / 6 / 3
9,744
487
8,153
17,094
7,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Olorun
SenorOslo
Olorun
18
7 / 2 / 6
11,231
562
17,014
15,589
7,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
5 / 0 / 3
11,004
550
10,460
14,456
16,064
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 5 / 4
9,475
474
8,605
13,682
5,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
I8 2Na
Hercules
15
2 / 4 / 0
9,402
470
10,062
16,407
16,897
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
10
2 / 4 / 8
7,856
393
3,656
12,900
8,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
PinguMafia
Nemesis
11
2 / 7 / 4
8,068
403
11,325
16,949
6,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 5 / 4
9,269
463
8,583
11,332
4,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
7 / 3 / 5
9,665
483
11,146
14,905
5,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
36
23
Kills
15
15
Deaths
23
22
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
I8 2Na
Hercules
2
4
0
0.5
W
Heimdallr
3
2
6
3
W
Fenrir
4
6
3
0.92
L
Yemoja
2
4
8
1.5
L
Nemesis
PinguMafia
Nemesis
2
7
4
0.57
W
Olorun
SenorOslo
Olorun
7
2
6
5
W
5
0
3
6.5
W
4
5
4
1.2
L
2
5
4
0.8
L
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,463
Damage
44,772
68,955
Taken
72,493
39,760
Mitigated
42,840
30,850
Healing
14,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
I8 2Na
Hercules
10,062
3,485
0
3,936
16,407
16,897
0
2,725
13,465
0
60,897
W
Heimdallr
12,231
4,399
0
1,953
8,134
3,328
522
1,247
6,759
0
55,143
W
Fenrir
8,153
2,192
0
5,989
17,094
7,327
678
1,799
15,161
0
76,149
L
Yemoja
3,656
1,271
2,744
1,106
12,900
8,826
0
7,362
5,346
9,656
0
L
Nemesis
PinguMafia
Nemesis
11,325
4,619
0
3,394
16,949
6,846
0
5,360
11,589
0
38,441
W
Olorun
SenorOslo
Olorun
17,014
11,857
857
10,711
15,589
7,552
2,286
4,823
10,274
80,465
10,703
W
10,460
2,195
0
7,458
14,456
16,064
1,058
1,487
12,113
0
61,783
W
8,605
626
0
3,882
13,682
5,489
0
2,287
11,317
28,732
0
L
8,583
2,829
342
720
11,332
4,848
268
3,089
8,243
57,301
0
L
11,146
7,692
550
2,138
14,905
5,423
292
5,122
9,731
0
46,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,749
Gold Earned
44,260
522
Minions Killed
389
0
Camps Cleared
0
1,904,816
Distance Traveled
1,932,212
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,402
470
126
6
0
387,840
4
W
Heimdallr
9,295
465
89
4
0
385,235
0
W
Fenrir
9,744
487
115
6
0
363,218
0
L
Yemoja
7,856
393
8
0
0
365,115
5
L
Nemesis
8,068
403
57
3
0
408,926
1
W
Olorun
11,231
562
148
7
0
359,086
8
W
Tyr
11,004
550
133
7
0
400,438
2
W
Cthulhu
9,475
474
37
2
0
396,839
0
L
Olorun
9,269
463
116
6
0
368,049
1
L
Cupid
9,665
483
82
4
0
402,282
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role