Player Matchup

Hel
Hel
Farter6179
Hel
Level 38
God Stats
1W - 3L
1,676 SR
Queue Stats
29W - 28L
1,519 Elo+
Party 2
Cthulhu
Cthulhu
RYO_ISSHI
Cthulhu
Level 11
God Stats
5W - 14L
1,311 SR
Queue Stats
5W - 22L
1,239 Elo+
Solo
Bellona
Bellona
STAY FROSTY5226
Bellona
Level 18
God Stats
2W - 1L
1,802 SR
Queue Stats
47W - 39L
1,422 Elo+
Party 2
Medusa
Medusa
Tac0Mane
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 35L
1,451 Elo+
Solo
Freya
Freya
zzzgrangerzzz
Freya
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,253 Elo+
Solo
Team Averages
Level 19
1,558 SR
1,377 Elo+

VS

Team Averages
Level 43
1,444 SR
1,418 Elo+
Geb
Geb
 
Geb
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
CozySleep
Mercury
Level 22
God Stats
45W - 28L
1,563 SR
Queue Stats
70W - 46L
1,429 Elo+
Solo
Neith
Neith
FrostyAlpaca837
Neith
Level 7
God Stats
9W - 11L
1,500 SR
Queue Stats
21W - 29L
1,410 Elo+
Party 1
Discordia
Discordia
justalons0H
Discordia
Level 29
God Stats
3W - 2L
1,159 SR
Queue Stats
29W - 29L
1,321 Elo+
Solo
Guan Yu
Guan Yu
spankyham1337
Guan Yu
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 50L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 3
12,328
881
8,910
16,119
7,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
RYO_ISSHI
Cthulhu
18
0 / 3 / 3
11,259
804
11,152
18,591
13,053
18
0 / 14 / 3
11,790
842
17,563
33,698
19,151
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
Tac0Mane
Medusa
18
0 / 8 / 3
11,283
806
12,174
28,602
10,713
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
3 / 5 / 1
11,876
848
9,913
15,157
5,125
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

233

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
20
4 / 1 / 16
12,539
896
17,173
18,501
25,013
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
CozySleep
Mercury
20
14 / 1 / 15
14,758
1,054
25,441
15,059
6,914
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

20
8 / 0 / 19
13,631
974
18,363
8,757
4,172
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
justalons0H
Discordia
20
6 / 1 / 17
13,113
937
27,870
8,166
3,629
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
20
0 / 1 / 21
12,493
892
17,075
17,916
23,912
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
120
4
Kills
32
32
Deaths
4
13
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
4
1
16
12
W
Mercury
CozySleep
Mercury
14
1
15
21.5
L
1
2
3
1.25
W
8
0
19
17.5
L
Cthulhu
RYO_ISSHI
Cthulhu
0
3
3
0.5
L
0
14
3
0.11
L
Medusa
Tac0Mane
Medusa
0
8
3
0.19
W
Discordia
justalons0H
Discordia
6
1
17
14.5
W
Guan Yu
0
1
21
10.5
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,712
Damage
105,922
112,167
Taken
68,399
55,819
Mitigated
63,640
18,652
Healing
24,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
17,173
2,386
0
3,714
18,501
25,013
0
9,342
9,159
29,057
0
W
Mercury
CozySleep
Mercury
25,441
15,929
0
471
15,059
6,914
0
6,601
8,458
0
46,068
L
8,910
562
6,421
4,917
16,119
7,777
0
7,449
8,670
30,366
0
W
18,363
10,915
18
4,270
8,757
4,172
0
2,532
6,225
0
41,183
L
Cthulhu
RYO_ISSHI
Cthulhu
11,152
422
1,544
0
18,591
13,053
0
8,524
10,067
26,236
0
L
17,563
5,030
195
1,824
33,698
19,151
0
9,773
23,785
781
45,726
L
Medusa
Tac0Mane
Medusa
12,174
4,507
0
1,734
28,602
10,713
0
11,856
16,746
0
38,766
W
Discordia
justalons0H
Discordia
27,870
2,112
1,013
3,694
8,166
3,629
0
2,638
5,528
51,938
0
W
Guan Yu
17,075
3,292
6,140
5,241
17,916
23,912
0
9,590
8,326
0
34,552
L
9,913
4,162
0
2,017
15,157
5,125
0
7,441
7,687
17,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,536
Gold Earned
66,534
225
Minions Killed
235
9
Camps Cleared
5
1,214,333
Distance Traveled
1,428,402
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,539
896
21
2
0
310,396
0
W
Mercury
14,758
1,054
61
4
2
321,412
1
L
Hel
12,328
881
61
4
0
251,120
0
W
Neith
13,631
974
53
4
0
204,039
0
L
Cthulhu
11,259
804
30
2
2
271,171
4
L
Bellona
11,790
842
70
5
5
270,940
3
L
Medusa
11,283
806
47
3
1
253,955
3
W
Discordia
13,113
937
56
4
2
293,875
0
W
Guan Yu
12,493
892
44
3
1
298,680
0
L
Freya
11,876
848
17
1
1
167,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role