Player Matchup

Cerberus
Cerberus
Ameratsol
Cerberus
Level 159
God Stats
1W - 5L
1,569 SR
Queue Stats
100W - 129L
1,458 Elo+
Solo
Hel
Hel
I AM M3RCURY
Hel
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,593 Elo+
Party 2
He Bo
He Bo
LopezSlayz
He Bo
Level 157
God Stats
3W - 1L
1,757 SR
Queue Stats
92W - 88L
1,545 Elo+
Party 2
Mulan
Mulan
Ow Da Pocket
Mulan
Level 156
God Stats
1W - 0L
1,268 SR
Queue Stats
69W - 68L
1,473 Elo+
Party 2
Cthulhu
Cthulhu
SpawnCraft
Cthulhu
Level 158
God Stats
2W - 0L
1,639 SR
Queue Stats
33W - 22L
1,637 Elo+
Party 2
Team Averages
Level 142
1,547 SR
1,541 Elo+

VS

Team Averages
Level 76
1,532 SR
1,544 Elo+
Janus
Janus
 
Janus
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Meech221
Tyr
Level 29
God Stats
1W - 1L
1,760 SR
Queue Stats
64W - 56L
1,575 Elo+
Solo
Rama
Rama
Val Nylo
Rama
Level 139
God Stats
2W - 2L
1,432 SR
Queue Stats
108W - 99L
1,543 Elo+
Party 1
Tiamat
Tiamat
Zerrkoh
Tiamat
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 64L
1,549 Elo+
Party 1
Tsukuyomi
Tsukuyomi
subparpercs
Tsukuyomi
Level 141
God Stats
1W - 3L
1,470 SR
Queue Stats
116W - 106L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ameratsol
Cerberus
17
6 / 0 / 29
9,706
971
9,354
16,669
16,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
6 / 1 / 26
9,517
952
12,672
11,219
6,989
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

He Bo
14
12 / 4 / 15
9,696
970
14,489
12,099
5,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
15 / 1 / 22
10,541
1,054
13,597
18,524
16,988
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
SpawnCraft
Cthulhu
15
3 / 1 / 31
9,450
945
11,865
22,435
23,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 11 / 3
7,300
730
15,163
11,360
3,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 7 / 4
7,491
749
5,213
19,384
12,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
13
1 / 7 / 3
7,668
767
9,298
12,299
4,858
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Zerrkoh
Tiamat
12
2 / 9 / 1
7,168
717
4,074
11,490
5,011
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
subparpercs
Tsukuyomi
13
1 / 8 / 3
7,648
765
11,871
15,302
10,352
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

165
Kill Participation
20
42
Kills
6
7
Deaths
42
123
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
11
3
0.23
W
Cerberus
Ameratsol
Cerberus
6
0
29
20.5
W
6
1
26
19
W
He Bo
12
4
15
4.88
L
1
7
4
0.43
W
15
1
22
26
W
Cthulhu
SpawnCraft
Cthulhu
3
1
31
18.5
L
Rama
1
7
3
0.36
L
Tiamat
Zerrkoh
Tiamat
2
9
1
0.28
L
Tsukuyomi
subparpercs
Tsukuyomi
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,977
Damage
45,619
80,946
Taken
69,835
70,151
Mitigated
36,260
47,460
Healing
13,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
15,163
603
591
142
11,360
3,963
0
7,940
3,376
20,825
0
W
Cerberus
Ameratsol
Cerberus
9,354
426
983
5,285
16,669
16,846
784
5,131
11,538
20,433
0
W
12,672
636
16,854
6,458
11,219
6,989
821
2,646
8,573
27,150
0
W
He Bo
14,489
0
722
1,456
12,099
5,483
1,044
2,002
10,097
22,389
0
L
5,213
864
1,001
4,831
19,384
12,076
0
13,688
5,366
0
9,934
W
13,597
2,303
913
6,359
18,524
16,988
957
5,003
13,521
0
17,575
W
Cthulhu
SpawnCraft
Cthulhu
11,865
578
2,104
6,326
22,435
23,845
138
4,624
17,811
21,622
0
L
Rama
9,298
7,900
644
2,587
12,299
4,858
0
6,671
5,544
0
21,872
L
Tiamat
Zerrkoh
Tiamat
4,074
424
0
536
11,490
5,011
0
8,759
2,518
6,716
0
L
Tsukuyomi
subparpercs
Tsukuyomi
11,871
1,372
667
2,242
15,302
10,352
0
10,411
4,651
169
18,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,910
Gold Earned
37,275
114
Minions Killed
50
0
Camps Cleared
0
1,062,910
Distance Traveled
789,255
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,300
730
9
1
0
174,450
1
W
Cerberus
9,706
971
34
3
0
219,281
0
W
Hel
9,517
952
30
3
0
213,937
1
W
He Bo
9,696
970
13
1
0
204,515
1
L
Tyr
7,491
749
3
0
0
180,613
0
W
Mulan
10,541
1,054
16
2
0
223,593
0
W
Cthulhu
9,450
945
21
2
0
201,584
0
L
Rama
7,668
767
29
3
0
129,411
1
L
Tiamat
7,168
717
2
0
0
130,019
0
L
Tsukuyomi
7,648
765
7
1
0
174,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role