Player Matchup

Rama
Rama
 
Rama
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
 
Khepri
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
HellspawnRB
Da Ji
Level 157
God Stats
2W - 2L
1,510 SR
Queue Stats
638W - 620L
1,473 Elo+
Party 3
Ra
Ra
Ted_Cruz_Missile
Ra
Level 88
God Stats
45W - 37L
1,521 SR
Queue Stats
610W - 589L
1,488 Elo+
Party 3
Horus
Horus
wolfgamer2413
Horus
Level 80
God Stats
31W - 41L
1,486 SR
Queue Stats
352W - 333L
1,423 Elo+
Party 2
Team Averages
Level 96
1,503 SR
1,477 Elo+

VS

Team Averages
Level 112
1,519 SR
1,488 Elo+
Agni
Agni
CallMeDooDLeZ
Agni
Level 126
God Stats
25W - 12L
1,736 SR
Queue Stats
630W - 608L
1,524 Elo+
Party 1
Gilgamesh
Gilgamesh
H Gekkonidae
Gilgamesh
Level 142
God Stats
17W - 13L
1,600 SR
Queue Stats
169W - 167L
1,527 Elo+
Solo
Cthulhu
Cthulhu
LepreCooon
Cthulhu
Level 140
God Stats
0W - 3L
1,126 SR
Queue Stats
185W - 183L
1,473 Elo+
Party 1
Medusa
Medusa
MeaganTaylor123
Medusa
Level 67
God Stats
29W - 39L
1,472 SR
Queue Stats
266W - 270L
1,467 Elo+
Party 1
Guan Yu
Guan Yu
uncharted3476
Guan Yu
Level 87
God Stats
8W - 6L
1,662 SR
Queue Stats
179W - 194L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
1 / 0 / 2
3,604
721
1,476
1,675
476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
 
Khepri
4
0 / 1 / 2
3,134
627
492
3,047
929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
3 / 2 / 1
3,855
771
1,796
2,642
1,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
1 / 0 / 3
3,749
750
2,276
1,989
543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

6
1 / 0 / 1
3,813
763
772
1,440
558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,116
623
1,602
1,951
362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
H Gekkonidae
Gilgamesh
5
1 / 2 / 1
3,458
692
1,907
3,975
1,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cthulhu
LepreCooon
Cthulhu
4
0 / 1 / 3
2,992
598
1,095
2,883
1,570
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

5
1 / 1 / 2
3,299
660
1,663
1,639
297
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
1
0 / 0 / 0
2,463
493
0
0
0

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
6
Kills
2
3
Deaths
6
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
0
2
2
W
Khepri
 
Khepri
0
1
2
1
L
0
2
0
0
L
Gilgamesh
H Gekkonidae
Gilgamesh
1
2
1
0.75
W
3
2
1
1.75
L
Cthulhu
LepreCooon
Cthulhu
0
1
3
1.5
L
1
1
2
2
W
1
0
3
2.5
L
Guan Yu
0
0
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,812
Damage
6,267
10,793
Taken
10,448
3,518
Mitigated
3,260
2,730
Healing
2,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
1,476
1,252
0
867
1,675
476
319
307
1,368
0
14,363
W
Khepri
 
Khepri
492
35
98
418
3,047
929
91
382
2,665
3,284
0
L
1,602
108
0
401
1,951
362
0
336
1,541
10,901
0
L
Gilgamesh
H Gekkonidae
Gilgamesh
1,907
706
0
1,216
3,975
1,031
0
1,136
2,751
0
10,361
W
1,796
460
0
129
2,642
1,012
0
908
1,734
0
8,971
L
Cthulhu
LepreCooon
Cthulhu
1,095
188
0
612
2,883
1,570
0
712
2,108
6,197
0
L
1,663
641
0
333
1,639
297
0
295
1,280
0
11,438
W
2,276
207
65
621
1,989
543
0
865
1,124
11,596
0
L
Guan Yu
0
0
0
0
0
0
0
0
0
0
0
W
772
426
72
460
1,440
558
340
235
1,205
0
14,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,155
Gold Earned
15,328
116
Minions Killed
84
0
Camps Cleared
0
508,464
Distance Traveled
382,040
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
3,604
721
30
6
0
91,109
0
W
Khepri
3,134
627
9
2
0
103,661
0
L
Agni
3,116
623
22
4
0
93,511
3
L
Gilgamesh
3,458
692
26
5
0
91,960
0
W
Da Ji
3,855
771
18
4
0
100,970
0
L
Cthulhu
2,992
598
8
2
0
96,902
0
L
Medusa
3,299
660
28
6
0
99,667
0
W
Ra
3,749
750
24
5
0
102,937
0
L
Guan Yu
2,463
493
0
0
0
0
0
W
Horus
3,813
763
35
7
0
109,787
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role