Player Matchup

Merlin
Merlin
Silver III
 
Merlin
Silver III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver I
SFG_Chaos
Bakasura
Silver I
Level 105
God Stats
3W - 8L
1,500 SR
Queue Stats
66W - 118L
1,223 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
e1 r3p4
Sylvanus
Bronze III
Level 128
God Stats
12W - 15L
1,500 SR
Queue Stats
124W - 239L
236 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,500 SR
986 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 69
1,531 SR
680 MMR
Cernunnos
Cernunnos
Bronze II
DuchTheSoldierrr
Cernunnos
Bronze II
Level 65
God Stats
0W - 14L
1,430 SR
Queue Stats
23W - 49L
532 MMR
Solo
Kukulkan
Kukulkan
Silver II
EnterTxt
Kukulkan
Silver II
Level 63
God Stats
8W - 6L
1,664 SR
Queue Stats
191W - 249L
1,090 MMR
Solo
Yemoja
Yemoja
Bronze I
GoCrazySTRAP
Yemoja
Bronze I
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 129L
419 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
4 / 4 / 7
12,376
651
17,672
13,536
6,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bakasura
SFG_Chaos
Bakasura
19
10 / 2 / 4
13,781
725
14,990
25,654
18,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
e1 r3p4
Sylvanus
16
1 / 2 / 11
11,280
594
6,702
17,048
20,664
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
AphroditeMorgan Le FayChang'eGilgameshKumbhakarna

VS

Bans
ChaacCthulhuYmirAresCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
14
4 / 7 / 2
11,939
628
9,660
16,411
5,524
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
EnterTxt
Kukulkan
18
4 / 3 / 3
12,293
647
22,238
12,488
3,904
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Yemoja
15
0 / 6 / 6
10,581
557
11,404
19,532
6,479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
15
Kills
8
8
Deaths
16
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
4
7
1.88
L
Cernunnos
4
7
2
0.71
L
Kukulkan
EnterTxt
Kukulkan
4
3
3
1.83
L
Yemoja
0
6
6
0.5
W
Bakasura
SFG_Chaos
Bakasura
10
2
4
6
W
Sylvanus
e1 r3p4
Sylvanus
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,364
Damage
43,302
56,238
Taken
48,431
45,131
Mitigated
15,907
27,705
Healing
10,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
17,672
1,019
82
1,659
13,536
6,462
129
4,523
9,013
61,449
1,650
L
Cernunnos
9,660
4,884
27
2,192
16,411
5,524
0
8,699
7,610
0
57,041
L
Kukulkan
EnterTxt
Kukulkan
22,238
1,526
0
2,802
12,488
3,904
387
5,828
6,504
88,196
0
L
Yemoja
11,404
2,096
1,288
4,516
19,532
6,479
220
9,571
9,211
36,451
0
W
Bakasura
SFG_Chaos
Bakasura
14,990
12,093
668
11,914
25,654
18,005
2,251
15,826
9,828
0
48,296
W
Sylvanus
e1 r3p4
Sylvanus
6,702
1,154
5,832
7,550
17,048
20,664
667
13,293
3,755
17,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,437
Gold Earned
34,813
193
Minions Killed
288
0
Camps Cleared
0
1,019,524
Distance Traveled
884,894
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,376
651
86
5
0
313,885
8
L
Cernunnos
11,939
628
57
3
0
272,891
0
L
Kukulkan
12,293
647
176
9
0
334,628
2
L
Yemoja
10,581
557
55
3
0
277,375
4
W
Bakasura
13,781
725
84
4
0
395,317
0
W
Sylvanus
11,280
594
23
1
0
310,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role