Player Matchup

Fenrir
Fenrir
Kidd_Dann
Fenrir
Level 59
God Stats
13W - 7L
1,566 SR
Queue Stats
94W - 84L
1,490 Elo+
Party 2
Olorun
Olorun
NGKx_xVOLT
Olorun
Level 103
God Stats
1W - 2L
1,356 SR
Queue Stats
119W - 118L
1,475 Elo+
Party 2
Izanami
Izanami
NGirgha
Izanami
Level 81
God Stats
15W - 12L
1,468 SR
Queue Stats
125W - 142L
1,406 Elo+
Party 3
Khepri
Khepri
StalkerHeberx
Khepri
Level 97
God Stats
8W - 3L
1,479 SR
Queue Stats
159W - 172L
1,422 Elo+
Party 3
Tiamat
Tiamat
astrogang
Tiamat
Level 100
God Stats
21W - 16L
1,437 SR
Queue Stats
116W - 105L
1,495 Elo+
Party 2
Team Averages
Level 88
1,461 SR
1,458 Elo+

VS

Team Averages
Level 105
1,416 SR
1,476 Elo+
Morgan Le Fay
Morgan Le Fay
ChUrDaYdE67
Morgan Le Fay
Level 111
God Stats
3W - 4L
1,306 SR
Queue Stats
445W - 470L
1,500 Elo+
Solo
King Arthur
King Arthur
Cidegus
King Arthur
Level 125
God Stats
12W - 17L
1,383 SR
Queue Stats
361W - 371L
1,444 Elo+
Solo
Hera
Hera
Emilef11
Hera
Level 104
God Stats
12W - 10L
1,468 SR
Queue Stats
616W - 588L
1,471 Elo+
Solo
Gilgamesh
Gilgamesh
lXl Huffy lXl
Gilgamesh
Level 89
God Stats
2W - 1L
1,625 SR
Queue Stats
116W - 121L
1,475 Elo+
Party 1
Odin
Odin
swah97
Odin
Level 95
God Stats
6W - 7L
1,298 SR
Queue Stats
268W - 261L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kidd_Dann
Fenrir
18
6 / 2 / 10
12,688
508
10,025
17,981
9,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
NGKx_xVOLT
Olorun
20
8 / 3 / 12
14,493
580
13,409
27,143
32,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
NGirgha
Izanami
19
7 / 3 / 7
12,750
510
18,178
15,468
9,721
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
2 / 1 / 11
12,271
491
8,788
22,705
33,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
astrogang
Tiamat
20
6 / 1 / 9
13,717
549
19,916
17,039
14,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ChUrDaYdE67
Morgan Le Fay
20
3 / 4 / 3
12,926
517
12,012
16,169
7,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Cidegus
King Arthur
17
1 / 9 / 3
11,358
454
18,589
27,429
28,214
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hera
17
1 / 7 / 3
10,780
431
17,498
16,734
6,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
lXl Huffy lXl
Gilgamesh
14
1 / 6 / 3
9,536
381
10,806
22,329
14,551
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
swah97
Odin
17
4 / 3 / 2
11,818
473
11,278
19,061
16,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
24
29
Kills
10
10
Deaths
29
49
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
ChUrDaYdE67
Morgan Le Fay
3
4
3
1.13
L
King Arthur
Cidegus
King Arthur
1
9
3
0.28
L
Hera
1
7
3
0.36
W
Fenrir
Kidd_Dann
Fenrir
6
2
10
5.5
W
Olorun
NGKx_xVOLT
Olorun
8
3
12
4.67
W
Izanami
NGirgha
Izanami
7
3
7
3.5
W
2
1
11
7.5
W
Tiamat
astrogang
Tiamat
6
1
9
10.5
L
Gilgamesh
lXl Huffy lXl
Gilgamesh
1
6
3
0.42
L
Odin
swah97
Odin
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,316
Damage
70,183
100,336
Taken
101,722
100,342
Mitigated
71,906
38,327
Healing
15,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
ChUrDaYdE67
Morgan Le Fay
12,012
1,218
0
1,766
16,169
7,044
1,395
6,545
9,624
113,875
0
L
King Arthur
Cidegus
King Arthur
18,589
2,203
0
3,726
27,429
28,214
0
10,505
16,924
511
88,512
L
Hera
17,498
4,100
168
3,053
16,734
6,066
601
9,214
7,520
86,073
0
W
Fenrir
Kidd_Dann
Fenrir
10,025
409
0
6,395
17,981
9,420
1,949
5,433
12,419
0
80,470
W
Olorun
NGKx_xVOLT
Olorun
13,409
5,140
4,583
13,340
27,143
32,697
1,859
6,310
20,833
78,958
9,619
W
Izanami
NGirgha
Izanami
18,178
14,476
1,078
4,215
15,468
9,721
6,179
3,652
11,816
0
102,614
W
8,788
684
866
3,170
22,705
33,584
773
7,028
14,256
33,559
0
W
Tiamat
astrogang
Tiamat
19,916
3,047
114
4,566
17,039
14,920
413
7,862
9,177
97,539
0
L
Gilgamesh
lXl Huffy lXl
Gilgamesh
10,806
3,797
712
1,863
22,329
14,551
771
6,859
15,470
0
62,863
L
Odin
swah97
Odin
11,278
2,253
1,044
3,436
19,061
16,031
638
7,663
11,398
0
45,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,919
Gold Earned
56,418
618
Minions Killed
661
0
Camps Cleared
0
2,402,985
Distance Traveled
2,324,164
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
12,926
517
172
7
0
437,955
9
L
King Arthur
11,358
454
146
6
0
459,698
3
L
Hera
10,780
431
182
7
0
477,982
5
W
Fenrir
12,688
508
99
4
0
550,477
3
W
Olorun
14,493
580
159
6
0
422,103
5
W
Izanami
12,750
510
162
6
0
420,129
4
W
Khepri
12,271
491
38
2
0
512,041
7
W
Tiamat
13,717
549
160
6
0
498,235
7
L
Gilgamesh
9,536
381
100
4
0
469,978
1
L
Odin
11,818
473
61
2
0
478,551
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role