Player Matchup

Fenrir
Fenrir
Captain Doo0
Fenrir
Level 104
God Stats
0W - 2L
1,285 SR
Queue Stats
55W - 72L
1,378 Elo+
Party 3
Nu Wa
Nu Wa
Fata diem
Nu Wa
Level 89
God Stats
6W - 4L
1,557 SR
Queue Stats
334W - 361L
1,400 Elo+
Party 1
Jing Wei
Jing Wei
LiveGrenade08
Jing Wei
Level 69
God Stats
1W - 4L
1,358 SR
Queue Stats
305W - 314L
1,337 Elo+
Party 1
Tiamat
Tiamat
b REEEZY
Tiamat
Level 116
God Stats
0W - 3L
1,157 SR
Queue Stats
89W - 109L
1,375 Elo+
Party 3
Bellona
Bellona
x UGB x iiDICii
Bellona
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,333 Elo+
Party 3
Team Averages
Level 80
1,371 SR
1,365 Elo+

VS

Team Averages
Level 80
1,549 SR
1,381 Elo+
Zeus
Zeus
Godz1stknight
Zeus
Level 121
God Stats
2W - 1L
1,688 SR
Queue Stats
297W - 296L
1,392 Elo+
Party 2
Ymir
Ymir
Karistik
Ymir
Level 102
God Stats
5W - 5L
1,485 SR
Queue Stats
343W - 368L
1,424 Elo+
Solo
Hou Yi
Hou Yi
MisKatastrophic
Hou Yi
Level 29
God Stats
2W - 1L
1,739 SR
Queue Stats
55W - 75L
1,335 Elo+
Solo
Artio
Artio
SillyCucumber1
Artio
Level 109
God Stats
8W - 2L
1,565 SR
Queue Stats
238W - 223L
1,404 Elo+
Party 2
Cthulhu
Cthulhu
retrospect12
Cthulhu
Level 38
God Stats
3W - 0L
1,266 SR
Queue Stats
54W - 56L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
3 / 5 / 5
10,173
565
11,313
16,728
9,344
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Nu Wa
Fata diem
Nu Wa
18
1 / 4 / 8
9,831
546
25,184
12,605
6,056
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
LiveGrenade08
Jing Wei
16
1 / 8 / 7
9,729
541
20,360
18,533
7,950
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
b REEEZY
Tiamat
20
5 / 3 / 5
12,044
669
22,038
16,753
12,340
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 6 / 10
10,223
568
6,732
20,697
27,858
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 5 / 8
12,360
687
20,244
11,440
5,155
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
20
4 / 1 / 18
12,362
687
15,317
36,594
22,495
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
6 / 1 / 11
11,551
642
13,750
16,216
7,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
2 / 2 / 22
11,654
647
10,871
21,360
11,940
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
retrospect12
Cthulhu
20
6 / 2 / 18
14,008
778
19,067
23,044
20,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
103
11
Kills
26
26
Deaths
11
35
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
5
5
1.1
L
Nu Wa
Fata diem
Nu Wa
1
4
8
1.25
W
8
5
8
2.4
W
Ymir
4
1
18
13
L
Jing Wei
LiveGrenade08
Jing Wei
1
8
7
0.56
W
6
1
11
11.5
W
2
2
22
6.5
L
Tiamat
b REEEZY
Tiamat
5
3
5
2.5
W
Cthulhu
retrospect12
Cthulhu
6
2
18
7.5
L
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,627
Damage
79,249
85,316
Taken
108,654
63,548
Mitigated
67,225
19,617
Healing
48,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
11,313
1,638
1,002
4,162
16,728
9,344
0
12,480
4,248
0
14,719
L
Nu Wa
Fata diem
Nu Wa
25,184
3,441
579
1,254
12,605
6,056
0
9,753
2,852
38,189
0
W
20,244
1,158
1,341
852
11,440
5,155
1,638
3,976
7,464
45,289
0
W
Ymir
15,317
425
1,230
13,491
36,594
22,495
576
14,149
22,445
29,752
0
L
Jing Wei
LiveGrenade08
Jing Wei
20,360
11,248
1,017
3,001
18,533
7,950
0
14,074
4,459
0
33,486
W
13,750
4,688
2,641
3,927
16,216
7,344
1,408
8,114
8,102
0
34,717
W
10,871
912
6,336
8,420
21,360
11,940
2,497
9,608
11,752
27,104
0
L
Tiamat
b REEEZY
Tiamat
22,038
1,515
1,299
5,121
16,753
12,340
0
13,385
3,368
55,784
0
W
Cthulhu
retrospect12
Cthulhu
19,067
612
5,806
4,642
23,044
20,291
360
11,375
11,669
52,139
0
L
6,732
1,407
1,431
751
20,697
27,858
0
15,807
4,890
0
16,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,000
Gold Earned
61,935
151
Minions Killed
206
0
Camps Cleared
0
1,553,858
Distance Traveled
1,642,153
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,173
565
6
0
0
334,679
0
L
Nu Wa
9,831
546
23
1
0
315,803
1
W
Zeus
12,360
687
44
2
0
292,580
1
W
Ymir
12,362
687
29
2
0
321,719
0
L
Jing Wei
9,729
541
43
2
0
263,045
2
W
Hou Yi
11,551
642
47
3
0
299,541
0
W
Artio
11,654
647
33
2
0
354,760
0
L
Tiamat
12,044
669
68
4
0
334,683
0
W
Cthulhu
14,008
778
53
3
0
373,553
1
L
Bellona
10,223
568
11
1
0
305,648
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role