Player Matchup

Mercury
Mercury
Invictá
Mercury
Level 17
God Stats
1W - 1L
1,656 SR
Queue Stats
6W - 9L
1,383 Elo+
Solo
Zhong Kui
Zhong Kui
Rubin_Slubin
Zhong Kui
Level 10
God Stats
1W - 3L
1,526 SR
Queue Stats
5W - 9L
1,516 Elo+
Party 1
Chernobog
Chernobog
Shmammef
Chernobog
Level 85
God Stats
0W - 1L
1,676 SR
Queue Stats
7W - 7L
1,601 Elo+
Party 1
Da Ji
Da Ji
Squirrelsooo
Da Ji
Level 28
God Stats
2W - 1L
1,646 SR
Queue Stats
388W - 404L
1,545 Elo+
Solo
Bakasura
Bakasura
TheGeneralLuck
Bakasura
Level 29
God Stats
23W - 18L
1,673 SR
Queue Stats
95W - 101L
1,576 Elo+
Solo
Team Averages
Level 34
1,636 SR
1,524 Elo+

VS

Team Averages
Level 25
1,552 SR
1,524 Elo+
Aphrodite
Aphrodite
Calamity-Fox-
Aphrodite
Level 18
God Stats
19W - 20L
1,668 SR
Queue Stats
20W - 23L
1,512 Elo+
Solo
Danzaburou
Danzaburou
TrashxBotx420
Danzaburou
Level 29
God Stats
4W - 2L
1,452 SR
Queue Stats
322W - 228L
1,661 Elo+
Solo
Fenrir
Fenrir
WOLFwreakHAVOC
Fenrir
Level 29
God Stats
38W - 46L
1,492 SR
Queue Stats
161W - 156L
1,566 Elo+
Solo
Poseidon
Poseidon
WickedBread420
Poseidon
Level 27
God Stats
14W - 10L
1,663 SR
Queue Stats
27W - 34L
1,602 Elo+
Solo
Ymir
Ymir
jog_on_son_25
Ymir
Level 22
God Stats
3W - 2L
1,484 SR
Queue Stats
95W - 129L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Invictá
Mercury
17
3 / 8 / 6
10,532
458
9,381
17,217
5,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Zhong Kui
Rubin_Slubin
Zhong Kui
17
4 / 5 / 5
11,270
490
16,988
23,579
20,661
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
Shmammef
Chernobog
15
0 / 10 / 7
9,761
424
7,337
15,108
5,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
11 / 5 / 3
12,546
545
14,109
21,095
9,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
20
2 / 2 / 0
14,385
625
10,029
18,832
9,574
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Calamity-Fox-
Aphrodite
19
2 / 1 / 5
12,184
530
8,117
23,098
24,353
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
TrashxBotx420
Danzaburou
20
18 / 1 / 5
15,789
686
30,441
25,120
14,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
6 / 4 / 11
12,757
555
8,920
16,047
7,240
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
18
3 / 9 / 4
12,801
557
12,049
13,370
4,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 5 / 6
8,995
391
1,180
14,520
16,112
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
60
20
Kills
29
30
Deaths
20
21
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Calamity-Fox-
Aphrodite
2
1
5
4.5
L
Mercury
Invictá
Mercury
3
8
6
0.75
L
Zhong Kui
Rubin_Slubin
Zhong Kui
4
5
5
1.3
L
Chernobog
Shmammef
Chernobog
0
10
7
0.35
L
11
5
3
2.5
L
Bakasura
2
2
0
1
W
Danzaburou
TrashxBotx420
Danzaburou
18
1
5
20.5
W
6
4
11
2.88
W
Poseidon
3
9
4
0.56
W
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,844
Damage
60,707
95,831
Taken
92,155
51,012
Mitigated
66,495
28,477
Healing
27,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Calamity-Fox-
Aphrodite
8,117
589
4,997
12,882
23,098
24,353
308
3,962
18,060
80,213
0
L
Mercury
Invictá
Mercury
9,381
3,751
0
2,703
17,217
5,340
1,066
5,043
11,774
0
59,706
L
Zhong Kui
Rubin_Slubin
Zhong Kui
16,988
954
110
10,612
23,579
20,661
648
4,939
18,544
83,764
0
L
Chernobog
Shmammef
Chernobog
7,337
3,991
0
338
15,108
5,862
1,002
265
14,843
0
57,085
L
14,109
4,063
0
5,917
21,095
9,575
0
5,985
14,973
0
77,391
L
Bakasura
10,029
6,302
0
8,797
18,832
9,574
5,531
4,692
14,106
0
104,921
W
Danzaburou
TrashxBotx420
Danzaburou
30,441
18,801
0
6,862
25,120
14,470
4,249
5,304
19,739
0
158,423
W
8,920
1,076
0
1,741
16,047
7,240
1,399
3,596
11,971
0
62,422
W
Poseidon
12,049
1,303
0
986
13,370
4,320
54
3,068
10,302
69,219
0
W
1,180
192
0
250
14,520
16,112
192
4,705
9,605
10,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,494
Gold Earned
62,526
668
Minions Killed
576
0
Camps Cleared
0
2,153,055
Distance Traveled
2,051,506
17
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,184
530
145
6
0
405,575
3
L
Mercury
10,532
458
82
4
0
432,936
1
L
Zhong Kui
11,270
490
116
5
0
391,516
6
L
Chernobog
9,761
424
93
4
0
368,889
7
L
Da Ji
12,546
545
117
5
0
422,557
3
L
Bakasura
14,385
625
260
11
0
537,157
0
W
Danzaburou
15,789
686
195
8
0
450,778
10
W
Fenrir
12,757
555
72
3
0
493,791
8
W
Poseidon
12,801
557
143
6
0
396,837
8
W
Ymir
8,995
391
21
1
0
304,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role