Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
HiImRookie
Bakasura
Level 37
God Stats
3W - 3L
1,682 SR
Queue Stats
29W - 25L
1,548 Elo+
Party 2
Scylla
Scylla
Sandman3072
Scylla
Level 16
God Stats
0W - 1L
1,499 SR
Queue Stats
22W - 21L
1,544 Elo+
Solo
Aphrodite
Aphrodite
ntut12
Aphrodite
Level 24
God Stats
2W - 2L
1,648 SR
Queue Stats
17W - 17L
1,536 Elo+
Party 2
Sol
Sol
shaoSimpsForLuna
Sol
Level 26
God Stats
2W - 5L
1,506 SR
Queue Stats
74W - 72L
1,518 Elo+
Solo
Team Averages
Level 26
1,567 SR
1,529 Elo+

VS

Team Averages
Level 20
1,592 SR
1,594 Elo+
Hercules
Hercules
BlameJithins
Hercules
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,750 Elo+
Party 1
Danzaburou
Danzaburou
FrankNoGaming
Danzaburou
Level 28
God Stats
5W - 0L
1,592 SR
Queue Stats
5W - 0L
1,750 Elo+
Party 1
Bellona
Bellona
Hsty15
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,260 Elo+
Solo
Olorun
Olorun
NappMacTucker
Olorun
Level 8
God Stats
5W - 4L
1,588 SR
Queue Stats
5W - 4L
1,460 Elo+
Party 1
Ne Zha
Ne Zha
gnawFace
Ne Zha
Level 27
God Stats
5W - 1L
1,780 SR
Queue Stats
37W - 22L
1,750 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
4 / 3 / 1
5,837
531
3,070
7,743
2,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bakasura
HiImRookie
Bakasura
12
3 / 1 / 0
6,755
614
3,879
5,297
1,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
11
3 / 3 / 0
6,194
563
4,144
6,081
1,679
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
ntut12
Aphrodite
9
0 / 2 / 0
5,047
459
2,302
5,930
1,528
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

9
0 / 3 / 0
5,143
468
3,492
6,060
1,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BlameJithins
Hercules
10
4 / 0 / 3
6,670
606
4,388
7,584
5,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
FrankNoGaming
Danzaburou
10
1 / 0 / 4
6,148
559
2,882
3,901
1,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
Hsty15
Bellona
9
0 / 3 / 2
5,267
479
2,258
5,699
2,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 7 / 1
4,956
451
2,127
7,393
2,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
gnawFace
Ne Zha
13
7 / 0 / 1
7,333
667
7,060
6,878
2,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
10
Kills
12
12
Deaths
10
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
3
1
1.5
W
Hercules
BlameJithins
Hercules
4
0
3
5.5
W
Danzaburou
FrankNoGaming
Danzaburou
1
0
4
3
L
Bakasura
HiImRookie
Bakasura
3
1
0
3
W
Bellona
Hsty15
Bellona
0
3
2
0.33
W
0
7
1
0.07
L
Scylla
3
3
0
1
W
Ne Zha
gnawFace
Ne Zha
7
0
1
7.5
L
Aphrodite
ntut12
Aphrodite
0
2
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,887
Damage
18,715
31,111
Taken
31,455
8,374
Mitigated
14,186
11,075
Healing
9,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,070
270
0
2,349
7,743
2,086
0
653
7,090
0
20,947
W
Hercules
BlameJithins
Hercules
4,388
1,167
0
2,491
7,584
5,268
163
4,135
3,449
0
22,875
W
Danzaburou
FrankNoGaming
Danzaburou
2,882
898
0
1,342
3,901
1,161
837
2,328
1,573
0
25,843
L
Bakasura
HiImRookie
Bakasura
3,879
2,615
0
2,367
5,297
1,908
812
0
5,297
0
25,717
W
Bellona
Hsty15
Bellona
2,258
1,017
0
1,775
5,699
2,792
116
115
4,778
0
18,047
W
2,127
963
0
512
7,393
2,675
686
2,335
5,058
22,148
2,315
L
Scylla
4,144
358
0
1,467
6,081
1,679
0
1,142
4,939
36,906
0
W
Ne Zha
gnawFace
Ne Zha
7,060
1,851
0
3,694
6,878
2,290
0
1,025
5,853
0
45,323
L
Aphrodite
ntut12
Aphrodite
2,302
313
1,104
2,230
5,930
1,528
0
0
5,930
8,816
0
L
3,492
1,483
0
1,558
6,060
1,173
0
0
6,060
31,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,976
Gold Earned
30,374
292
Minions Killed
251
0
Camps Cleared
0
1,004,662
Distance Traveled
1,048,444
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,837
531
44
4
0
215,005
0
W
Hercules
6,670
606
40
4
0
222,030
6
W
Danzaburou
6,148
559
47
4
0
182,289
0
L
Bakasura
6,755
614
91
8
0
215,808
3
W
Bellona
5,267
479
42
4
0
218,639
1
W
Olorun
4,956
451
40
4
0
187,485
0
L
Scylla
6,194
563
71
6
0
193,832
0
W
Ne Zha
7,333
667
82
7
0
238,001
2
L
Aphrodite
5,047
459
20
2
0
196,328
1
L
Sol
5,143
468
66
6
0
183,689
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role