Player Matchup

Gilgamesh
Gilgamesh
ItsSpiritBoi
Gilgamesh
Level 49
God Stats
8W - 8L
1,430 SR
Queue Stats
118W - 141L
1,392 Elo+
Party 1
Jormungandr
Jormungandr
Redbarn445
Jormungandr
Level 153
God Stats
11W - 15L
1,650 SR
Queue Stats
288W - 295L
1,610 Elo+
Solo
Olorun
Olorun
ScubaSteve6902
Olorun
Level 7
God Stats
5W - 4L
1,364 SR
Queue Stats
5W - 5L
1,343 Elo+
Party 1
Team Averages
Level 70
1,481 SR
1,448 Elo+

VS

Team Averages
Level 11
1,727 SR
1,525 Elo+
Fenrir
Fenrir
Crikosito
Fenrir
Level 6
God Stats
0W - 1L
1,628 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sylvanus
Sylvanus
KrisspyChris
Sylvanus
Level 13
God Stats
1W - 1L
1,707 SR
Queue Stats
29W - 27L
1,545 Elo+
Party 2
Chaac
Chaac
Reapersoul0615
Chaac
Level 15
God Stats
5W - 4L
1,845 SR
Queue Stats
35W - 47L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ItsSpiritBoi
Gilgamesh
16
4 / 5 / 12
12,776
710
12,594
13,503
4,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Redbarn445
Jormungandr
18
10 / 0 / 11
13,535
752
17,131
19,170
19,630
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
9 / 8 / 9
13,377
743
14,494
17,864
6,241
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Crikosito
Fenrir
12
0 / 12 / 7
10,168
565
5,722
15,222
4,749
Mace

Mace

+10
Physical Power

Sylvanus
KrisspyChris
Sylvanus
19
11 / 6 / 0
13,296
739
21,811
17,808
8,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 6 / 7
11,001
611
12,907
19,787
25,573
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
26
23
Kills
12
13
Deaths
24
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Crikosito
Fenrir
0
12
7
0.29
W
Gilgamesh
ItsSpiritBoi
Gilgamesh
4
5
12
2
L
Sylvanus
KrisspyChris
Sylvanus
11
6
0
1.83
L
1
6
7
0.75
W
Jormungandr
Redbarn445
Jormungandr
10
0
11
15.5
W
9
8
9
1.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,219
Damage
40,440
50,537
Taken
52,817
30,759
Mitigated
39,072
11,859
Healing
12,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Crikosito
Fenrir
5,722
1,485
0
898
15,222
4,749
0
10,190
5,032
0
8,971
W
Gilgamesh
ItsSpiritBoi
Gilgamesh
12,594
3,000
627
2,050
13,503
4,888
0
5,859
7,298
0
31,733
L
Sylvanus
KrisspyChris
Sylvanus
21,811
7,213
2,479
4,847
17,808
8,750
330
10,167
7,641
61,416
8,471
L
12,907
1,609
0
3,946
19,787
25,573
112
11,268
8,519
0
43,793
W
Jormungandr
Redbarn445
Jormungandr
17,131
2,581
0
2,804
19,170
19,630
495
8,265
9,796
57,391
0
W
14,494
9,296
1,164
5,214
17,864
6,241
1,133
5,723
11,816
48,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,688
Gold Earned
34,465
179
Minions Killed
174
0
Camps Cleared
0
921,525
Distance Traveled
793,763
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,168
565
6
0
0
248,280
5
W
Gilgamesh
12,776
710
40
2
0
320,021
2
L
Sylvanus
13,296
739
110
6
0
262,909
1
L
Chaac
11,001
611
58
3
0
282,574
2
W
Jormungandr
13,535
752
73
4
0
315,109
1
W
Olorun
13,377
743
66
4
0
286,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role