Player Matchup

Tsukuyomi
Tsukuyomi
Beanman2044
Tsukuyomi
Level 35
God Stats
2W - 2L
1,673 SR
Queue Stats
201W - 197L
1,450 Elo+
Solo
Chaac
Chaac
DevnH
Chaac
Level 42
God Stats
3W - 4L
1,513 SR
Queue Stats
285W - 281L
1,459 Elo+
Solo
Kukulkan
Kukulkan
HadesJester
Kukulkan
Level 85
God Stats
1W - 2L
1,450 SR
Queue Stats
116W - 148L
1,458 Elo+
Party 2
Danzaburou
Danzaburou
MochiLover
Danzaburou
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 93L
1,431 Elo+
Party 2
Scylla
Scylla
NuclearWarMage
Scylla
Level 26
God Stats
28W - 29L
1,511 SR
Queue Stats
33W - 42L
1,476 Elo+
Party 2
Team Averages
Level 42
1,529 SR
1,455 Elo+

VS

Team Averages
Level 90
1,529 SR
1,601 Elo+
Nu Wa
Nu Wa
Mephiztor
Nu Wa
Level 84
God Stats
11W - 5L
1,555 SR
Queue Stats
80W - 31L
1,706 Elo+
Party 1
Apollo
Apollo
MrN4Notorious
Apollo
Level 135
God Stats
1W - 0L
1,207 SR
Queue Stats
28W - 20L
1,508 Elo+
Solo
Ymir
Ymir
SSJGVegeta
Ymir
Level 29
God Stats
23W - 5L
1,766 SR
Queue Stats
43W - 18L
1,685 Elo+
Party 1
Tiamat
Tiamat
davidmspinelli
Tiamat
Level 89
God Stats
9W - 8L
1,451 SR
Queue Stats
31W - 32L
1,461 Elo+
Solo
Nike
Nike
xFatalFlux
Nike
Level 113
God Stats
2W - 0L
1,667 SR
Queue Stats
78W - 37L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Beanman2044
Tsukuyomi
19
3 / 8 / 8
12,339
949
18,991
17,628
4,613
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
DevnH
Chaac
19
3 / 3 / 8
12,630
972
13,429
25,337
26,603
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
HadesJester
Kukulkan
19
4 / 6 / 5
12,817
986
16,763
13,376
4,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
MochiLover
Danzaburou
18
2 / 9 / 3
11,226
864
5,277
23,166
6,857
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
1 / 9 / 6
11,697
900
7,938
18,783
5,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

10

VS

Team 2 Tickets

174

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Mephiztor
Nu Wa
20
13 / 0 / 18
15,206
1,170
29,162
3,785
1,435
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 1 / 11
13,862
1,066
10,274
8,053
2,986
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
5 / 2 / 25
13,443
1,034
16,579
22,927
35,336
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

19
3 / 7 / 11
11,960
920
11,752
14,081
9,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
9 / 3 / 13
13,608
1,047
25,636
17,743
8,329
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
113
13
Kills
35
35
Deaths
13
30
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Beanman2044
Tsukuyomi
3
8
8
0.88
L
Chaac
DevnH
Chaac
3
3
8
2.33
L
Kukulkan
HadesJester
Kukulkan
4
6
5
1.08
W
Nu Wa
Mephiztor
Nu Wa
13
0
18
22
L
Danzaburou
MochiLover
Danzaburou
2
9
3
0.39
W
5
1
11
10.5
L
1
9
6
0.44
W
5
2
25
8.75
W
3
7
11
1.21
W
9
3
13
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,398
Damage
93,403
98,290
Taken
66,589
47,903
Mitigated
57,513
14,497
Healing
7,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Beanman2044
Tsukuyomi
18,991
5,724
0
2,281
17,628
4,613
0
10,708
6,920
0
44,584
L
Chaac
DevnH
Chaac
13,429
2,898
0
7,194
25,337
26,603
0
15,407
9,930
243
44,901
L
Kukulkan
HadesJester
Kukulkan
16,763
1,922
527
336
13,376
4,772
0
7,899
5,477
43,174
0
W
Nu Wa
Mephiztor
Nu Wa
29,162
5,465
361
1,664
3,785
1,435
0
1,247
2,538
54,664
0
L
Danzaburou
MochiLover
Danzaburou
5,277
1,371
0
3,416
23,166
6,857
0
15,151
8,015
0
17,287
W
10,274
4,680
0
954
8,053
2,986
0
1,502
6,551
0
52,012
L
7,938
1,049
133
610
18,783
5,058
0
8,328
10,455
44,543
0
W
16,579
1,883
0
0
22,927
35,336
0
10,123
12,804
24,494
0
W
11,752
137
530
2,631
14,081
9,427
0
4,770
9,311
25,121
0
W
25,636
5,475
0
890
17,743
8,329
0
7,302
10,441
0
53,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,709
Gold Earned
68,079
280
Minions Killed
278
4
Camps Cleared
13
1,169,221
Distance Traveled
1,198,146
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
12,339
949
36
3
2
269,238
0
L
Chaac
12,630
972
53
4
0
255,751
1
L
Kukulkan
12,817
986
72
6
0
240,729
1
W
Nu Wa
15,206
1,170
43
3
3
273,751
0
L
Danzaburou
11,226
864
23
2
0
194,580
0
W
Apollo
13,862
1,066
113
9
10
244,482
0
L
Scylla
11,697
900
96
7
2
208,923
0
W
Ymir
13,443
1,034
19
1
0
240,237
0
W
Tiamat
11,960
920
37
3
0
164,563
1
W
Nike
13,608
1,047
66
5
0
275,113
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role