Player Matchup

He Bo
He Bo
MDLNSHS---17
He Bo
Level 124
God Stats
1W - 7L
1,109 SR
Queue Stats
342W - 340L
1,559 Elo+
Party 3
King Arthur
King Arthur
MsHBug
King Arthur
Level 25
God Stats
1W - 1L
1,743 SR
Queue Stats
2W - 3L
1,351 Elo+
Party 1
Bacchus
Bacchus
Mystic_Tonyjazz
Bacchus
Level 16
God Stats
18W - 15L
1,803 SR
Queue Stats
60W - 49L
1,689 Elo+
Party 3
Skadi
Skadi
TobstarTheStar
Skadi
Level 80
God Stats
0W - 1L
1,289 SR
Queue Stats
24W - 30L
1,478 Elo+
Party 1
Hera
Hera
matucoxd025
Hera
Level 103
God Stats
1W - 2L
1,700 SR
Queue Stats
295W - 277L
1,501 Elo+
Party 3
Team Averages
Level 70
1,529 SR
1,516 Elo+

VS

Team Averages
Level 106
1,486 SR
1,500 Elo+
Ymir
Ymir
 
Ymir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
doritofeet
Skadi
Level 15
God Stats
17W - 13L
1,452 SR
Queue Stats
62W - 57L
1,350 Elo+
Party 2
Osiris
Osiris
fritofeet
Osiris
Level 128
God Stats
5W - 13L
1,531 SR
Queue Stats
358W - 343L
1,549 Elo+
Party 2
Fenrir
Fenrir
ganpus
Fenrir
Level 133
God Stats
7W - 4L
1,447 SR
Queue Stats
129W - 116L
1,545 Elo+
Party 2
Merlin
Merlin
nyzmanny
Merlin
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 77L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
6,478
540
2,881
8,471
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
MsHBug
King Arthur
12
5 / 1 / 2
6,858
572
5,997
7,645
2,546
9
2 / 2 / 4
6,201
517
4,721
6,742
7,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 3 / 2
6,539
545
4,330
8,298
2,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
4 / 3 / 0
6,796
566
5,063
6,174
2,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 3 / 2
5,153
429
2,054
8,567
4,598
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Skadi
10
0 / 5 / 1
5,703
475
3,622
5,664
1,172
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Osiris
fritofeet
Osiris
13
5 / 2 / 2
7,236
603
7,437
8,480
6,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
ganpus
Fenrir
12
9 / 2 / 4
7,723
644
4,250
9,007
3,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
nyzmanny
Merlin
12
0 / 1 / 8
6,650
554
5,405
5,183
1,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
13
Kills
15
15
Deaths
13
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
3
2
0.67
L
1
6
0
0.17
L
King Arthur
MsHBug
King Arthur
5
1
2
6
L
2
2
4
2
L
1
3
2
0.67
W
Skadi
0
5
1
0.1
W
Osiris
fritofeet
Osiris
5
2
2
3
W
Fenrir
ganpus
Fenrir
9
2
4
5.5
L
4
3
0
1.33
W
Merlin
nyzmanny
Merlin
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,992
Damage
22,768
37,330
Taken
36,901
17,714
Mitigated
17,368
7,948
Healing
9,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,054
554
0
910
8,567
4,598
0
3,513
5,054
10,378
0
L
2,881
140
0
1,340
8,471
2,781
32
3,502
4,969
31,770
0
L
King Arthur
MsHBug
King Arthur
5,997
1,060
0
2,429
7,645
2,546
0
752
6,893
0
37,098
L
4,721
787
0
1,955
6,742
7,126
63
2,310
4,432
18,138
0
L
4,330
1,951
0
474
8,298
2,477
69
737
7,561
0
43,008
W
Skadi
3,622
2,104
0
440
5,664
1,172
39
1,309
4,355
0
24,456
W
Osiris
fritofeet
Osiris
7,437
3,059
0
2,921
8,480
6,318
0
3,239
5,241
0
33,138
W
Fenrir
ganpus
Fenrir
4,250
1,631
0
3,807
9,007
3,764
0
2,591
6,416
0
31,741
L
5,063
1,517
0
1,750
6,174
2,784
846
323
5,851
30,851
0
W
Merlin
nyzmanny
Merlin
5,405
344
0
990
5,183
1,516
0
2,013
3,170
40,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,872
Gold Earned
32,465
291
Minions Killed
255
0
Camps Cleared
0
1,088,634
Distance Traveled
1,127,684
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,153
429
9
1
0
213,537
1
L
He Bo
6,478
540
62
5
0
205,336
1
L
King Arthur
6,858
572
67
6
0
216,359
1
L
Bacchus
6,201
517
23
2
0
231,719
0
L
Skadi
6,539
545
79
7
0
219,663
1
W
Skadi
5,703
475
61
5
0
179,361
0
W
Osiris
7,236
603
53
4
0
268,623
3
W
Fenrir
7,723
644
50
4
0
247,929
5
L
Hera
6,796
566
60
5
0
215,557
1
W
Merlin
6,650
554
82
7
0
218,234
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role