Player Matchup

Anubis
Anubis
Farmman2144
Anubis
Level 72
God Stats
1W - 3L
1,405 SR
Queue Stats
22W - 20L
1,205 Elo+
Party 1
Jormungandr
Jormungandr
GnediA
Jormungandr
Level 14
God Stats
6W - 10L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Solo
Zeus
Zeus
Humble_Boy-08
Zeus
Level 66
God Stats
5W - 6L
1,582 SR
Queue Stats
6W - 9L
1,205 Elo+
Party 1
Team Averages
Level 51
1,495 SR
1,303 Elo+

VS

Team Averages
Level 92
1,552 SR
1,444 Elo+
Anhur
Anhur
DUCK991
Anhur
Level 101
God Stats
2W - 2L
1,207 SR
Queue Stats
99W - 77L
1,513 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Fatty Doinker
Morgan Le Fay
Level 107
God Stats
9W - 2L
1,730 SR
Queue Stats
20W - 22L
1,469 Elo+
Solo
Achilles
Achilles
HowieKungpowie
Achilles
Level 68
God Stats
13W - 8L
1,720 SR
Queue Stats
23W - 23L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
1 / 3 / 1
8,288
592
5,127
9,056
6,173
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
GnediA
Jormungandr
12
1 / 3 / 1
8,271
591
4,568
14,748
10,964
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 5 / 2
7,797
557
4,797
10,561
3,168
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DUCK991
Anhur
14
4 / 1 / 6
10,044
717
9,948
7,444
2,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Fatty Doinker
Morgan Le Fay
15
5 / 0 / 4
10,169
726
12,824
8,925
3,024
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
13
2 / 1 / 8
9,212
658
8,489
11,397
12,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
2
Kills
11
11
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anhur
DUCK991
Anhur
4
1
6
7
L
Anubis
1
3
1
0.5
W
Morgan Le Fay
Fatty Doinker
Morgan Le Fay
5
0
4
7
L
Jormungandr
GnediA
Jormungandr
1
3
1
0.5
W
Achilles
2
1
8
6
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,492
Damage
31,261
34,365
Taken
27,766
20,305
Mitigated
18,111
3,992
Healing
5,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
DUCK991
Anhur
9,948
4,179
0
393
7,444
2,322
1,820
4,768
2,676
0
47,315
L
Anubis
5,127
143
0
1,218
9,056
6,173
0
3,082
5,680
27,329
0
W
Morgan Le Fay
Fatty Doinker
Morgan Le Fay
12,824
369
386
2,566
8,925
3,024
296
4,069
4,856
47,289
0
L
Jormungandr
GnediA
Jormungandr
4,568
718
0
320
14,748
10,964
0
5,257
8,856
12,939
0
W
Achilles
8,489
1,431
0
2,164
11,397
12,765
724
5,655
5,742
0
18,843
L
4,797
947
0
2,454
10,561
3,168
0
4,485
5,727
24,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,356
Gold Earned
29,425
109
Minions Killed
164
0
Camps Cleared
0
644,642
Distance Traveled
761,118
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,044
717
84
6
0
244,758
3
L
Anubis
8,288
592
44
3
0
205,142
3
W
Morgan Le Fay
10,169
726
57
4
0
271,908
0
L
Jormungandr
8,271
591
35
3
0
239,520
1
W
Achilles
9,212
658
23
2
0
244,452
2
L
Zeus
7,797
557
30
2
0
199,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role