Player Matchup

Nemesis
Nemesis
DT Demphsey
Nemesis
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 37L
1,344 Elo+
Party 3
Nu Wa
Nu Wa
IcyPinkClam
Nu Wa
Level 36
God Stats
3W - 2L
1,841 SR
Queue Stats
131W - 141L
1,521 Elo+
Party 2
Anubis
Anubis
iam_vea_TTV
Anubis
Level 13
God Stats
10W - 9L
1,594 SR
Queue Stats
12W - 19L
1,295 Elo+
Solo
Neith
Neith
scarletjudge
Neith
Level 13
God Stats
3W - 0L
1,787 SR
Queue Stats
32W - 34L
1,295 Elo+
Party 2
Cthulhu
Cthulhu
vRyomen
Cthulhu
Level 25
God Stats
2W - 0L
1,781 SR
Queue Stats
66W - 61L
1,410 Elo+
Party 3
Team Averages
Level 22
1,701 SR
1,373 Elo+

VS

Team Averages
Level 11
1,518 SR
1,257 Elo+
Vulcan
Vulcan
HyruleSnake
Vulcan
Level 14
God Stats
15W - 18L
1,507 SR
Queue Stats
16W - 25L
1,286 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
KillbotDan
Ah Muzen Cab
Level 17
God Stats
16W - 14L
1,417 SR
Queue Stats
26W - 41L
1,286 Elo+
Party 1
Khepri
Khepri
Mack_757
Khepri
Level 13
God Stats
21W - 34L
1,436 SR
Queue Stats
22W - 39L
1,304 Elo+
Party 1
Thor
Thor
The_Lock17
Thor
Level 6
God Stats
1W - 1L
1,731 SR
Queue Stats
6W - 12L
1,216 Elo+
Party 1
King Arthur
King Arthur
elprezidente93
King Arthur
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 42L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DT Demphsey
Nemesis
20
10 / 2 / 8
15,260
477
17,543
20,562
7,419
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
16 / 0 / 10
17,453
545
39,440
18,136
6,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
20
11 / 6 / 2
16,243
508
36,111
33,010
18,787
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
0 / 3 / 12
12,606
394
7,088
12,241
4,505
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
vRyomen
Cthulhu
19
1 / 3 / 13
13,485
421
18,724
23,969
32,362
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
18
3 / 7 / 3
12,277
384
20,235
16,579
6,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
KillbotDan
Ah Muzen Cab
20
6 / 5 / 1
14,249
445
25,775
27,125
25,232
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Mack_757
Khepri
17
2 / 10 / 7
12,319
385
10,844
40,226
44,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
1 / 8 / 4
11,056
346
7,594
29,982
11,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
elprezidente93
King Arthur
19
2 / 8 / 2
12,144
380
7,635
29,994
22,142
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
31
38
Kills
14
14
Deaths
38
45
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DT Demphsey
Nemesis
10
2
8
7
L
Vulcan
3
7
3
0.64
W
16
0
10
21
L
Ah Muzen Cab
KillbotDan
Ah Muzen Cab
6
5
1
1.3
L
Khepri
Mack_757
Khepri
2
10
7
0.55
L
1
8
4
0.38
L
King Arthur
elprezidente93
King Arthur
2
8
2
0.38
W
Anubis
11
6
2
2
W
0
3
12
2
W
Cthulhu
vRyomen
Cthulhu
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,906
Damage
72,083
107,918
Taken
143,906
70,011
Mitigated
110,131
33,601
Healing
11,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DT Demphsey
Nemesis
17,543
10,721
121
5,712
20,562
7,419
1,981
4,230
15,967
0
58,288
L
Vulcan
20,235
3,894
0
729
16,579
6,304
1,502
12,064
4,175
95,855
0
W
39,440
10,123
811
6,799
18,136
6,938
5,660
6,261
11,579
141,396
0
L
Ah Muzen Cab
KillbotDan
Ah Muzen Cab
25,775
8,966
0
4,462
27,125
25,232
424
19,367
7,396
0
103,922
L
Khepri
Mack_757
Khepri
10,844
1,075
0
2,884
40,226
44,784
462
27,710
11,883
34,580
0
L
7,594
2,374
0
2,839
29,982
11,669
298
17,074
12,700
0
53,207
L
King Arthur
elprezidente93
King Arthur
7,635
1,926
0
250
29,994
22,142
620
15,932
13,477
0
77,981
W
Anubis
36,111
2,523
0
14,564
33,010
18,787
2,191
6,040
26,769
126,286
0
W
7,088
1,911
0
2,624
12,241
4,505
3,704
5,914
6,249
0
52,864
W
Cthulhu
vRyomen
Cthulhu
18,724
1,003
607
2,363
23,969
32,362
251
7,244
15,966
74,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,047
Gold Earned
62,045
685
Minions Killed
520
0
Camps Cleared
0
2,820,195
Distance Traveled
2,533,641
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
15,260
477
80
3
0
630,830
2
L
Vulcan
12,277
384
144
5
0
524,574
0
W
Nu Wa
17,453
545
203
6
0
566,603
11
L
Ah Muzen Cab
14,249
445
149
5
0
509,598
0
L
Khepri
12,319
385
32
1
0
504,875
6
L
Thor
11,056
346
75
2
0
524,317
0
L
King Arthur
12,144
380
120
4
0
470,277
4
W
Anubis
16,243
508
208
7
0
449,610
2
W
Neith
12,606
394
86
3
0
565,878
2
W
Cthulhu
13,485
421
108
3
0
607,274
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role