Player Matchup

Susano
Susano
Aultane
Susano
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Huyskis
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Khepri
Khepri
MickeyMcGiggle
Khepri
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
SrisNart
Hun Batz
Level 18
God Stats
0W - 1L
1,701 SR
Queue Stats
7W - 11L
1,500 Elo+
Party 2
Hel
Hel
imightymojo
Hel
Level 22
God Stats
0W - 1L
1,547 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 18
1,550 SR
1,500 Elo+

VS

Team Averages
Level 38
1,476 SR
1,509 Elo+
Geb
Geb
 
Geb
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
ImAGankstar2
Zeus
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,458 Elo+
Party 1
Hel
Hel
Jakcoll
Hel
Level 49
God Stats
2W - 0L
1,551 SR
Queue Stats
10W - 12L
1,509 Elo+
Party 1
Achilles
Achilles
RaginRebelsss
Achilles
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,493 Elo+
Party 1
Chronos
Chronos
zaddiy
Chronos
Level 27
God Stats
1W - 0L
1,327 SR
Queue Stats
2W - 2L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Aultane
Susano
11
1 / 6 / 7
6,734
962
7,678
8,916
4,493
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Huyskis
Sun Wukong
11
0 / 5 / 6
6,422
917
6,808
11,420
8,381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
1 / 5 / 8
6,510
930
3,838
11,140
11,359
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
SrisNart
Hun Batz
13
6 / 5 / 4
7,664
1,095
9,756
9,488
6,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
2 / 7 / 6
6,529
933
3,921
9,302
5,692
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
3 / 2 / 23
8,166
1,167
5,467
13,159
17,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
3 / 3 / 16
7,422
1,060
13,123
6,150
2,594
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
15
8 / 1 / 17
8,676
1,239
10,295
7,499
7,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
RaginRebelsss
Achilles
12
5 / 3 / 16
7,852
1,122
5,173
9,997
15,488
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chronos
zaddiy
Chronos
15
9 / 1 / 19
8,668
1,238
10,634
10,579
5,089
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
119
10
Kills
28
28
Deaths
10
31
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
2
23
7.25
L
Susano
Aultane
Susano
1
6
7
0.75
L
Sun Wukong
Huyskis
Sun Wukong
0
5
6
0.6
W
3
3
16
3.67
W
Hel
8
1
17
16.5
L
1
5
8
1
W
Achilles
RaginRebelsss
Achilles
5
3
16
4.33
L
Hun Batz
SrisNart
Hun Batz
6
5
4
1.6
L
2
7
6
0.71
W
Chronos
zaddiy
Chronos
9
1
19
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,001
Damage
44,692
50,266
Taken
47,384
36,474
Mitigated
48,240
9,073
Healing
26,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,467
761
526
2,367
13,159
17,890
0
2,605
10,554
8,065
0
L
Susano
Aultane
Susano
7,678
1,758
356
119
8,916
4,493
0
7,553
1,363
0
14,135
L
Sun Wukong
Huyskis
Sun Wukong
6,808
1,256
694
2,505
11,420
8,381
0
8,516
2,904
0
13,551
W
13,123
1,433
411
927
6,150
2,594
781
572
5,578
26,731
0
W
Hel
10,295
545
12,711
5,324
7,499
7,179
613
2,002
5,497
21,404
0
L
3,838
558
730
447
11,140
11,359
0
8,662
2,478
9,977
0
W
Achilles
RaginRebelsss
Achilles
5,173
1,548
0
1,070
9,997
15,488
377
1,274
8,723
0
8,321
L
Hun Batz
SrisNart
Hun Batz
9,756
2,571
640
798
9,488
6,549
0
6,996
2,492
0
16,926
L
3,921
1,194
1,966
818
9,302
5,692
0
7,792
1,510
6,500
0
W
Chronos
zaddiy
Chronos
10,634
4,284
387
2,449
10,579
5,089
2,555
1,306
9,273
20,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,859
Gold Earned
40,784
49
Minions Killed
75
0
Camps Cleared
0
553,723
Distance Traveled
658,595
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,166
1,167
1
0
0
130,904
0
L
Susano
6,734
962
12
2
0
108,876
0
L
Sun Wukong
6,422
917
14
2
0
121,180
0
W
Zeus
7,422
1,060
18
3
0
108,615
0
W
Hel
8,676
1,239
28
4
0
162,502
0
L
Khepri
6,510
930
10
1
0
107,837
0
W
Achilles
7,852
1,122
12
2
0
121,044
0
L
Hun Batz
7,664
1,095
7
1
0
129,687
0
L
Hel
6,529
933
6
1
0
86,143
0
W
Chronos
8,668
1,238
16
2
0
135,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role