Player Matchup

Cthulhu
Cthulhu
Veggie_boi
Cthulhu
Level 73
God Stats
11W - 11L
1,492 SR
Queue Stats
285W - 382L
1,389 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
adamcuh
Ah Muzen Cab
Level 106
God Stats
6W - 7L
1,575 SR
Queue Stats
59W - 61L
1,559 Elo+
Party 2
Agni
Agni
keaton11
Agni
Level 89
God Stats
0W - 1L
1,277 SR
Queue Stats
8W - 11L
1,460 Elo+
Party 2
Team Averages
Level 89
1,448 SR
1,469 Elo+

VS

Team Averages
Level 129
1,586 SR
1,466 Elo+
Sol
Sol
KarnageG4
Sol
Level 148
God Stats
1W - 0L
1,507 SR
Queue Stats
27W - 18L
1,480 Elo+
Party 1
Tyr
Tyr
Tazworldmoney
Tyr
Level 117
God Stats
3W - 1L
1,812 SR
Queue Stats
29W - 27L
1,494 Elo+
Party 1
Heimdallr
Heimdallr
WardenSlayer
Heimdallr
Level 122
God Stats
5W - 0L
1,440 SR
Queue Stats
38W - 25L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Veggie_boi
Cthulhu
14
0 / 14 / 6
10,812
569
10,642
31,974
41,577
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
adamcuh
Ah Muzen Cab
17
8 / 9 / 6
13,854
729
23,062
20,231
8,122
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
17
6 / 6 / 6
13,145
692
12,781
19,144
7,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 2 / 8
15,647
824
34,382
19,053
8,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
4 / 4 / 19
13,571
714
11,746
22,621
20,578
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
WardenSlayer
Heimdallr
16
9 / 8 / 12
13,753
724
15,589
19,350
8,705
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
68
14
Kills
29
29
Deaths
14
18
Assists
39
Player
Kills
Deaths
Assists
KDA
W
16
2
8
10
W
4
4
19
3.38
L
Cthulhu
Veggie_boi
Cthulhu
0
14
6
0.21
W
Heimdallr
WardenSlayer
Heimdallr
9
8
12
1.88
L
Ah Muzen Cab
adamcuh
Ah Muzen Cab
8
9
6
1.22
L
Agni
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,485
Damage
61,717
71,349
Taken
61,024
57,520
Mitigated
37,830
7,706
Healing
19,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,382
14,637
0
11,855
19,053
8,547
2,894
8,987
9,730
100,606
8,973
W
11,746
2,041
0
5,611
22,621
20,578
0
7,833
14,286
0
28,251
L
Cthulhu
Veggie_boi
Cthulhu
10,642
405
89
0
31,974
41,577
166
16,537
15,437
34,161
0
W
Heimdallr
WardenSlayer
Heimdallr
15,589
5,973
0
1,862
19,350
8,705
488
5,428
13,585
0
41,810
L
Ah Muzen Cab
adamcuh
Ah Muzen Cab
23,062
11,616
0
5,169
20,231
8,122
1,488
7,826
12,405
0
63,104
L
Agni
12,781
754
126
2,322
19,144
7,821
298
7,310
11,834
34,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,811
Gold Earned
42,971
176
Minions Killed
241
0
Camps Cleared
0
973,794
Distance Traveled
904,873
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
15,647
824
132
7
0
309,352
1
W
Tyr
13,571
714
42
2
0
337,437
0
L
Cthulhu
10,812
569
46
2
0
346,883
1
W
Heimdallr
13,753
724
67
4
0
258,084
0
L
Ah Muzen Cab
13,854
729
78
4
0
325,334
2
L
Agni
13,145
692
52
3
0
301,577
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role