Player Matchup

Sylvanus
Sylvanus
D3Jack__
Sylvanus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,538 Elo+
Party 2
Hou Yi
Hou Yi
Felix_A115
Hou Yi
Level 13
God Stats
2W - 1L
1,679 SR
Queue Stats
8W - 8L
1,512 Elo+
Party 2
Arachne
Arachne
FrozenBreadSlice
Arachne
Level 29
God Stats
3W - 1L
1,605 SR
Queue Stats
79W - 81L
1,559 Elo+
Party 1
Tiamat
Tiamat
Muchies8346
Tiamat
Level 27
God Stats
13W - 7L
1,748 SR
Queue Stats
36W - 19L
1,756 Elo+
Solo
Guan Yu
Guan Yu
zantor12357
Guan Yu
Level 28
God Stats
1W - 1L
1,303 SR
Queue Stats
80W - 80L
1,518 Elo+
Party 1
Team Averages
Level 21
1,567 SR
1,576 Elo+

VS

Team Averages
Level 13
1,574 SR
1,607 Elo+
Ares
Ares
BarnacleBoop
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,761 Elo+
Solo
Hel
Hel
I Strring I
Hel
Level 2
God Stats
1W - 1L
1,735 SR
Queue Stats
1W - 1L
1,685 Elo+
Solo
Izanami
Izanami
Jutsu6771
Izanami
Level 15
God Stats
11W - 3L
1,575 SR
Queue Stats
27W - 28L
1,461 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sebastian333
Tsukuyomi
Level 29
God Stats
66W - 55L
1,558 SR
Queue Stats
117W - 120L
1,523 Elo+
Solo
Scylla
Scylla
Trashpanda27742
Scylla
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
D3Jack__
Sylvanus
16
5 / 1 / 16
11,433
520
7,995
17,875
21,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
Felix_A115
Hou Yi
16
8 / 3 / 13
11,864
539
17,753
15,332
6,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
9 / 4 / 6
12,129
551
9,647
16,498
10,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
16
8 / 4 / 13
11,157
507
16,146
14,869
11,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
zantor12357
Guan Yu
16
0 / 2 / 10
10,685
486
6,776
20,283
23,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 14 / 2
7,205
328
4,246
18,174
5,848
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

12
1 / 2 / 2
8,471
385
7,456
12,188
9,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Jutsu6771
Izanami
16
2 / 6 / 6
9,662
439
9,394
13,610
4,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Sebastian333
Tsukuyomi
16
2 / 5 / 4
9,936
452
11,833
16,816
7,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
9 / 3 / 2
11,982
545
24,808
18,464
7,904
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
30
30
Kills
14
14
Deaths
30
58
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
14
2
0.07
W
Sylvanus
D3Jack__
Sylvanus
5
1
16
13
W
Hou Yi
Felix_A115
Hou Yi
8
3
13
4.83
W
9
4
6
3
L
1
2
2
1
L
Izanami
Jutsu6771
Izanami
2
6
6
0.83
W
Tiamat
8
4
13
3.63
L
Tsukuyomi
Sebastian333
Tsukuyomi
2
5
4
0.8
L
9
3
2
3.33
W
Guan Yu
zantor12357
Guan Yu
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,317
Damage
57,737
84,857
Taken
79,252
72,452
Mitigated
34,999
39,612
Healing
25,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,246
756
105
162
18,174
5,848
0
8,238
9,936
12,437
0
W
Sylvanus
D3Jack__
Sylvanus
7,995
2,105
6,993
5,527
17,875
21,073
495
6,868
11,007
30,734
0
W
Hou Yi
Felix_A115
Hou Yi
17,753
9,241
0
0
15,332
6,604
5,500
6,602
8,730
0
73,701
W
9,647
7,368
0
5,573
16,498
10,351
2,330
5,575
10,923
0
86,302
L
7,456
771
3,922
5,763
12,188
9,304
140
2,846
9,342
43,993
0
L
Izanami
Jutsu6771
Izanami
9,394
5,131
0
2,223
13,610
4,113
936
3,349
10,261
0
70,700
W
Tiamat
16,146
2,519
1,019
5,047
14,869
11,043
1,480
8,496
6,373
61,334
0
L
Tsukuyomi
Sebastian333
Tsukuyomi
11,833
1,966
0
6,050
16,816
7,830
0
3,385
13,431
0
76,466
L
24,808
929
337
7,039
18,464
7,904
0
6,323
12,141
82,569
0
W
Guan Yu
zantor12357
Guan Yu
6,776
654
5,044
10,409
20,283
23,381
859
9,312
10,971
0
54,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,268
Gold Earned
47,256
477
Minions Killed
464
0
Camps Cleared
0
1,975,282
Distance Traveled
1,801,958
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,205
328
21
1
0
377,720
1
W
Sylvanus
11,433
520
39
2
0
363,565
2
W
Hou Yi
11,864
539
126
6
0
350,331
2
W
Arachne
12,129
551
114
5
0
431,255
2
L
Hel
8,471
385
83
4
0
280,122
2
L
Izanami
9,662
439
94
4
0
326,731
3
W
Tiamat
11,157
507
100
5
0
403,394
10
L
Tsukuyomi
9,936
452
127
6
0
427,798
1
L
Scylla
11,982
545
139
6
0
389,587
4
W
Guan Yu
10,685
486
98
4
0
426,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role