Player Matchup

Cthulhu
Cthulhu
AzooLock
Cthulhu
Level 2
God Stats
11W - 7L
1,500 SR
Queue Stats
40W - 26L
1,500 Elo+
Party 1
Arachne
Arachne
Cobe Braint
Arachne
Level 18
God Stats
8W - 1L
1,871 SR
Queue Stats
74W - 55L
1,661 Elo+
Solo
Zeus
Zeus
Mafia209
Zeus
Level 26
God Stats
18W - 11L
1,768 SR
Queue Stats
65W - 59L
1,616 Elo+
Solo
Chernobog
Chernobog
PongaZer0
Chernobog
Level 22
God Stats
2W - 2L
1,386 SR
Queue Stats
116W - 84L
1,553 Elo+
Solo
Jormungandr
Jormungandr
Woogs98
Jormungandr
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 59L
1,535 Elo+
Party 1
Team Averages
Level 18
1,605 SR
1,573 Elo+

VS

Team Averages
Level 25
1,559 SR
1,555 Elo+
Zeus
Zeus
DemonDonqer
Zeus
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
124W - 60L
1,723 Elo+
Party 2
Cthulhu
Cthulhu
Ghost22789
Cthulhu
Level 28
God Stats
11W - 11L
1,475 SR
Queue Stats
61W - 71L
1,304 Elo+
Solo
Hachiman
Hachiman
JodoSR
Hachiman
Level 25
God Stats
25W - 19L
1,511 SR
Queue Stats
85W - 87L
1,394 Elo+
Solo
Merlin
Merlin
KungFuMiggi
Merlin
Level 27
God Stats
3W - 3L
1,394 SR
Queue Stats
231W - 149L
1,586 Elo+
Party 2
Kali
Kali
SithEternalKali
Kali
Level 18
God Stats
36W - 7L
1,918 SR
Queue Stats
56W - 22L
1,769 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AzooLock
Cthulhu
14
1 / 3 / 1
7,900
494
2,763
6,080
4,561
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Arachne
Cobe Braint
Arachne
14
3 / 2 / 2
8,745
547
5,556
11,257
4,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
13
2 / 5 / 4
7,936
496
7,834
9,717
3,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
PongaZer0
Chernobog
14
8 / 1 / 5
8,945
559
14,514
8,785
3,480
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
Woogs98
Jormungandr
12
1 / 2 / 5
7,360
460
3,345
9,356
7,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 1
9,744
609
10,454
7,088
5,043
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
Ghost22789
Cthulhu
11
1 / 8 / 3
6,901
431
4,441
15,294
10,770
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
JodoSR
Hachiman
10
1 / 4 / 2
6,717
420
3,583
11,301
2,766
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
15
0 / 2 / 4
8,940
559
3,565
7,197
3,138
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
7 / 1 / 3
10,133
633
6,781
10,020
4,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
26
15
Kills
13
13
Deaths
15
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AzooLock
Cthulhu
1
3
1
0.5
L
Arachne
Cobe Braint
Arachne
3
2
2
2
W
4
0
1
4.5
W
Cthulhu
Ghost22789
Cthulhu
1
8
3
0.31
W
Hachiman
JodoSR
Hachiman
1
4
2
0.5
W
Merlin
0
2
4
1
L
Zeus
2
5
4
0.8
L
Chernobog
PongaZer0
Chernobog
8
1
5
10.5
W
7
1
3
8.5
L
Jormungandr
Woogs98
Jormungandr
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,012
Damage
28,824
45,195
Taken
50,900
23,985
Mitigated
26,336
12,055
Healing
19,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AzooLock
Cthulhu
2,763
334
0
562
6,080
4,561
0
3,029
3,051
29,231
0
L
Arachne
Cobe Braint
Arachne
5,556
3,632
0
5,431
11,257
4,860
0
4,828
6,429
0
67,044
W
10,454
840
0
4,554
7,088
5,043
117
2,482
4,588
74,312
0
W
Cthulhu
Ghost22789
Cthulhu
4,441
528
408
1,969
15,294
10,770
0
5,086
10,043
19,711
0
W
Hachiman
JodoSR
Hachiman
3,583
2,002
0
3,797
11,301
2,766
0
1,696
9,551
0
34,194
W
Merlin
3,565
211
0
2,304
7,197
3,138
202
1,392
5,583
68,458
0
L
Zeus
7,834
509
132
1,669
9,717
3,326
0
3,559
6,158
48,793
0
L
Chernobog
PongaZer0
Chernobog
14,514
7,815
0
2,623
8,785
3,480
0
3,592
5,193
0
72,352
W
6,781
3,022
0
6,536
10,020
4,619
0
2,651
7,193
0
48,563
L
Jormungandr
Woogs98
Jormungandr
3,345
631
0
1,638
9,356
7,758
346
3,578
5,778
21,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,886
Gold Earned
42,435
433
Minions Killed
468
0
Camps Cleared
0
1,552,447
Distance Traveled
1,496,532
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,900
494
67
4
0
294,484
1
L
Arachne
8,745
547
118
7
0
377,302
2
W
Zeus
9,744
609
155
10
0
295,271
5
W
Cthulhu
6,901
431
37
2
0
302,792
0
W
Hachiman
6,717
420
61
4
0
306,612
1
W
Merlin
8,940
559
144
9
0
302,957
5
L
Zeus
7,936
496
102
6
0
241,537
4
L
Chernobog
8,945
559
114
7
0
326,990
6
W
Kali
10,133
633
71
4
0
288,900
4
L
Jormungandr
7,360
460
32
2
0
312,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role