Player Matchup

Fafnir
Fafnir
Baiuhnixg
Fafnir
Level 114
God Stats
2W - 1L
1,898 SR
Queue Stats
20W - 18L
1,716 Elo+
Party 2
Chiron
Chiron
Darkwe24
Chiron
Level 106
God Stats
1W - 1L
1,743 SR
Queue Stats
72W - 50L
1,705 Elo+
Party 2
Thanatos
Thanatos
IIWackyII
Thanatos
Level 159
God Stats
6W - 7L
1,614 SR
Queue Stats
250W - 182L
1,689 Elo+
Party 2
Sun Wukong
Sun Wukong
benufturf
Sun Wukong
Level 125
God Stats
12W - 3L
1,951 SR
Queue Stats
162W - 145L
1,655 Elo+
Party 2
Ra
Ra
xWeeFee
Ra
Level 156
God Stats
0W - 4L
1,218 SR
Queue Stats
183W - 184L
1,654 Elo+
Party 2
Team Averages
Level 132
1,685 SR
1,684 Elo+

VS

Team Averages
Level 137
1,768 SR
1,744 Elo+
Hercules
Hercules
CommandWar99
Hercules
Level 157
God Stats
44W - 17L
1,818 SR
Queue Stats
921W - 311L
1,788 Elo+
Party 1
Persephone
Persephone
Jikiforov
Persephone
Level 159
God Stats
12W - 2L
1,876 SR
Queue Stats
946W - 488L
1,783 Elo+
Party 1
Loki
Loki
Leak Lito
Loki
Level 160
God Stats
124W - 43L
1,723 SR
Queue Stats
1,820W - 1,063L
1,798 Elo+
Party 1
Arachne
Arachne
SonicStatus
Arachne
Level 101
God Stats
7W - 3L
1,715 SR
Queue Stats
391W - 397L
1,675 Elo+
Solo
Danzaburou
Danzaburou
Sylverfan
Danzaburou
Level 109
God Stats
71W - 51L
1,708 SR
Queue Stats
438W - 371L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Baiuhnixg
Fafnir
10
0 / 4 / 4
7,403
390
3,213
14,662
16,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
Darkwe24
Chiron
14
1 / 5 / 2
8,912
469
8,642
11,137
3,727
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
IIWackyII
Thanatos
14
4 / 7 / 2
8,754
461
7,563
16,287
7,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
benufturf
Sun Wukong
14
1 / 6 / 0
8,960
472
10,065
21,547
18,178
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 8 / 2
8,314
438
6,604
12,644
5,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CommandWar99
Hercules
16
4 / 3 / 14
11,108
585
6,575
18,771
20,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Persephone
Jikiforov
Persephone
17
4 / 2 / 11
12,048
634
11,276
8,313
3,594
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
19
7 / 0 / 6
12,753
671
17,352
15,427
17,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
SonicStatus
Arachne
18
9 / 1 / 9
12,430
654
12,543
17,492
9,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Sylverfan
Danzaburou
18
6 / 1 / 10
12,277
646
13,711
7,170
2,328
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
80
7
Kills
30
30
Deaths
7
10
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Baiuhnixg
Fafnir
0
4
4
0.5
W
Hercules
CommandWar99
Hercules
4
3
14
3.67
L
Chiron
Darkwe24
Chiron
1
5
2
0.4
L
Thanatos
IIWackyII
Thanatos
4
7
2
0.71
W
Persephone
Jikiforov
Persephone
4
2
11
4.75
W
Loki
7
0
6
10
W
Arachne
SonicStatus
Arachne
9
1
9
13.5
W
Danzaburou
Sylverfan
Danzaburou
6
1
10
11
L
Sun Wukong
benufturf
Sun Wukong
1
6
0
0.17
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,087
Damage
61,457
76,277
Taken
67,173
51,590
Mitigated
52,509
21,015
Healing
32,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Baiuhnixg
Fafnir
3,213
672
0
665
14,662
16,860
0
1,959
12,507
14,271
0
W
Hercules
CommandWar99
Hercules
6,575
2,509
0
7,288
18,771
20,118
37
4,060
14,300
0
21,764
L
Chiron
Darkwe24
Chiron
8,642
3,500
552
2,350
11,137
3,727
0
1,012
10,071
0
67,581
L
Thanatos
IIWackyII
Thanatos
7,563
2,812
0
9,106
16,287
7,788
0
3,367
12,714
0
61,006
W
Persephone
Jikiforov
Persephone
11,276
469
475
3,190
8,313
3,594
1,767
1,364
6,686
84,902
0
W
Loki
17,352
2,954
0
7,364
15,427
17,394
0
1,707
12,968
15,262
65,112
W
Arachne
SonicStatus
Arachne
12,543
7,867
0
10,963
17,492
9,075
2,414
4,635
12,446
0
102,105
W
Danzaburou
Sylverfan
Danzaburou
13,711
5,557
0
3,598
7,170
2,328
4,084
1,024
6,146
0
107,384
L
Sun Wukong
benufturf
Sun Wukong
10,065
1,691
0
6,292
21,547
18,178
0
5,958
13,673
7,016
52,441
L
6,604
760
254
1,796
12,644
5,037
0
2,371
10,273
59,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,343
Gold Earned
60,616
509
Minions Killed
641
0
Camps Cleared
0
1,731,208
Distance Traveled
1,926,056
27
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,403
390
21
1
0
348,909
7
W
Hercules
11,108
585
31
2
0
377,422
6
L
Chiron
8,912
469
127
7
0
372,457
4
L
Thanatos
8,754
461
100
5
0
343,662
8
W
Persephone
12,048
634
154
8
0
376,699
3
W
Loki
12,753
671
165
9
0
375,527
2
W
Arachne
12,430
654
144
8
0
426,716
4
W
Danzaburou
12,277
646
147
8
0
369,692
10
L
Sun Wukong
8,960
472
128
7
0
341,583
6
L
Ra
8,314
438
133
7
0
324,597
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role