Player Matchup

Baba Yaga
Baba Yaga
GabbyRollins
Baba Yaga
Level 154
God Stats
7W - 4L
1,779 SR
Queue Stats
127W - 76L
1,726 Elo+
Party 1
Yemoja
Yemoja
Johnnyquest361
Yemoja
Level 125
God Stats
2W - 1L
1,689 SR
Queue Stats
62W - 50L
1,647 Elo+
Party 1
Erlang Shen
Erlang Shen
Rudabaker
Erlang Shen
Level 158
God Stats
3W - 3L
1,861 SR
Queue Stats
87W - 52L
1,711 Elo+
Party 1
Da Ji
Da Ji
corkdog10
Da Ji
Level 123
God Stats
1W - 1L
1,602 SR
Queue Stats
88W - 64L
1,674 Elo+
Party 1
Team Averages
Level 140
1,733 SR
1,689 Elo+

VS

Team Averages
Level 76
1,379 SR
1,459 Elo+
Baron Samedi
Baron Samedi
Big Chauncer
Baron Samedi
Level 79
God Stats
0W - 1L
1,151 SR
Queue Stats
15W - 24L
1,419 Elo+
Solo
Jing Wei
Jing Wei
Mexicano158708
Jing Wei
Level 68
God Stats
0W - 3L
1,562 SR
Queue Stats
40W - 57L
1,465 Elo+
Solo
Bacchus
Bacchus
RiskRunner
Bacchus
Level 55
God Stats
0W - 1L
1,302 SR
Queue Stats
8W - 3L
1,513 Elo+
Solo
Hachiman
Hachiman
VL_Lijah
Hachiman
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
GabbyRollins
Baba Yaga
18
8 / 2 / 11
11,836
910
19,958
12,119
6,166
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 3 / 11
10,983
845
3,818
15,277
16,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Erlang Shen
Rudabaker
Erlang Shen
18
9 / 1 / 10
12,394
953
15,223
12,200
10,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate

Breastplate

+20
Physical Protection

Da Ji
corkdog10
Da Ji
17
8 / 2 / 7
11,353
873
11,592
8,987
5,017
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Big Chauncer
Baron Samedi
15
2 / 8 / 2
9,423
725
5,257
13,273
5,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
17
6 / 5 / 1
11,269
867
12,482
18,029
6,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
RiskRunner
Bacchus
14
0 / 6 / 3
9,067
697
7,196
12,677
15,864
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
VL_Lijah
Hachiman
14
0 / 8 / 3
8,904
685
3,086
13,388
4,178
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
17
27
Kills
8
8
Deaths
27
39
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Big Chauncer
Baron Samedi
2
8
2
0.38
W
Baba Yaga
GabbyRollins
Baba Yaga
8
2
11
6.75
W
2
3
11
2.5
L
Jing Wei
6
5
1
1.3
L
Bacchus
RiskRunner
Bacchus
0
6
3
0.25
W
Erlang Shen
Rudabaker
Erlang Shen
9
1
10
14
L
Hachiman
VL_Lijah
Hachiman
0
8
3
0.19
W
Da Ji
corkdog10
Da Ji
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,591
Damage
28,021
48,583
Taken
57,367
38,691
Mitigated
32,391
13,868
Healing
4,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Big Chauncer
Baron Samedi
5,257
197
146
1,985
13,273
5,878
205
4,765
8,508
21,144
0
W
Baba Yaga
GabbyRollins
Baba Yaga
19,958
2,008
194
3,370
12,119
6,166
2,059
2,350
9,611
63,440
0
W
3,818
467
3,519
2,365
15,277
16,863
214
4,077
11,196
19,567
0
L
Jing Wei
12,482
9,370
0
246
18,029
6,471
0
8,049
9,980
0
41,488
L
Bacchus
RiskRunner
Bacchus
7,196
956
0
532
12,677
15,864
0
5,419
7,151
19,450
0
W
Erlang Shen
Rudabaker
Erlang Shen
15,223
8,303
0
4,111
12,200
10,645
2,141
2,387
9,724
0
52,774
L
Hachiman
VL_Lijah
Hachiman
3,086
1,241
0
1,513
13,388
4,178
210
5,936
7,452
0
16,988
W
Da Ji
corkdog10
Da Ji
11,592
3,244
0
309
8,987
5,017
99
3,878
4,924
0
24,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,566
Gold Earned
38,663
243
Minions Killed
182
15
Camps Cleared
9
1,077,413
Distance Traveled
888,916
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,423
725
37
3
2
191,865
2
W
Baba Yaga
11,836
910
109
8
2
250,795
0
W
Yemoja
10,983
845
36
3
3
238,162
0
L
Jing Wei
11,269
867
66
5
4
264,506
0
L
Bacchus
9,067
697
32
2
1
231,081
0
W
Erlang Shen
12,394
953
74
6
6
306,653
1
L
Hachiman
8,904
685
47
4
2
201,464
2
W
Da Ji
11,353
873
24
2
4
281,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role