Player Matchup

Ne Zha
Ne Zha
Awsol
Ne Zha
Level 8
God Stats
2W - 2L
1,661 SR
Queue Stats
6W - 3L
1,756 Elo+
Solo
Cthulhu
Cthulhu
BooseLutt
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 17L
1,687 Elo+
Party 2
Sobek
Sobek
Durahcell
Sobek
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
519W - 227L
1,729 Elo+
Party 2
Izanami
Izanami
GlizzyGluk9000
Izanami
Level 6
God Stats
3W - 4L
1,500 SR
Queue Stats
41W - 26L
1,619 Elo+
Solo
Janus
Janus
K1llerQueenn
Janus
Level 4
God Stats
1W - 3L
1,611 SR
Queue Stats
4W - 5L
1,764 Elo+
Solo
Team Averages
Level 35
1,554 SR
1,711 Elo+

VS

Team Averages
Level 21
1,631 SR
1,668 Elo+
Athena
Athena
 
Athena
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
EvilFern
Merlin
Level 27
God Stats
22W - 15L
1,703 SR
Queue Stats
62W - 60L
1,612 Elo+
Party 1
Chiron
Chiron
NiceManSam
Chiron
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 34L
1,633 Elo+
Solo
Cabrakan
Cabrakan
moistwoody
Cabrakan
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 25L
1,714 Elo+
Party 1
Gilgamesh
Gilgamesh
pouringporridge
Gilgamesh
Level 10
God Stats
9W - 1L
1,953 SR
Queue Stats
57W - 12L
1,882 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Awsol
Ne Zha
13
4 / 6 / 2
8,043
575
4,866
10,560
3,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
BooseLutt
Cthulhu
12
4 / 2 / 3
7,446
532
11,873
14,138
9,685
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
Durahcell
Sobek
11
0 / 3 / 1
6,546
468
4,112
15,224
14,116
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 5 / 1
6,978
498
4,033
9,227
2,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 10 / 1
7,107
508
4,486
9,610
1,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
0 / 1 / 6
6,785
485
3,396
7,168
4,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
EvilFern
Merlin
12
3 / 3 / 7
7,752
554
6,486
8,651
3,490
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
NiceManSam
Chiron
14
7 / 2 / 1
8,643
617
8,531
8,885
2,849
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
moistwoody
Cabrakan
14
3 / 1 / 3
8,323
595
11,831
9,323
10,441
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
pouringporridge
Gilgamesh
15
13 / 2 / 3
9,616
687
12,467
11,246
5,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
9
Kills
26
26
Deaths
9
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
1
6
3
L
Ne Zha
Awsol
Ne Zha
4
6
2
0.83
L
Cthulhu
BooseLutt
Cthulhu
4
2
3
2.75
L
Sobek
Durahcell
Sobek
0
3
1
0.17
W
Merlin
EvilFern
Merlin
3
3
7
2.17
L
0
5
1
0.1
L
1
10
1
0.15
W
Chiron
NiceManSam
Chiron
7
2
1
3.75
W
Cabrakan
moistwoody
Cabrakan
3
1
3
4.5
W
Gilgamesh
pouringporridge
Gilgamesh
13
2
3
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,370
Damage
42,711
58,759
Taken
45,273
31,173
Mitigated
26,863
17,961
Healing
9,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,396
446
0
791
7,168
4,906
0
3,900
3,268
10,908
0
L
Ne Zha
Awsol
Ne Zha
4,866
1,463
0
2,813
10,560
3,427
0
2,207
8,353
0
38,646
L
Cthulhu
BooseLutt
Cthulhu
11,873
1,434
0
5,139
14,138
9,685
0
4,779
8,578
42,708
0
L
Sobek
Durahcell
Sobek
4,112
534
0
8,268
15,224
14,116
0
10,138
5,086
37,811
0
W
Merlin
EvilFern
Merlin
6,486
599
0
1,484
8,651
3,490
382
5,816
2,835
37,845
0
L
4,033
2,037
0
1,241
9,227
2,225
96
1,105
7,898
0
38,205
L
4,486
702
0
500
9,610
1,720
342
2,479
7,131
31,427
0
W
Chiron
NiceManSam
Chiron
8,531
3,485
205
2,548
8,885
2,849
0
2,224
6,661
0
62,183
W
Cabrakan
moistwoody
Cabrakan
11,831
1,741
0
1,865
9,323
10,441
0
4,735
4,588
50,955
0
W
Gilgamesh
pouringporridge
Gilgamesh
12,467
4,601
0
2,275
11,246
5,177
0
3,864
7,382
0
67,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,120
Gold Earned
41,119
369
Minions Killed
400
0
Camps Cleared
0
1,255,915
Distance Traveled
1,343,055
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,785
485
26
2
0
309,915
1
L
Ne Zha
8,043
575
82
6
0
271,263
0
L
Cthulhu
7,446
532
78
6
0
274,489
4
L
Sobek
6,546
468
73
5
0
250,816
2
W
Merlin
7,752
554
67
5
0
240,910
3
L
Izanami
6,978
498
88
6
0
253,597
7
L
Janus
7,107
508
48
3
0
205,750
4
W
Chiron
8,643
617
120
9
0
264,041
2
W
Cabrakan
8,323
595
101
7
0
249,260
2
W
Gilgamesh
9,616
687
86
6
0
278,929
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role