Player Matchup

Izanami
Izanami
 
Izanami
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
HateSpeechHero
Sol
Level 16
God Stats
4W - 1L
1,788 SR
Queue Stats
30W - 13L
1,622 Elo+
Party 3
Sobek
Sobek
cynnicist
Sobek
Level 15
God Stats
3W - 1L
1,535 SR
Queue Stats
32W - 41L
1,640 Elo+
Party 1
Ullr
Ullr
freyastightpssy
Ullr
Level 6
God Stats
3W - 3L
1,683 SR
Queue Stats
28W - 11L
1,535 Elo+
Party 3
Sun Wukong
Sun Wukong
wetsspaghet
Sun Wukong
Level 29
God Stats
8W - 8L
1,480 SR
Queue Stats
72W - 85L
1,522 Elo+
Party 1
Team Averages
Level 18
1,597 SR
1,564 Elo+

VS

Team Averages
Level 12
1,574 SR
1,575 Elo+
Sol
Sol
Mamba_Out2478
Sol
Level 17
God Stats
5W - 4L
1,831 SR
Queue Stats
67W - 56L
1,512 Elo+
Solo
Thor
Thor
Ph3n3x3s
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,706 Elo+
Party 2
Hachiman
Hachiman
WolfXIII13
Hachiman
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,647 Elo+
Party 2
Mulan
Mulan
cerz638
Mulan
Level 27
God Stats
21W - 14L
1,539 SR
Queue Stats
345W - 319L
1,497 Elo+
Solo
Da Ji
Da Ji
elmaquito971
Da Ji
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 2 / 1
4,577
458
1,556
4,616
941
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 0 / 0
6,445
645
5,516
4,812
1,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
cynnicist
Sobek
7
1 / 0 / 2
4,818
482
1,669
6,046
3,131
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
5 / 0 / 2
6,453
645
5,358
5,761
1,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
wetsspaghet
Sun Wukong
10
7 / 1 / 3
6,415
642
5,247
5,270
2,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,051
505
4,111
6,250
2,329
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thor
9
1 / 0 / 0
4,859
486
1,015
6,183
1,994
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
WolfXIII13
Hachiman
7
1 / 6 / 0
4,867
487
1,519
6,051
1,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mulan
cerz638
Mulan
7
1 / 2 / 1
5,105
511
2,864
5,664
3,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 5 / 0
4,382
438
1,492
6,044
1,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
15
Kills
3
3
Deaths
15
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
2
1
0.25
W
2
0
0
2
L
0
2
2
0.5
L
Thor
1
0
0
1
L
Hachiman
WolfXIII13
Hachiman
1
6
0
0.17
L
Mulan
cerz638
Mulan
1
2
1
0.75
W
Sobek
cynnicist
Sobek
1
0
2
2
L
0
5
0
0
W
5
0
2
6
W
Sun Wukong
wetsspaghet
Sun Wukong
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,346
Damage
11,001
26,505
Taken
30,192
10,279
Mitigated
11,308
9,577
Healing
8,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
1,556
1,093
0
0
4,616
941
0
1,326
3,290
0
14,142
W
5,516
1,917
0
3,186
4,812
1,682
3,046
0
4,812
37,539
4,133
L
4,111
1,592
0
2,733
6,250
2,329
805
1,110
5,056
32,097
0
L
Thor
1,015
182
0
2,250
6,183
1,994
0
3,688
2,495
0
20,383
L
Hachiman
WolfXIII13
Hachiman
1,519
1,324
0
374
6,051
1,430
688
0
5,611
0
11,602
L
Mulan
cerz638
Mulan
2,864
543
0
1,721
5,664
3,763
120
1,191
4,431
0
12,031
W
Sobek
cynnicist
Sobek
1,669
159
67
930
6,046
3,131
0
1,924
4,122
7,954
0
L
1,492
180
0
1,148
6,044
1,792
54
649
5,284
0
15,535
W
5,358
1,958
0
3,191
5,761
1,702
0
246
5,515
0
34,588
W
Sun Wukong
wetsspaghet
Sun Wukong
5,247
1,337
0
2,203
5,270
2,823
312
615
4,655
0
23,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,708
Gold Earned
24,264
249
Minions Killed
191
0
Camps Cleared
0
927,245
Distance Traveled
853,540
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,577
458
33
3
0
172,935
0
W
Sol
6,445
645
88
9
0
173,914
1
L
Sol
5,051
505
65
7
0
163,410
0
L
Thor
4,859
486
42
4
0
194,773
0
L
Hachiman
4,867
487
24
2
0
150,280
0
L
Mulan
5,105
511
24
2
0
193,354
4
W
Sobek
4,818
482
9
1
0
195,113
1
L
Da Ji
4,382
438
36
4
0
151,723
1
W
Ullr
6,453
645
82
8
0
181,498
4
W
Sun Wukong
6,415
642
37
4
0
203,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role