Player Matchup

Neith
Neith
 
Neith
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
DrStephenTheHawk
Sylvanus
Level 153
God Stats
11W - 6L
1,794 SR
Queue Stats
268W - 222L
1,742 Elo+
Party 2
Hachiman
Hachiman
ErrorTheory
Hachiman
Level 65
God Stats
3W - 0L
1,753 SR
Queue Stats
18W - 3L
2,032 Elo+
Party 2
Apollo
Apollo
Khamuel
Apollo
Level 157
God Stats
3W - 1L
1,759 SR
Queue Stats
89W - 54L
1,701 Elo+
Party 3
Yemoja
Yemoja
YeXίu
Yemoja
Level 158
God Stats
3W - 0L
1,838 SR
Queue Stats
92W - 41L
1,742 Elo+
Party 3
Team Averages
Level 135
1,729 SR
1,744 Elo+

VS

Team Averages
Level 145
1,543 SR
1,669 Elo+
Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DoItish
Sun Wukong
Level 124
God Stats
23W - 17L
1,501 SR
Queue Stats
810W - 528L
1,762 Elo+
Party 1
Osiris
Osiris
USaidUWereNine
Osiris
Level 124
God Stats
6W - 9L
1,509 SR
Queue Stats
490W - 501L
1,575 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Wecci
Ah Muzen Cab
Level 160
God Stats
65W - 45L
1,674 SR
Queue Stats
658W - 461L
1,646 Elo+
Party 1
Erlang Shen
Erlang Shen
macchiatø
Erlang Shen
Level 160
God Stats
16W - 10L
1,531 SR
Queue Stats
2,146W - 1,007L
1,861 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
4 / 1 / 3
9,787
652
12,148
8,431
3,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 0 / 5
6,959
464
4,025
6,422
5,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
ErrorTheory
Hachiman
14
5 / 3 / 1
9,007
600
9,329
13,153
4,045
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
Khamuel
Apollo
15
7 / 3 / 2
9,207
614
7,427
13,630
4,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
YeXίu
Yemoja
14
1 / 0 / 2
8,327
555
4,384
8,464
3,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 4 / 0
8,012
534
7,264
7,988
3,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
DoItish
Sun Wukong
14
0 / 3 / 1
8,104
540
4,027
11,789
6,509
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
0 / 2 / 1
6,797
453
5,193
11,412
5,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Wecci
Ah Muzen Cab
14
3 / 5 / 1
8,701
580
11,860
12,092
3,380
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Erlang Shen
macchiatø
Erlang Shen
12
3 / 3 / 1
7,659
511
5,561
10,882
7,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
17
Kills
7
7
Deaths
17
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
1
3
5.5
L
Janus
 
Janus
1
4
0
0.25
L
Sun Wukong
DoItish
Sun Wukong
0
3
1
0.17
W
0
0
5
2.5
W
Hachiman
ErrorTheory
Hachiman
5
3
1
1.83
W
Apollo
Khamuel
Apollo
7
3
2
2.67
L
0
2
1
0.25
L
Ah Muzen Cab
Wecci
Ah Muzen Cab
3
5
1
0.7
W
Yemoja
YeXίu
Yemoja
1
0
2
2
L
Erlang Shen
macchiatø
Erlang Shen
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,313
Damage
33,905
50,100
Taken
54,163
22,475
Mitigated
26,374
16,189
Healing
16,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,148
5,171
0
5,870
8,431
3,967
21
958
7,473
0
71,029
L
Janus
 
Janus
7,264
800
0
1,745
7,988
3,222
376
1,133
6,667
59,922
0
L
Sun Wukong
DoItish
Sun Wukong
4,027
1,279
0
4,540
11,789
6,509
56
0
11,789
0
52,704
W
4,025
1,761
1,072
2,415
6,422
5,777
371
0
6,422
18,731
6,065
W
Hachiman
ErrorTheory
Hachiman
9,329
5,864
0
3,650
13,153
4,045
259
892
12,261
0
62,740
W
Apollo
Khamuel
Apollo
7,427
4,010
0
1,038
13,630
4,884
706
2,554
11,076
0
62,363
L
5,193
1,114
0
530
11,412
5,905
0
2,639
8,629
0
33,155
L
Ah Muzen Cab
Wecci
Ah Muzen Cab
11,860
4,723
0
6,405
12,092
3,380
558
2,159
9,933
0
62,447
W
Yemoja
YeXίu
Yemoja
4,384
575
1,071
1,073
8,464
3,802
396
2,919
5,545
46,113
0
L
Erlang Shen
macchiatø
Erlang Shen
5,561
2,498
0
3,673
10,882
7,358
0
1,429
9,265
0
46,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,287
Gold Earned
39,273
526
Minions Killed
520
0
Camps Cleared
0
1,451,063
Distance Traveled
1,515,305
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,787
652
132
9
0
266,741
4
L
Janus
8,012
534
132
9
0
284,235
6
L
Sun Wukong
8,104
540
129
9
0
282,079
5
W
Sylvanus
6,959
464
34
2
0
282,283
4
W
Hachiman
9,007
600
135
9
0
280,524
1
W
Apollo
9,207
614
109
7
0
312,938
6
L
Osiris
6,797
453
54
4
0
315,550
1
L
Ah Muzen Cab
8,701
580
118
8
0
290,715
1
W
Yemoja
8,327
555
116
8
0
308,577
4
L
Erlang Shen
7,659
511
87
6
0
342,726
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role