Player Matchup

Cernunnos
Cernunnos
ApexBeastKeeper
Cernunnos
Level 121
God Stats
19W - 9L
1,549 SR
Queue Stats
291W - 289L
1,487 Elo+
Party 2
Hercules
Hercules
DaedricMage12
Hercules
Level 159
God Stats
2W - 1L
1,781 SR
Queue Stats
315W - 319L
1,491 Elo+
Party 2
Cerberus
Cerberus
FooLkiD4LifE
Cerberus
Level 109
God Stats
108W - 65L
1,608 SR
Queue Stats
704W - 673L
1,499 Elo+
Solo
Thanatos
Thanatos
Stev3nUn1verse
Thanatos
Level 61
God Stats
12W - 5L
1,744 SR
Queue Stats
48W - 25L
1,618 Elo+
Party 3
Chang'e
Chang'e
decimater24
Chang'e
Level 145
God Stats
49W - 32L
1,870 SR
Queue Stats
292W - 230L
1,568 Elo+
Party 3
Team Averages
Level 119
1,710 SR
1,532 Elo+

VS

Team Averages
Level 108
1,539 SR
1,533 Elo+
Cupid
Cupid
Argos44
Cupid
Level 79
God Stats
2W - 2L
1,652 SR
Queue Stats
144W - 119L
1,555 Elo+
Party 1
Hercules
Hercules
Desmozilla
Hercules
Level 123
God Stats
0W - 4L
1,229 SR
Queue Stats
141W - 118L
1,525 Elo+
Party 1
Scylla
Scylla
ItsGoobenstein
Scylla
Level 118
God Stats
2W - 1L
1,740 SR
Queue Stats
147W - 125L
1,541 Elo+
Party 1
Sylvanus
Sylvanus
NotSubwayJared69
Sylvanus
Level 106
God Stats
65W - 41L
1,631 SR
Queue Stats
303W - 271L
1,552 Elo+
Party 1
Cabrakan
Cabrakan
WingLad
Cabrakan
Level 116
God Stats
12W - 9L
1,443 SR
Queue Stats
65W - 60L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ApexBeastKeeper
Cernunnos
10
0 / 4 / 1
5,660
515
1,345
6,069
2,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hercules
DaedricMage12
Hercules
11
1 / 1 / 1
6,517
592
5,234
9,783
5,116
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cerberus
FooLkiD4LifE
Cerberus
10
3 / 0 / 7
5,994
545
3,974
7,921
5,211
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
13
9 / 0 / 3
7,960
724
8,625
7,928
2,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
decimater24
Chang'e
10
0 / 2 / 4
5,745
522
3,906
5,926
1,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Argos44
Cupid
10
3 / 3 / 2
5,739
522
4,976
5,518
1,332
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
Desmozilla
Hercules
8
1 / 3 / 4
5,520
502
4,231
9,400
3,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 2 / 0
5,882
535
5,059
5,318
1,680
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 2 / 0
6,295
572
5,878
8,637
5,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cabrakan
WingLad
Cabrakan
9
0 / 4 / 2
5,364
488
3,633
7,365
3,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
13
Kills
7
7
Deaths
14
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
ApexBeastKeeper
Cernunnos
0
4
1
0.13
L
Cupid
Argos44
Cupid
3
3
2
1.33
W
Hercules
DaedricMage12
Hercules
1
1
1
1.5
L
Hercules
Desmozilla
Hercules
1
3
4
1
W
Cerberus
FooLkiD4LifE
Cerberus
3
0
7
6.5
L
2
2
0
1
L
1
2
0
0.5
W
Thanatos
9
0
3
10.5
L
Cabrakan
WingLad
Cabrakan
0
4
2
0.25
W
Chang'e
decimater24
Chang'e
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,084
Damage
23,777
37,627
Taken
36,238
17,308
Mitigated
15,376
21,932
Healing
9,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
ApexBeastKeeper
Cernunnos
1,345
430
0
624
6,069
2,240
0
589
5,436
0
33,144
L
Cupid
Argos44
Cupid
4,976
2,877
342
1,486
5,518
1,332
117
1,026
4,492
0
25,183
W
Hercules
DaedricMage12
Hercules
5,234
967
0
5,068
9,783
5,116
0
4,763
5,020
0
38,108
L
Hercules
Desmozilla
Hercules
4,231
1,062
0
1,264
9,400
3,643
0
3,259
6,093
0
15,830
W
Cerberus
FooLkiD4LifE
Cerberus
3,974
451
120
2,222
7,921
5,211
0
2,520
5,329
14,613
0
L
5,059
1,394
0
1,332
5,318
1,680
0
2,209
3,024
36,174
0
L
5,878
2,047
0
3,554
8,637
5,390
450
493
8,144
31,404
7,532
W
Thanatos
8,625
3,459
0
9,323
7,928
2,858
0
2,016
5,834
0
50,249
L
Cabrakan
WingLad
Cabrakan
3,633
632
0
1,627
7,365
3,331
0
760
6,605
30,116
0
W
Chang'e
decimater24
Chang'e
3,906
92
1,129
3,446
5,926
1,883
372
3,661
2,219
34,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,876
Gold Earned
28,800
360
Minions Killed
286
0
Camps Cleared
0
1,048,051
Distance Traveled
964,566
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
5,660
515
76
7
0
181,357
1
L
Cupid
5,739
522
46
4
0
207,155
3
W
Hercules
6,517
592
103
9
0
204,081
4
L
Hercules
5,520
502
27
2
0
206,729
0
W
Cerberus
5,994
545
29
3
0
211,936
3
L
Scylla
5,882
535
69
6
0
176,257
0
L
Sylvanus
6,295
572
80
7
0
175,745
5
W
Thanatos
7,960
724
88
8
0
240,039
0
L
Cabrakan
5,364
488
64
6
0
198,680
2
W
Chang'e
5,745
522
64
6
0
210,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role