Player Matchup

Skadi
Skadi
 
Skadi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Gyerrmo
Ares
Level 128
God Stats
2W - 1L
1,289 SR
Queue Stats
101W - 77L
1,677 Elo+
Party 1
Pele
Pele
Valor Affect
Pele
Level 32
God Stats
29W - 32L
1,500 SR
Queue Stats
36W - 38L
1,894 Elo+
Party 1
Agni
Agni
Zzimek
Agni
Level 157
God Stats
5W - 3L
1,577 SR
Queue Stats
140W - 128L
1,576 Elo+
Party 2
Tyr
Tyr
saibertron
Tyr
Level 128
God Stats
30W - 31L
1,538 SR
Queue Stats
272W - 268L
1,527 Elo+
Party 2
Team Averages
Level 118
1,481 SR
1,635 Elo+

VS

Team Averages
Level 82
1,545 SR
1,465 Elo+
Merlin
Merlin
Freeyze
Merlin
Level 129
God Stats
13W - 21L
1,452 SR
Queue Stats
249W - 231L
1,507 Elo+
Party 4
Chernobog
Chernobog
Keletys
Chernobog
Level 68
God Stats
2W - 1L
1,785 SR
Queue Stats
28W - 21L
1,483 Elo+
Party 3
Yemoja
Yemoja
Player938093
Yemoja
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 153L
1,542 Elo+
Party 4
Ymir
Ymir
Tigerfestival
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,225 Elo+
Party 3
Fenrir
Fenrir
sporadic0
Fenrir
Level 135
God Stats
2W - 3L
1,485 SR
Queue Stats
540W - 551L
1,568 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
4 / 0 / 1
7,372
614
4,010
2,813
1,126
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
Gyerrmo
Ares
11
5 / 0 / 5
7,041
587
5,495
6,641
5,606
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
2 / 1 / 2
6,022
502
3,310
5,292
1,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Agni
Zzimek
Agni
12
1 / 1 / 3
6,876
573
2,807
4,333
1,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 1 / 0
7,158
597
4,912
9,620
6,230
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Freeyze
Merlin
11
2 / 3 / 0
6,715
560
3,854
5,445
1,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
Keletys
Chernobog
9
0 / 3 / 0
5,716
476
1,368
6,269
1,538
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
8
0 / 3 / 1
5,367
447
1,592
9,577
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 3 / 1
4,701
392
712
4,102
1,840
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
sporadic0
Fenrir
13
1 / 1 / 0
7,125
594
6,658
8,837
4,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
13
Kills
3
3
Deaths
13
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
0
1
4.5
L
Merlin
Freeyze
Merlin
2
3
0
0.67
W
Ares
Gyerrmo
Ares
5
0
5
7.5
L
Chernobog
Keletys
Chernobog
0
3
0
0
L
Yemoja
0
3
1
0.17
L
0
3
1
0.17
W
2
1
2
3
W
Agni
Zzimek
Agni
1
1
3
2.5
W
1
1
0
1
L
Fenrir
sporadic0
Fenrir
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,534
Damage
14,184
28,699
Taken
34,230
15,720
Mitigated
12,786
7,363
Healing
9,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
4,010
1,904
0
1,623
2,813
1,126
668
359
2,454
0
48,824
L
Merlin
Freeyze
Merlin
3,854
226
0
750
5,445
1,686
0
2,565
2,880
38,673
0
W
Ares
Gyerrmo
Ares
5,495
238
0
670
6,641
5,606
176
1,102
5,533
17,795
0
L
Chernobog
Keletys
Chernobog
1,368
481
0
1,395
6,269
1,538
0
1,260
5,009
0
31,098
L
Yemoja
1,592
648
116
2,250
9,577
3,186
0
3,433
6,144
22,584
0
L
712
169
0
0
4,102
1,840
0
1,044
3,058
5,910
0
W
3,310
894
0
375
5,292
1,563
0
1,769
3,419
0
35,847
W
Agni
Zzimek
Agni
2,807
96
0
511
4,333
1,195
174
2,686
1,363
42,400
0
W
4,912
463
0
4,184
9,620
6,230
52
0
9,620
0
41,947
L
Fenrir
sporadic0
Fenrir
6,658
3,282
0
5,189
8,837
4,536
0
0
8,837
0
41,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,469
Gold Earned
29,624
367
Minions Killed
311
0
Camps Cleared
0
1,230,209
Distance Traveled
1,058,378
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,372
614
98
8
0
248,180
3
L
Merlin
6,715
560
92
8
0
213,786
5
W
Ares
7,041
587
24
2
0
251,459
3
L
Chernobog
5,716
476
71
6
0
219,526
3
L
Yemoja
5,367
447
50
4
0
221,892
0
L
Ymir
4,701
392
9
1
0
176,040
0
W
Pele
6,022
502
62
5
0
230,330
0
W
Agni
6,876
573
93
8
0
246,572
1
W
Tyr
7,158
597
90
8
0
253,668
4
L
Fenrir
7,125
594
89
7
0
227,134
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role