Player Matchup

Janus
Janus
Diamond II
 
Janus
Diamond II
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Diamond II
Horrify
Bellona
Diamond II
Level 160
God Stats
7W - 10L
1,588 SR
Queue Stats
822W - 793L
2,266 MMR
Party 3
Anhur
Anhur
Diamond III
Nagatari
Anhur
Diamond III
Level 160
God Stats
11W - 20L
1,470 SR
Queue Stats
371W - 344L
2,215 MMR
Solo
Ymir
Ymir
Diamond II
Torchic
Ymir
Diamond II
Level 159
God Stats
11W - 8L
1,828 SR
Queue Stats
191W - 177L
2,403 MMR
Solo
Ao Kuang
Ao Kuang
Diamond III
Wolfy2032
Ao Kuang
Diamond III
Level 160
God Stats
31W - 29L
1,615 SR
Queue Stats
863W - 844L
2,224 MMR
Party 3
Team Averages
Diamond II
Diamond II
Average Tier
Level 145
1,600 SR
2,122 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,638 SR
2,316 MMR
Fafnir
Fafnir
Diamond IV
D0ntG4nkPlz
Fafnir
Diamond IV
Level 76
God Stats
4W - 6L
1,571 SR
Queue Stats
480W - 476L
2,170 MMR
Solo
Sol
Sol
Diamond III
Izenyr
Sol
Diamond III
Level 156
God Stats
4W - 3L
1,503 SR
Queue Stats
187W - 198L
2,195 MMR
Party 1
Raijin
Raijin
Diamond I
Justėn
Raijin
Diamond I
Level 153
God Stats
26W - 18L
1,637 SR
Queue Stats
166W - 158L
2,450 MMR
Party 2
Chaac
Chaac
Diamond II
TheCacherito
Chaac
Diamond II
Level 134
God Stats
2W - 0L
1,747 SR
Queue Stats
134W - 126L
2,275 MMR
Party 1
Odin
Odin
Masters
blunt
Odin
Masters
Level 154
God Stats
2W - 0L
1,733 SR
Queue Stats
143W - 123L
2,492 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
0 / 2 / 0
8,772
516
4,525
7,218
2,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Horrify
Bellona
15
0 / 3 / 1
9,079
534
7,378
15,677
12,172
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
Nagatari
Anhur
14
3 / 5 / 2
8,864
521
5,005
13,459
4,462
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
Torchic
Ymir
12
1 / 4 / 3
7,969
469
3,062
15,704
10,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
Wolfy2032
Ao Kuang
14
4 / 4 / 0
8,774
516
6,886
13,507
4,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Morgan Le FayTiamatSetGilgameshOsiris

VS

Bans
AthenaArtemisTsukuyomiRamaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
14
2 / 1 / 8
10,062
592
8,482
11,926
11,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
Izenyr
Sol
15
2 / 4 / 2
9,406
553
4,990
7,441
2,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
Justėn
Raijin
19
9 / 0 / 2
11,557
680
11,927
7,255
3,686
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 2 / 7
10,135
596
9,224
14,720
8,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
blunt
Odin
15
1 / 1 / 4
9,647
567
8,051
10,109
8,467
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
8
Kills
17
18
Deaths
8
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
0
0
W
Fafnir
2
1
8
6
L
Bellona
Horrify
Bellona
0
3
1
0.17
W
Sol
Izenyr
Sol
2
4
2
0.75
W
Raijin
Justėn
Raijin
9
0
2
10
L
Anhur
Nagatari
Anhur
3
5
2
0.8
W
3
2
7
3.25
L
Ymir
Torchic
Ymir
1
4
3
0.63
L
Ao Kuang
Wolfy2032
Ao Kuang
4
4
0
1
W
Odin
blunt
Odin
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,856
Damage
42,674
65,565
Taken
51,451
33,528
Mitigated
35,087
15,075
Healing
22,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,525
0
0
1,569
7,218
2,164
0
4,019
3,030
62,171
0
W
Fafnir
8,482
2,025
0
5,355
11,926
11,970
0
5,193
6,635
32,033
0
L
Bellona
Horrify
Bellona
7,378
2,284
0
4,871
15,677
12,172
0
3,287
11,373
8,495
56,510
W
Sol
Izenyr
Sol
4,990
1,167
0
2,716
7,441
2,191
5,587
936
6,481
57,028
7,307
W
Raijin
Justėn
Raijin
11,927
1,074
265
3,752
7,255
3,686
1,445
3,303
3,858
93,406
0
L
Anhur
Nagatari
Anhur
5,005
3,264
0
3,733
13,459
4,462
0
7,002
6,132
0
56,075
W
9,224
3,905
0
7,131
14,720
8,773
0
4,746
9,846
0
61,022
L
Ymir
Torchic
Ymir
3,062
613
0
2,735
15,704
10,188
0
10,190
5,183
17,412
0
L
Ao Kuang
Wolfy2032
Ao Kuang
6,886
1,642
0
2,167
13,507
4,542
0
7,182
6,275
67,021
0
W
Odin
blunt
Odin
8,051
1,370
0
3,609
10,109
8,467
0
1,695
8,414
2,926
59,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,458
Gold Earned
50,807
502
Minions Killed
558
0
Camps Cleared
0
1,663,844
Distance Traveled
1,775,768
28
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,772
516
144
8
0
356,451
7
W
Fafnir
10,062
592
29
2
0
332,361
3
L
Bellona
9,079
534
129
8
0
342,782
10
W
Sol
9,406
553
126
7
0
323,023
5
W
Raijin
11,557
680
180
11
0
361,899
8
L
Anhur
8,864
521
94
6
0
268,783
1
W
Chaac
10,135
596
99
6
0
397,325
6
L
Ymir
7,969
469
26
2
0
337,622
9
L
Ao Kuang
8,774
516
109
6
0
358,206
1
W
Odin
9,647
567
124
7
0
361,160
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role