Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
ABS0L3M-10-
Ao Kuang
Level 68
God Stats
1W - 5L
989 SR
Queue Stats
125W - 188L
1,303 Elo+
Party 2
Baron Samedi
Baron Samedi
GingerBoY1321
Baron Samedi
Level 59
God Stats
6W - 13L
1,280 SR
Queue Stats
230W - 283L
1,287 Elo+
Party 1
Danzaburou
Danzaburou
aaronedward01
Danzaburou
Level 49
God Stats
12W - 16L
1,365 SR
Queue Stats
154W - 232L
1,305 Elo+
Party 1
Bacchus
Bacchus
xXL0nely_EggXx
Bacchus
Level 68
God Stats
1W - 2L
1,184 SR
Queue Stats
120W - 170L
1,304 Elo+
Party 2
Team Averages
Level 78
1,263 SR
1,340 Elo+

VS

Team Averages
Level 90
1,432 SR
1,386 Elo+
Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Otakuman_96
Odin
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
260W - 299L
1,439 Elo+
Solo
Skadi
Skadi
ShroomMage904
Skadi
Level 72
God Stats
3W - 5L
1,247 SR
Queue Stats
75W - 85L
1,392 Elo+
Solo
Cabrakan
Cabrakan
vivirapleno84
Cabrakan
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 266L
1,261 Elo+
Solo
Osiris
Osiris
ziontrain11
Osiris
Level 88
God Stats
2W - 7L
1,412 SR
Queue Stats
729W - 912L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
3 / 2 / 1
8,109
579
7,059
6,893
3,712
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
ABS0L3M-10-
Ao Kuang
13
1 / 2 / 1
7,484
535
2,791
8,613
2,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Baron Samedi
GingerBoY1321
Baron Samedi
14
3 / 1 / 0
8,410
601
5,763
5,542
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
aaronedward01
Danzaburou
12
2 / 2 / 2
7,196
514
5,165
6,169
1,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
1 / 1 / 3
7,173
512
3,601
7,223
5,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 1 / 3
6,751
482
5,553
5,875
2,307
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
5 / 1 / 2
7,923
566
4,533
9,256
3,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
2 / 2 / 1
7,235
517
4,347
7,961
2,661
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
vivirapleno84
Cabrakan
9
0 / 3 / 5
6,082
434
1,989
10,482
6,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
12
0 / 3 / 0
6,593
471
1,288
7,076
3,990
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
10
Kills
8
8
Deaths
10
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
3
2
1
1.75
L
Sol
 
Sol
1
1
3
2.5
W
Ao Kuang
ABS0L3M-10-
Ao Kuang
1
2
1
0.75
W
Baron Samedi
GingerBoY1321
Baron Samedi
3
1
0
3
L
5
1
2
6
L
2
2
1
1.25
W
Danzaburou
aaronedward01
Danzaburou
2
2
2
1.5
L
Cabrakan
vivirapleno84
Cabrakan
0
3
5
0.83
W
1
1
3
2.5
L
Osiris
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,379
Damage
17,710
34,440
Taken
40,650
16,304
Mitigated
18,534
15,528
Healing
11,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
7,059
558
0
3,012
6,893
3,712
495
112
6,781
43,706
0
L
Sol
 
Sol
5,553
1,349
0
2,895
5,875
2,307
0
1,487
4,388
39,232
0
W
Ao Kuang
ABS0L3M-10-
Ao Kuang
2,791
694
0
4,328
8,613
2,732
0
595
8,018
38,502
0
W
Baron Samedi
GingerBoY1321
Baron Samedi
5,763
251
0
2,933
5,542
2,189
224
428
5,114
43,283
0
L
4,533
1,457
227
3,089
9,256
3,256
0
3,633
5,482
0
42,691
L
4,347
1,883
0
1,673
7,961
2,661
982
3,770
3,997
0
45,263
W
Danzaburou
aaronedward01
Danzaburou
5,165
1,689
130
2,181
6,169
1,778
2,749
3,103
3,066
0
39,329
L
Cabrakan
vivirapleno84
Cabrakan
1,989
344
0
2,588
10,482
6,320
32
4,924
5,441
16,125
0
W
3,601
196
356
2,588
7,223
5,893
273
3,416
3,807
17,327
0
L
Osiris
1,288
106
0
1,000
7,076
3,990
0
4,948
2,128
3,627
28,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,372
Gold Earned
34,584
359
Minions Killed
344
0
Camps Cleared
0
1,296,071
Distance Traveled
1,145,626
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,109
579
73
5
0
218,584
0
L
Sol
6,751
482
77
6
0
217,751
1
W
Ao Kuang
7,484
535
77
6
0
310,890
0
W
Baron Samedi
8,410
601
95
7
0
264,912
8
L
Odin
7,923
566
73
5
0
243,057
3
L
Skadi
7,235
517
79
6
0
276,652
5
W
Danzaburou
7,196
514
85
6
0
236,562
2
L
Cabrakan
6,082
434
36
3
0
197,583
3
W
Bacchus
7,173
512
29
2
0
265,123
2
L
Osiris
6,593
471
79
6
0
210,583
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role