Player Matchup

Tiamat
Tiamat
Chachan1501
Tiamat
Level 66
God Stats
1W - 0L
1,090 SR
Queue Stats
101W - 133L
1,403 Elo+
Solo
Sylvanus
Sylvanus
Save A Crawlerr
Sylvanus
Level 146
God Stats
169W - 165L
1,482 SR
Queue Stats
666W - 773L
1,421 Elo+
Solo
Gilgamesh
Gilgamesh
WendigoMK
Gilgamesh
Level 120
God Stats
3W - 1L
1,353 SR
Queue Stats
13W - 17L
1,448 Elo+
Solo
Team Averages
Level 111
1,308 SR
1,424 Elo+

VS

Team Averages
Level 113
1,491 SR
1,460 Elo+
Hachiman
Hachiman
ChemDawgerino
Hachiman
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,568 Elo+
Solo
Cabrakan
Cabrakan
WhiskeyTango208
Cabrakan
Level 89
God Stats
20W - 21L
1,552 SR
Queue Stats
52W - 62L
1,386 Elo+
Solo
Anubis
Anubis
joshce007
Anubis
Level 143
God Stats
12W - 22L
1,421 SR
Queue Stats
408W - 459L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
6 / 3 / 8
11,637
647
13,809
10,081
7,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
16
4 / 1 / 9
12,293
683
7,886
24,189
31,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
WendigoMK
Gilgamesh
17
5 / 3 / 9
12,168
676
15,379
23,405
17,384
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ChemDawgerino
Hachiman
15
3 / 8 / 3
11,157
620
19,463
14,826
6,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
13
1 / 5 / 5
10,534
585
10,772
16,352
18,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
joshce007
Anubis
16
3 / 2 / 3
11,214
623
14,043
12,096
6,816
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
15
Kills
7
7
Deaths
15
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
6
3
8
3.33
L
Hachiman
ChemDawgerino
Hachiman
3
8
3
0.56
W
Sylvanus
4
1
9
8.5
W
Gilgamesh
WendigoMK
Gilgamesh
5
3
9
3.17
L
Cabrakan
1
5
5
0.7
L
Anubis
joshce007
Anubis
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,074
Damage
44,278
57,675
Taken
43,274
56,459
Mitigated
31,482
17,693
Healing
13,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
13,809
811
262
1,940
10,081
7,878
528
6,380
3,701
45,344
0
L
Hachiman
ChemDawgerino
Hachiman
19,463
12,494
0
2,866
14,826
6,131
40
6,530
8,296
0
60,408
W
Sylvanus
7,886
1,410
5,170
9,535
24,189
31,197
280
10,266
13,923
20,152
0
W
Gilgamesh
WendigoMK
Gilgamesh
15,379
3,999
0
786
23,405
17,384
715
8,169
15,236
0
55,674
L
Cabrakan
10,772
1,589
0
3,407
16,352
18,535
0
8,158
8,194
21,773
0
L
Anubis
joshce007
Anubis
14,043
1,138
0
6,939
12,096
6,816
0
7,007
5,089
55,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,098
Gold Earned
32,905
162
Minions Killed
225
0
Camps Cleared
0
977,889
Distance Traveled
867,521
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,637
647
75
4
0
324,302
1
L
Hachiman
11,157
620
74
4
0
278,269
0
W
Sylvanus
12,293
683
22
1
0
312,241
2
W
Gilgamesh
12,168
676
65
4
0
341,346
0
L
Cabrakan
10,534
585
34
2
0
305,757
0
L
Anubis
11,214
623
117
7
0
283,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role