Player Matchup

Fenrir
Fenrir
AnklzFrmSull
Fenrir
Level 29
God Stats
32W - 19L
1,644 SR
Queue Stats
119W - 119L
1,433 Elo+
Party 3
Ymir
Ymir
Cardin32
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,339 Elo+
Solo
Set
Set
JFKizzler
Set
Level 16
God Stats
15W - 16L
1,525 SR
Queue Stats
218W - 203L
1,397 Elo+
Party 1
Danzaburou
Danzaburou
SgtPepe
Danzaburou
Level 17
God Stats
37W - 29L
1,297 SR
Queue Stats
245W - 248L
1,449 Elo+
Party 1
Olorun
Olorun
Vnmthegod
Olorun
Level 29
God Stats
6W - 16L
1,353 SR
Queue Stats
129W - 140L
1,415 Elo+
Party 3
Team Averages
Level 19
1,464 SR
1,407 Elo+

VS

Team Averages
Level 29
1,626 SR
1,487 Elo+
Sun Wukong
Sun Wukong
Hungusatron
Sun Wukong
Level 27
God Stats
19W - 18L
1,626 SR
Queue Stats
131W - 164L
1,407 Elo+
Solo
Heimdallr
Heimdallr
ItsssAsh
Heimdallr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 61L
1,492 Elo+
Party 2
Nox
Nox
jvwizard1
Nox
Level 23
God Stats
17W - 17L
1,603 SR
Queue Stats
203W - 189L
1,557 Elo+
Party 2
Tiamat
Tiamat
sKu11masK
Tiamat
Level 47
God Stats
4W - 4L
1,908 SR
Queue Stats
291W - 279L
1,534 Elo+
Party 2
Hun Batz
Hun Batz
venom10015
Hun Batz
Level 29
God Stats
1W - 3L
1,491 SR
Queue Stats
18W - 15L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
6 / 2 / 4
7,992
571
4,852
9,522
4,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
13
7 / 1 / 9
8,379
599
6,123
7,161
6,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 3 / 2
7,572
541
7,809
7,336
4,315
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
SgtPepe
Danzaburou
13
9 / 2 / 3
8,426
602
9,418
6,987
1,882
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Olorun
Vnmthegod
Olorun
14
2 / 2 / 2
8,085
578
4,401
8,171
2,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hungusatron
Sun Wukong
13
2 / 1 / 1
7,454
532
3,095
12,380
7,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heimdallr
ItsssAsh
Heimdallr
9
0 / 7 / 1
5,455
390
1,044
8,569
1,696
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 6 / 3
5,946
425
2,850
6,864
3,654
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
sKu11masK
Tiamat
15
5 / 4 / 1
8,823
630
9,329
7,911
3,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
venom10015
Hun Batz
11
3 / 6 / 2
7,063
505
4,606
9,777
3,792
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
24
Kills
10
10
Deaths
24
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
2
4
4
W
Ymir
7
1
9
11.5
L
Sun Wukong
Hungusatron
Sun Wukong
2
1
1
2.5
L
Heimdallr
ItsssAsh
Heimdallr
0
7
1
0.07
W
0
3
2
0.33
W
Danzaburou
SgtPepe
Danzaburou
9
2
3
5.25
W
Olorun
Vnmthegod
Olorun
2
2
2
1.5
L
0
6
3
0.25
L
Tiamat
sKu11masK
Tiamat
5
4
1
1.38
L
Hun Batz
venom10015
Hun Batz
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,603
Damage
20,924
39,177
Taken
45,501
19,418
Mitigated
20,258
11,482
Healing
9,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,852
656
0
4,298
9,522
4,511
700
1,407
7,974
0
42,244
W
Ymir
6,123
1,767
0
250
7,161
6,584
0
2,128
4,997
37,493
0
L
Sun Wukong
Hungusatron
Sun Wukong
3,095
416
0
5,146
12,380
7,425
0
53
12,327
0
36,180
L
Heimdallr
ItsssAsh
Heimdallr
1,044
788
0
250
8,569
1,696
75
3,117
5,452
0
15,516
W
7,809
3,769
0
1,428
7,336
4,315
1,702
636
6,146
163
45,261
W
Danzaburou
SgtPepe
Danzaburou
9,418
5,132
0
2,493
6,987
1,882
342
2,373
4,520
0
42,466
W
Olorun
Vnmthegod
Olorun
4,401
1,949
0
3,013
8,171
2,126
1,088
5,061
2,772
47,205
0
L
2,850
322
75
350
6,864
3,654
128
2,582
4,282
16,392
0
L
Tiamat
sKu11masK
Tiamat
9,329
920
0
2,450
7,911
3,691
0
3,543
4,368
45,075
0
L
Hun Batz
venom10015
Hun Batz
4,606
1,224
0
1,657
9,777
3,792
0
1,345
8,432
0
39,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,454
Gold Earned
34,741
411
Minions Killed
299
0
Camps Cleared
0
1,393,227
Distance Traveled
1,306,191
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,992
571
76
5
0
304,397
0
W
Ymir
8,379
599
57
4
0
285,546
1
L
Sun Wukong
7,454
532
80
6
0
270,230
4
L
Heimdallr
5,455
390
30
2
0
242,559
0
W
Set
7,572
541
93
7
0
283,441
0
W
Danzaburou
8,426
602
68
5
0
269,559
4
W
Olorun
8,085
578
117
8
0
250,284
2
L
Nox
5,946
425
25
2
0
237,224
4
L
Tiamat
8,823
630
91
7
0
279,020
1
L
Hun Batz
7,063
505
73
5
0
277,158
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role